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Shadowcats Imperial Fighting Ships: Warrior Class Heavy Cruiser


shadowcat1313

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back to building some mixed universe starships

 

WARRIOR HEAVY CRUISER

Val Char Cost Notes

22 Size 110 Length 161.27", Width 80.63", Area 13,003.99" Mass 419.4 kton KB -22

135 STR 15 Lift 3355.4ktons; 27d6

26 DEX 15 OCV 9 DCV -5

92 BODY 54

36 DEF 18

4 SPD -10 Phases: 3, 6, 9, 12

Total Characteristic Cost: 188

 

Movement: Leaping: 0"

Flight: 85" / 170"

Teleportation: 4" / 8"

 

Cost Powers END

CONSTRUCTION

6 1) Wedge Hull Configuration: +2 BODY plus +2 with Combat Piloting 0

9 2) Bonded Superdense Hull: +4 BODY (4 Active Points); OIF Immobile (-1 1/2) plus +8 DEF (24 Active Points); OIF Immobile (-1 1/2), Ablative BODY Only (-1/2), Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -1/4), Real Armor (-1/4) 0

9 3) Thermal Superconducting Armor Layer: Energy Damage Reduction, Resistant, 50%; OIF Immobile (-1 1/2), Ablative BODY Only (-1/2), Real Armor (-1/4) 0

9 4) Advanced Stealth and EMM: Change Environment 1" radius, -4 to Radar PER Rolls, -4 to Infrared Perception PER Rolls, Multiple Combat Effects; OIF Immobile (-1 1/2), Custom Modifier (Real Equipment; -1/4) (uses Personal END) 2

5 5) Atmospheric Capable : Custom Power 0

POWER SYSTEMS

34 1) Coulson Engineering T5500 V2.3 Cold Fusion Reactor: Endurance Reserve (100 END, 100 REC) (110 Active Points); OIF Immobile (-1 1/2), Only Powers Electrical Devices (-1/4), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) 0

17 2) Coulson Engineering T3350 V7.3 Auxiliary Power System: Endurance Reserve (50 END, 50 REC) (55 Active Points); OIF Immobile (-1 1/2), Only Powers Electrical Devices (-1/4), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) 0

9 3) Vintayen EPM-32 Emergency Batteries: Endurance Reserve (25 END, 25 REC) Reserve: (27 Active Points); OIF Immobile (-1 1/2), Only Powers Electrical Devices (-1/4), Crew-Served (2 people; -1/4), Custom Modifier (Hard to Maintain; -1/4); REC: (25 Active Points); OIF Immobile (-1 1/2), Only Powers Electrical Devices (-1/4), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) 0

 

PROPULSION SYSTEMS

3 1) Staunton Starleaper 3 Displacement Drive: Teleportation 4", Megascale (1" = 10 lightyears; +3 3/4); Increased Endurance Cost (10x END; -4), Extra Time (4 Hours, -3), OIF Immobile (-1 1/2), Crew-Served ([5-8] people; -3/4), Costs Endurance (-1/2), Custom Modifier (Older Drive Design, hard to maintain and find parts for; -1/2), Requires Gravitational Distortion-Free Field (-1/4), Requires A PS: Operate Displacer Drive Roll (-1/4), Custom Modifier (Real Gear; -1/4) (uses END Reserve) 40

43 2) Staunton Blowtorch Manuever Drive: Flight 60", Position Shift (125 Active Points); OIF Immobile (-1 1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Dangerous Exhaust; -1), Side Effects, Side Effect occurs automatically whenever Power is used (Drive Exhaust Damage; -1), Limited Maneuverability Only 1 turn per Phase at Combat speed; only 1 turn per Turn at Noncombat speed (-1/2), Costs END (-1/2), Crew-Served (2 crew; -1/4) (uses Personal END) plus +11 DEX (33 Active Points); OIF Bulky (-1), Linked (Wedge Hull Configuration; To Manuever Drive; -1/4) plus +2 SPD (20 Active Points); OIF Immobile (-1 1/2), Linked (???; Lesser Power can only be used when character uses greater Power at full value; -3/4), Crew-Served (2 people; -1/4) Note: 4G Manuever Drive 12

TACTICAL SYSTEMS

91 1) Maximus PSR-42 Barbecue Plasma Cannon: Killing Attack - Ranged 10d6 (vs. ED), Increased Maximum Range (5,625"; +1/4), Area Of Effect Accurate (One Hex; +1/2); OIF Bulky (-1), Limited Arc of Fire (60 Degrees; Only on the same horizontal level; -3/4), 2 clips of 8 Charges (-1/4), Real Weapon (-1/4) Note: (x3 number of items)Firing Arcs: Forward Arc/LFQ+F/LFQ+R [8]

121 2) Ishyama 3500 Heavy Laser: RKA 8d6 (vs. PD), Autofire (3 shots; +1/4), 32 Charges (+1/4), AP (+1/2), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Beam (-1/4), Real Weapon (-1/4), Custom Modifier (Visible Light Laser; -1/4) Note: (x4 number of items)Firing Arcs: 2*FH, 2*RH [32]

102 3) Pegasus Arms Gyrfalcon HE Missile Rack: RKA 8d6 (vs. PD), Explosion (+1/2), AP (+1/2), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4); OIF Bulky (-1), 12 Charges (Recovers Under Limited Circumstances; Requires a base or tender to reload; -3/4), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Custom Modifier (Beam Riding Guidance; -1/2), Real Weapon (-1/4) Note: (x4 number of items)Firing Arcs: 2*360, LS, RS [12]

71 4) Maximus Buzzsaw Gatlling Laser: RKA 4d6 (vs. ED), Semi-Armor Piercing (+1/4), Autofire (5 shots; +1/2), Increased Maximum Range (20,625"; +1/2), 500 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Beam (-1/4), Real Weapon (-1/4), Custom Modifier (High Maintenance; -1/4), Custom Modifier (Visible Light Laser; -1/4), Activation 14-, Burnout (Cooling Systems prone to burnout; -1/4) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with [a single attack] by -6); OIF Bulky (-1), Custom Modifier (High Maintenance; -1/4) (uses Personal END) Note: (x8 number of items)Short range weapon, used for point defense and against fighters mainly, Firing Arcs: 4 FH, 4 RH 1

120 5) Pegasus Arms PX-31 Nuclear Missile Rack: RKA 20d6 (vs. PD), Explosion (+1/2), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4); 1 Charge (Recovers Under Limited Circumstances; Requires a base or tender to reload; -2 1/2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Crew-Served ([3-4] people; -1/2), Custom Modifier (Beam Riding Guidance; -1/2), Custom Modifier (Limited deployment Doctrine; -1/2), Real Weapon (-1/4) Note: (x16 number of items)Firing Arcs:8 LH, 8 RH [1]

 

DEFENSIVE SYSTEMS

24 1) X-TEk Space Witch Point Defense Array: Missile Deflection (Any Ranged Attack), Adjacent Hex (+1/2); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4), Crew-Served (2 people; -1/4), Costs END (Only Costs END to Activate; -1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4), Custom Modifier (Hard to Maintain; -1/4) (uses Personal END) Note: (x8 number of items) 3

22 2) X-Tek Argus 6500 Shield Generator: Force Field (25 PD/25 ED), Hardened (+1/4) (62 Active Points); OIF Bulky (-1), Increased Endurance Cost (x2 END; -1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) 12

5 3) Backup Shield Generator: Custom Power 0

14 4) Ventronics Crowded House Active EMS Jammer: Suppress 8d6, Area Of Effect Nonselective (8" Radius; +1); OIF Immobile (-1 1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points, RSR Skill is subject to Skill vs. Skill contests; -1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (degrades ships own sensors by half amount suppressed; -1), No Range (-1/2), Crew-Served (2 people; -1/4) (uses Personal END) 8

17 5) Ablative Armor Plating: +10 DEF (30 Active Points); Ablative BODY Only (-1/2), Limited Coverage (hull only) (-1/4)

30 6) Hull Armor: +10 DEF, Hardened (+1/4) (37 Active Points); Limited Coverage (hull only) (-1/4)

4 7) Ventronics Sapphire-3 Radar Warning Receiver: Detect A Single Thing 14-/19- (Radio Group); OIF Bulky (-1) 0

4 8) Paradex C-31D2 Chaff and Flare Pod: Sight and Radio Groups Images 1" radius, 8 Continuing Charges lasting 1 Turn each (+0); OIF Immobile (-1 1/2), Set Effect (only to create images of ship; -1) Note: Mounted on the lower part of the tailfin in a standard socket [8 cc]

6 9) Ventronics Squeeze Play Sensor Blip Enhancer: Radio Group Images 1" radius, +/-5 to PER Rolls, 4 Continuing Charges lasting 5 Minutes each (+0); OIF Immobile (-1 1/2), Set Effect (only to increase size of sensor returns up to 4 size classes; -1) [4 cc]

43 10) Self-Destruct System: Killing Attack - Ranged 12d6 (vs. ED), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Explosion (+1/2) (315 Active Points); 1 Charge which Never Recovers (-4), Extra Time (1 Minute, -1 1/2), No Range (-1/2), Real Weapon (-1/4) [1 nr]

 

OPERATIONS SYSTEMS

29 1) Command Bridge: +3 with Combat Piloting (6 Active Points); Crew-Served ([9-16] people; -1), Costs Endurance (-1/2) (uses Personal END) plus +4 with Systems Operation (Life Support Systems, Personnel Support Systems, Radar, Radio) (12 Active Points); Crew-Served ([9-16] people; -1), Costs Endurance (-1/2) (uses Personal END) plus +4 with All Combat (32 Active Points); Crew-Served ([9-16] people; -1), Costs Endurance (-1/2) (uses Personal END) plus +3 with Security Systems (6 Active Points); Crew-Served ([9-16] people; -1), Costs Endurance (-1/2) (uses Personal END) plus +4 with Navigation (Air, Hyperspace, Space) (12 Active Points); Crew-Served ([9-16] people; -1), Costs Endurance (-1/2) (uses Personal END) plus +2 with Tactics (4 Active Points); Crew-Served ([9-16] people; -1), Costs Endurance (-1/2) (uses Personal END) 8

4 2) Ships Tactical Operations Center: +3 with Teamwork (6 Active Points); OIF Immobile (-1 1/2), Custom Modifier (must have working commo and data links to other ships; -1/2), Crew-Served (2 people; -1/4) plus +3 with Analyze: Combat (6 Active Points); OIF Immobile (-1 1/2), Custom Modifier (must have working commo and data links to other ships; -1/2), Crew-Served (2 people; -1/4) 0

20 3) Internal Monitors: Clairsentience (Sight And Hearing Groups), x2 Range (600"), Multiple Perception Points (x8), Multiple Perception Points (x8), Perception Point Cannot Move Through Solid Objects (+0) (65 Active Points); OAF Immobile (-2), Custom Modifier (Real Gear; -1/4) (uses Personal END) 6

SENSORS AND COMMO

6 1) Ventronics Apex-18 v2.3 Advanced Radar imaging package: +10 versus Range Modifier for Radio Group (15 Active Points); OIF Bulky (-1), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) 0

11 2) Electronic Warfare Defense: Radio Group Flash Defense (30 points) (30 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) 0

32 Ventronics M-48PX Sensor Array: Multipower, 120-point reserve, all slots OIF Immobile (-1 1/2), Crew-Served ([3-4] people; -1/2), Costs END (-1/2), Custom Modifier (Real Gear; -1/4)

2u 1) Ventronics AN/SCR-32 Phased Array Radar: Radar (Radio Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Tracking, MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4); OIF Immobile (-1 1/2), Custom Modifier (affected as sight group as well as radio group; -1/2), Crew-Served ([3-4] people; -1/2), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) 9

2u 2) Ventronics Sapphire Thermal Imaging Suite: IR Perception (Sight Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Tracking, MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4); OIF Immobile (-1 1/2), Crew-Served ([3-4] people; -1/2), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) 6

2u 3) Ventronics Sapphire Thermal Imaging Suite: UV Perception (Sight Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Tracking, MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4); OIF Immobile (-1 1/2), Crew-Served ([3-4] people; -1/2), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) 6

1u 4) Calibrax P-25 Densitometer: Detect A Single Thing 9-/14- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, MegaScale (1" = 10,000 km; +1 1/4); OIF Immobile (-1 1/2), Crew-Served ([3-4] people; -1/2), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) 4

1u 5) Calibrax R-2650 Neutrino Sensor: Detect A Single Thing 9-/14- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, MegaScale (1" = 100,000 km; +1 1/2); OIF Immobile (-1 1/2), Crew-Served ([3-4] people; -1/2), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) 4

2u 6) Ventronics Long Ears Commuications Package: Radio Perception/Transmission (Radio Group), +5 to PER Roll, Discriminatory, Analyze, Targeting, Tracking, MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4); OIF Immobile (-1 1/2), Custom Modifier (affected as hearing group as well as radio group; -1/2), Crew-Served ([3-4] people; -1/2), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) 10

1u 7) Optical telescopes: +5 PER with Sight Group and HRRP; OIF Immobile (-1 1/2), Crew-Served ([3-4] people; -1/2), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) 1

1u 8) Ventronics Fleet Watch Command Commo Package: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16), Difficult To Dispel (x2 Active Points; +1/4) (37 Active Points); OIF Immobile (-1 1/2), Only With Others Who Have Mind Link (-1), Requires A Skill Roll (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (-1/2), Crew-Served ([3-4] people; -1/2), Costs END (-1/2), Custom Modifier (Real Gear; -1/4) (uses Personal END) 4

31 Sensor Probes and Recon Drones: Clairsentience (Sight Group And Radar), x2 Range (1,220"), 2 Perception Points, Telescopic (+1 versus Range Modifier): +1, Tracking, Transmit, 4 Continuing Charges lasting 6 Hours each (+3/4), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4); OIF Immobile (-1 1/2), Fixed Perception Point (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Concentration (1/2 DCV; -1/4), Crew-Served (2 people; -1/4) [4 cc]

 

PERSONNEL SYSTEMS

9 1) Life Support: Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (18 Active Points); Costs Endurance (-1/2), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) (uses Personal END) 2

5 2) Backup Life Support: Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (18 Active Points); Only Within Affected Area (2.5" x 1.25") (-2), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) 0

3 3) Food Supplies: Life Support (Eating Character does not eat), 1 Continuing Charge Lasting 1 Year (+0) 0

18 4) Thibault Gravity Plating: Telekinesis (20 STR), Selective (+1/2) (45 Active Points); OIF Bulky (-1), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) (uses Personal END) 4

SHIPS FACILITIES

10 1) Holographic firing range and training areas: Sight, Hearing, Smell/Taste and Touch Groups Images Increased Size (4" radius; +1/2); OIF Immobile (-1 1/2), Requires A Skill Roll (Variable RSR, Active Point penalty to Skill Roll is -1 per 5 Active Points; SR to program or reset training parameters; -3/4), Crew-Served (2 people; -1/4) (uses Personal END) 4

13 2) Ships Hospital Bay: +3 with Paramedics (6 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END) plus +3 with KS: Surgery (3 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END) plus +2 with SS: Anatomy (2 Active Points); OIF Bulky (-1) plus +2 with SS: Medicine (2 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END) plus Detect A Large Class Of Things 12-/17- (Unusual Group), Discriminatory, Analyze (23 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END) 5

13 3) Drop Capsule Launcher: Flight 25" (50 Active Points); 1 Continuing Charge lasting 20 Minutes which Never Recovers (Requires base or tender to reload; -2 1/2), OAF Bulky (-1 1/2), Extra Time (1 Minute, -1 1/2), Custom Modifier (only to descend safely from orbit; -1), Requires A Skill Roll (to land safely; -1/2) plus +1 with Navigation (Air, Space) (5 Active Points); OIF Bulky (-1) plus Armor (8 PD/8 ED) (24 Active Points); 1 Continuing Charge lasting 20 Minutes which Never Recovers (-2 1/2), OIF Bulky (-1), Ablative BODY Only (-1/2) [1 cc]

4 4) Battledress Morgue: +2 with Armorsmith Note: Each Morgue module can hold up to 20 suits, can hold up to 40 vacc suits instead

6 5) Vehicle Shop: +2 with Mechanics plus +1 with Electronics 0

8 6) Engineering Shop: +2 with SS: Starship Engineering plus +2 with Electronics plus +2 with SS: Gravitics 0

8 7) Ships Armory: +2 with Weaponsmith (Energy Weapons, Firearms, Missiles & Rockets)

2 8) Low Berth: Custom Power; OIF Bulky (-1) (uses Personal END) Note: Cold Sleep Birth, Character doesnt age while in cold sleep 1

SMALL CRAFT AND SMALL CRAFT FACILITIES

0 1) 24 Medium Fighters: Custom Power 0

0 2) 4 Shuttles: Custom Power 0

0 3) 12 Assorted Grav Vehicles: Custom Power 0

SHIPS COMPUTER

9 IDS Mark.28b Ships Computer System: Multipower, 30-point reserve, all slots OIF Immobile (-1 1/2), Custom Modifier (Limited to 4 Programs Running at a time; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4)

1u 1) KS: Interstellar Navigation Database; OIF Immobile (-1 1/2), Custom Modifier (Limited to 4 Programs Running at a time; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) 14-

1u 2) KS: General Library Data; OIF Immobile (-1 1/2), Custom Modifier (Limited to 4 Programs Running at a time; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) 14-

1u 3) KS: Imperial Rules and Regulations; OIF Immobile (-1 1/2), Custom Modifier (Limited to 4 Programs Running at a time; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) 14-

1u 4) KS: Ships Engineering Data Library; OIF Immobile (-1 1/2), Custom Modifier (Limited to 4 Programs Running at a time; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) 14-

1u 5) General Administrative Functions: Bureaucratics 14-; OIF Immobile (-1 1/2), Custom Modifier (Limited to 4 Programs Running at a time; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4)

1u 6) KS: Interstellar Law; OIF Immobile (-1 1/2), Custom Modifier (Limited to 4 Programs Running at a time; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) 11-

1u 7) KS: Starship ID Database; OIF Immobile (-1 1/2), Custom Modifier (Limited to 4 Programs Running at a time; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) 16-

1u 8) Computer Programming 14- (13 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Limited to 4 Programs Running at a time; -1/2), Custom Modifier (Real Gear; -1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4)

1u 9) Cryptography 14- (13 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Limited to 4 Programs Running at a time; -1/2), Custom Modifier (Real Gear; -1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4)

5 Backup Computer: Custom Power 0

 

 

Talents

1 Absolute Range Sense; OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4)

1 Absolute Time Sense; OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4)

1 Bump Of Direction; OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4)

2 Eidetic Memory; OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4)

2 Speed Reading (x100); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4)

 

 

Total Powers & Skill Cost: 1092

Total Cost: 1280

 

0+ Disadvantages

25 Distinctive Features: Imperial Military Vehicle (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

10 Phys. Lim.: Older Cruiser Design, Some Parts are hard to come by (Frequently, Slightly Impairing)

15 Phys. Lim.: Oversized Main Drive Design (Frequently, Greatly Impairing) Note: This class wont fit in a standard cruiser sized berth, it either takes a berth 1 class larger, or must dock externally

10 Soc. Lim.: Older Cruiser Class, not considered a desirable posting by most officers (Frequently, Major, Not Limiting In Some Cultures)

10 Psych. Lim.: Cramped Troop facilities (Common, Moderate)

DESIGN NOTES

0 1) DESIGNED ROLE: Note: An older heavy cruiser design, designed originally for leading screening forces and show the flag operations, they have also seen use on interdiction duty and for Convoy duty.

0 2) GENERAL DESCRIPTION AND LAYOUT Note: Built on a long wide wedge hull with a well rounded bow, the hangar bays are mounted on the top deck, along the spine, along the missile bays. long wedge shaped side shields run about half the length of the ship

DESIGN FEATURES

0 1) HANGAR BAYS: Note: This class is fitted with one long double deck hangar bay at the rear of the dorsal hump, craft are launched from the upper deck at the front, and recovered on the lower deck at the rear. an automated landing control system is fitted. craft are refueled and armed on the upper deck, while maintenace is on the lower deck. 2 elevators move craft between decks

0 2) MAIN BRIDGE: Note: The Main bridge is a dual level horseshoe design, with 5 workstations on each level facing a forward viewscreen. a small conference room and a fresher are situated off the bridge. the bridge also maintains its own life support system and seperate emergency generators

0 3) TROOP FACILITIES Note: This class carries 120 troops, roughly a company, they are quartered in 10 bunkrooms, along with training facilities, the class is also fitted with drop capsule launchers, and bays for enough APC's to carry all the troops

1210 Experience Points

 

Total Disadvantage Points: 1280

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