BlueCloud2k2 Posted July 9, 2010 Author Report Share Posted July 9, 2010 Re: Writeups for Cellphones [5e Champs campaign] It occurs to me that a decent Gadgeteer power might very well be some sort of "pumping up" effect on the Computers they use. Imagine Cybermind; now imagine Cybermind with the WOPR in the palm of his hand... *shudders* Brilliant! I posted the 6E version! That's ok. I'm sure the 6e players will enjoy it Here's 5E. Smartphone - VAL...CHA...Cost...Total...Roll......Notes 8....DEX.....-6...8......11-.......OCV 3 DCV 3 5....INT.....-5...5......10-.......PER Roll 10- 2....SPD.....2...2.................Phases: 6, 12 CHA Cost: -9 Cost...POWERS 6.....Cell Phone Network: HRRP (Radio Group); Cellphone Band Only (-1) - END=0 POWERS Cost: 6 Cost...SKILLS 19......Cryptography 18- 9......KS: Contacts 18- 9......KS: Files 18- 9......KS: Music 18- SKILLS Cost: 46 Cost...PERKS 1......Computer Link PERKS Cost: 1 Value..DISADVANTAGES 15.....Physical Limitation: Machine Intelligence (has 3 EGO for the purposes of Mental Powers and the like) (All the Time; Slightly Impairing) DISADVANTAGES Points: 15 Base Pts: 29 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 44 Great! Thanks! Have Rep! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.