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Need Hero "Packages"


johnvalentine

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I am tossing around a campaign idea where my players get to play a squad of government-created supersoldiers. (All volunteers, taken from all branches of the military.)

 

The process is publicly known about, but very rare and extremely expensive. But the soldiers get to select their 'package' of powers to get imbued with. Skill packages I can construct on my own.

 

So I need some Quick 100 point total "Packages" for the following type of supersoldiers:

Heavy Assault

Quick Strike

Recon/Survival

Infiltration/Exfiltration

and a 'Balanced' Package that has a little of each.

 

Anyone got some preconstructed? The powers are imbued by Quantum energy irradiated DNA recombination serum. (The serum is irradiated, not them.)

 

As an aside, I have a necessary drawback of the process is it changes the soldier's iris to have some patriotic symbology. For example the American Supersoldiers have Flag-blue eyes with little silver stars speckled in them.

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Re: Need Hero "Packages"

 

Okay made some superhero packages, each is 51 points.

 

Balanced Supersoldier Package:

  • Damage Resistance 4 PD/ED 4pts
  • Radio Transmission/Reception 10pts
  • Flash Defense 10pts
  • Infrared Vision 5pts
  • Telescopic Vision (+2 vs Range penalties) 3pts
  • Fast Healing (1 BODY/Hour of rest) 5pts
  • Life Support Extended Breathing, 1END/Minute 2pts
  • Life Support Diminished Eating once per week 1pt
  • Life Support Diminished Sleep 8Hrs/Week 1pt
  • Mental Defense 10pts

 

Assault Supersoldier Package:

  • Damage Resistance 10 PD/ED 10pts
  • Radio Transmission/Reception 10pts
  • Flash Defense 3pts
  • Infrared Vision 5pts
  • Regeneration (1 BODY/Turn) 6pts
  • Damage Resistance Resistant Physical 25% 15 pts
  • Life Support Diminished Eating once per week 1pt
  • Life Support Diminished Sleep 8Hrs/Week 1pt

 

Leader Supersoldier Package:

  • Radio Transmission/Reception 10pts
  • Life Support Diminished Eating once per week 1pt
  • Life Support Diminished Sleep 8Hrs/Week 1pt
  • Mental Defense 8pts
  • Clairsentience 4 'fixed' mbile perception points within 200". Fixed Points (Squad members), Moves 12" per phase. Concentration 0 DCV must concentrate while using constant power. 11pts
  • Find Weakness with all guns, 11- 20pts

 

Infiltration Supersoldier Package:

  • Invisibility Sight Group, Visible while attacking 15pts
  • Radio Transmission/Reception 10pts
  • Nightvision 5pts
  • Telescopic Vision (+8 vs Range penalties) 12pts
  • Life Support Extended Breathing, 1END/Minute 2pts
  • Life Support Diminished Eating once per week 1pt
  • Life Support Diminished Sleep 8Hrs/Week 1pt
  • Mental Defense 5pts

 

Fast Attack Supersoldier Package:

  • Running +3", Leaping +2" 10pts
  • Radio Transmission/Reception 10pts
  • Flash Defense 7pts
  • Lighning Reflexes all actions +6 9pts
  • Rapid Vision 10x 3pts
  • Ambidexterity (reduced to -1) 6pts
  • Life Support Extended Breathing, 1END/Minute 2pts
  • Life Support Diminished Eating once per week 1pt
  • Life Support Diminished Sleep 8Hrs/Week 1pt
  • Mental Defense 2pts

 

Please give me some feedback on how they look for their soldier types, and if you see something that could be better let me know. Keep in mind that I have "equipment" packages that get handed out too so dont worry about gear.

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Re: Need Hero "Packages"

 

Support Supersoldier Package:

  • Major Transform Air into Military Supplies 3D6, 4 charges/day no range 18pts
  • Healing 1 Body Decreased Re-Use Duration 1 turn 7pts
  • Life Support Diminished Sleep, 8 Hours per Week 1pt
  • Life Support Diminished Eating, once per week 1pt
  • Teleport 15" Only to teleport to Fixed Locations (Squad Members, 5 Fixed Locations) 20pts
  • Damage Resistance 4PD/ED 4pts

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Re: Need Hero "Packages"

 

I decided I was going to use this thread to post my notes on my Supersoldier Project as I generate them. That way people can provide feedback, and if anyone wants to do something similar in the future they needn't go far.

 

Military Skill Packages:

Basic Military training skillsets each SS has when they join the program. These do not encompass actual combat and weapons training. See Weapons Packages for that.

 

Infantry MOS:

  • 3pts Analyze Combat 11-
  • 5pts Accurate Sprayfire
  • 3pts Climbing 11-
  • 3pts Combat Driving 11-
  • 8pts +1 CSL with all combat
  • 3pts Defense Maneuver I
  • 5pts Demolitions 12-
  • 2pts Knowledge Skill: Military World 11-
  • 3pts Language Russian Completely Fluent with Accent
  • 3pts Paramedics 11-
  • 5pts Rapid Attack Ranged
  • 6pts Survival Urban, Temperate/Subtropical, Desert environments 11-
  • 3pts Teamwork 11-
  • 3pts Transport Familiarity Common Motorized Ground Vehicles, Wheeled Military vehicles

Total Cost 50pts.

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Re: Need Hero "Packages"

 

Supersoldier Packages:

Predefined 'Treatment' packages that are guaranteed to grant a soldier the following powers. Part of the treatment includes implants and minor devices surgically installed into their bodies.

75 Point Power Packages

 

Strike Team Supersoldier Package:

Damage Resistance 6 PD/ED 6pts

Radio Transmission/Reception 10pts

Flash Defense 10pts

Infrared Vision 5pts

Telescopic Vision (+2 vs Range penalties) 3pts

Fast Healing (1 BODY/Hour of rest) 5pts

Life Support Extended Breathing, 1END/Minute 2pts

Life Support Diminished Eating once per week 1pt

Life Support Diminished Sleep 8Hrs/Week 1pt

Mental Defense 10pts

Danger Sense (Per roll) works as sense in and out of combat 22pts

 

Assault Supersoldier Package:

Damage Resistance 10 PD/ED 10pts

+5PD/ED 10 pts

Radio Transmission/Reception 10pts

Flash Defense 6pts

Infrared Vision 5pts

Regeneration (2 BODY/Turn) 12pts

Mental Defense 3pts

Damage Resistance Resistant Physical 25% 15 pts

Life Support Extended Breathing, 1END/Minute 2pts

Life Support Diminished Eating once per week 1pt

Life Support Diminished Sleep 8Hrs/Week 1pt

 

Leader Supersoldier Package:

Radio Transmission/Reception 10pts

Damage Resistance 4 PD/ED 4pts

Fast Healing (1 BODY/Hour of rest) 5pts

Life Support Extended Breathing, 1END/Minute 2pts

Life Support Diminished Eating once per week 1pt

Life Support Diminished Sleep 8Hrs/Week 1pt

Flash Defense 6pts

Mental Defense 12pts

Clairsentience 6 'fixed' mbile perception points within 400". Fixed Points (Squad members), Moves 12" per phase. Concentration 0 DCV must concentrate while using constant power. 15pts

Find Weakness with all guns, 11- 20pts

 

Infiltration Supersoldier Package:

Invisibility Sight Group 20pts

Shape Shift Sight Group can change their uniform/clothing to match that of residents in the area. Takes 12 seconds to transform and is at 1/2 DCV while making the change 13pts

Radio Transmission/Reception 10pts

Nightvision 5pts

Fast Healing (1 BODY/Hour of rest) 5pts

Telescopic Vision (+8 vs Range penalties) 12pts

Life Support Extended Breathing, 1END/Minute 2pts

Life Support Diminished Eating once per week 1pt

Life Support Diminished Sleep 8Hrs/Week 1pt

Mental Defense 6pts

 

Fast Attack Supersoldier Package:

Running +6", Leaping +4" 20pts

Radio Transmission/Reception 10pts

Flash Defense 4pts

Damage Resistance 4PD/ED 4pts

Lighning Reflexes all actions +8 12pts

Rapid Vision 10x 3pts

Ambidexterity (no penalty) 9pts

Fast Healing (1 BODY/Hour of rest) 5pts

Life Support Extended Breathing, 1END/Minute 2pts

Life Support Diminished Eating once per week 1pt

Life Support Diminished Sleep 8Hrs/Week 1pt

Mental Defense 4pts

 

Support Supersoldier Package:

Major Transform Air into Military Supplies 3D6, 4 charges/day no range 18pts

Healing 1 Body Decreased Re-Use Duration 1 turn 7pts

Fast Healing (1 BODY/Hour of rest) 5pts

Life Support Extended Breathing, 1END/Minute 2pts

Life Support Diminished Sleep, 8 Hours per Week 1pt

Life Support Diminished Eating, once per week 1pt

Mental Defense 2pts

Teleport 15" Only to teleport to Fixed Locations (Squad Members, 5 Fixed Locations) 35pts

Damage Resistance 4PD/ED 4pts

 

Military Skill Packages:

Basic Military training skill sets each SS has when they join the program. These include weapon and Hand to Hand combat skills.

75 Point Skill Packages

 

Infantry MOS:

3pts Analyze Combat 11-

5pts Accurate Sprayfire

WF: Small Arms (Assault Rifles/LMG's, Handguns, Rifles, Shotguns, SMG's, Thrown Grenades) 2pts

Martial Maneuvers (Defensive Strike, Martial Disarm, Martial Grab, Martial Strike) Unarmed 16pts

5pts Climbing 12-

3pts Combat Driving 11-

8pts +1 CSL with all combat

5pts Defense Maneuver II

5pts Demolitions 12-

3pts Knowledge Skill: Military World 12-

3pts Language Russian Completely Fluent with Accent

3pts Paramedics 11-

5pts Rapid Attack Ranged

6pts Survival Urban, Temperate/Subtropical, Desert environments 11-

5pts Teamwork 12-

3pts Transport Familiarity Common Motorized Ground Vehicles, Wheeled Military vehicles

 

Demolitions MOS:

2pts WF: Small Arms (Assault Rifles/LMG's, Handguns, Rifles, Shotguns, SMG's, Thrown Grenades)

16pts Martial Maneuvers (Defensive Strike, Martial Disarm, Martial Grab, Martial Strike) Unarmed

5pts Climbing 12-

3pts Combat Driving 11-

8pts +1 CSL with all combat

5pts Defense Maneuver II

9pts Demolitions 14-

5pts SS:Exlplosives 14-

2pts Knowledge Skill: Military World 11-

3pts Language German Completely Fluent with Accent

3pts Paramedics 11-

6pts Survival Urban, Temperate/Subtropical, Desert environments 11-

5pts Teamwork 12-

3pts Transport Familiarity Common Motorized Ground Vehicles, Wheeled Military vehicles

 

Reconnaissance MOS:

2pts WF: Small Arms (Assault Rifles/LMG's, Handguns, Rifles, Shotguns, SMG's, Thrown Grenades)

16pts Martial Maneuvers (Defensive Strike, Martial Disarm, Martial Grab, Martial Strike) Unarmed

7pts Climbing 13-

3pts Combat Driving 11-

8pts +1 CSL with all combat

5pts Defense Maneuver II

3pts Demolitions 11-

2pts Knowledge Skill: Military World 11-

3pts Language German Completely Fluent with Accent

3pts Paramedics 11-

10pts Survival Urban, Temperate/Subtropical, Tropical, Mountain, Desert environments 11-

5pts Teamwork 12-

6pts Transport Familiarity Common Motorized Ground Vehicles, Wheeled Military vehicles, Tracked Military Vehicles, Combat Aircraft, Helicopters

 

Physical Packages:

Basic physical condition packages that the Supersoldier was in when he joined the program. These packages are added to the core characteristics.

50 Point Packages

 

Heavy Muscle Package:

10pts +10 STR

20pts +10 BODY

20pts +10 CON

 

Lean Muscle Package:

10pts +10 STR

10pts +5 BODY

10pts +5 CON

15pts +5 DEX

5pts +1 SPD

 

Light Muscle Package:

10pts +5 BODY

10pts +5 CON

30pts +10 DEX

 

Social Conditioning Packages:

Basic mental condition and leadership capabilities of the Supersoldier after treatment and training. These Packages are added to the core characteristics.

25 Point Packages

 

Leader Package:

5pts +10 COM

10pts +5 EGO

10pts +10 PRE

 

Squint Package:

10pts +10 INT

10pts +5 EGO

3pts +3 PRE

2pts +4 COM

 

Striker Package:

5pts +5 PRE

10pts +5 EGO

5pts +5 INT

5pts +10 COM

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Re: Need Hero "Packages"

 

Good stuff, johnvalentine. I look forward to repping you when you have enough posts. Here is a thread that may interest you:

 

http://www.herogames.com/forums/showthread.php/72091-Superhero-Package-Deals?highlight=package+deal

 

You may also want to look at Cassandra's threads, she has been known to post interesting package deals for superheroes.

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Re: Need Hero "Packages"

 

The thread you linked me is very informative. I think it will be helpful in my endeavor.

I don't know how to find and see Cassandra's threads.

 

I have only left to do the equipment packages, if you see im missing a MOS or Soldier type, or mental/physical package, let me know.

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