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RE: Using flying dodge for dive for cover


dsatow

Question

From you response, I take the following, which I want to make absolutely clear.

 

If you attempt to dive for cover using flying dodge, it will automatically fail. So am I right about the following argument (besides being the GM), that the rules support me.

 

Example:

GM: "Boomster throws an explosion in your hex. Do you wish to dive for cover?"

Player: "Munchkin does a flying dodge out of the area of effect."

GM: "You can't 'flying dodge' out of the area effect."

Player: "Munchkin has enough movement to go 40m. Is that not enough?"

GM: "No, you can't use the flying dodge maneuver in that manner."

Player: "But the rules say, you can abort to a 'flying dodge' and immediately get a full moves distance."

GM: "You start the flying dodge, the explosion goes off, you take full damage, and then you move your movement."

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Re: Using flying dodge for dive for cover

 

I think you're mis-reading my response to your previous question. All I said was, a character can't use Flying Dodge to Dive For Cover. I said nothing about "automatically failing." Nor did I say that a character cannot Flying Dodge out of the Area affected by an Area-affecting attack (the rules on HSMA 245 specifically discuss the possibility of a character doing just that with Flying Dodge, in fact).

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