A question has come up over in the Hero Designer forums about how limitations work in regard to the way limitations work with the pool portion of a VPP
Here is a link to the thread if you want to see every detail of the disagrement
but to make the question simple, when you apply a limitation to a vpp (Let's say OIF) does this reduce the number of points available in the pool for powers
is example one correct
VPP 20 base + 30 control cost; all slots OIF (-1/2)
6d6 Blast
The OIF applies to both the Pool and the slots:
20 / (1+.5) = 13.333 = 13 points.
6d6 Blast = 30 points. 30/(1+.5) = 20 points.
The active cost of the Blast is fine for the pool, but the real cost is too high
or is example 2
VPP 20 base + 30 control cost; all slots OIF (-1/2)
6d6 Blast
The OIF applies to both the control cost and the slots:
Question
JmOz
A question has come up over in the Hero Designer forums about how limitations work in regard to the way limitations work with the pool portion of a VPP
Here is a link to the thread if you want to see every detail of the disagrement
http://www.herogames.com/forums/showthread.php?p=1893246#post1893246
but to make the question simple, when you apply a limitation to a vpp (Let's say OIF) does this reduce the number of points available in the pool for powers
is example one correct
VPP 20 base + 30 control cost; all slots OIF (-1/2)
6d6 Blast
The OIF applies to both the Pool and the slots:
20 / (1+.5) = 13.333 = 13 points.
6d6 Blast = 30 points. 30/(1+.5) = 20 points.
The active cost of the Blast is fine for the pool, but the real cost is too high
or is example 2
VPP 20 base + 30 control cost; all slots OIF (-1/2)
6d6 Blast
The OIF applies to both the control cost and the slots:
20 points of pool
6d6 Blast = 30 points. 30/(1+.5) = 20 points.
Power works just fine in the VPP.
Thank you for your time
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