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6E:Duplicate and injury averaging


Wizard

Question

Binary can duplicate himself. Binary has taken 6 Body in damage, when he duplicates, Binary will have 3 Body in damage as will his duplicate.

 

If no Body is healed or damaged for either Binary or his duplicate when they recombine, Binary will have 6 Body in damage.

 

If the duplicate takes 1 extra Body in damage, when they recombine he will have (3+4)/2 = 3 Body in damage.

 

What am I missing, it doesn't seem right that Binary can heal when his duplicate has taken extra damage?

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Re: 6E:Duplicate and injury averaging

 

There are limits to how far the rules can go with the types of numbers the HERO System uses. To achieve differentiation in the sort of situation you're describing, there'd have to be more "granularity" -- a greater range of numbers for evaluating things -- and that would require changing everything in the System.

 

The solution here, if one's needed, is the GM. ;) If he thinks this is causing a problem, perhaps because there's a Duplicator in the PC group who gets injured nearly every game, he can address it with a house rule -- for example, perhaps every other combination like this works against the PC rather than in his favor.

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