yukonhorror Posted August 30, 2010 Report Share Posted August 30, 2010 I know there is a "confusion" spell example in the book, but it doesn't do what I want it to do. I basically want it to be a mind control effect, with a couple of exceptions. First, if hit with a physical attack, the control is broken. Second, once "hit" the target is "confused" for x period of time or until control is broken (see above). Third, the actions the target takes are random. Half are beneficial (atk nearest opponent), but others are not (atk nearest ally). The beneficial are half and half with the malevolent actions. But even the beneficial aren't good in certain cases (use a healing item on ally). (so thinking at LEAST a -1/4 limitation) How would you build this. The effects are as listed (d8 result of what happens) 1 - use random magic attack against ally 2 - use beneficial spell or item on ally 3 - atk ally 4 - atk self (which would stop the confuse status) 5 - use full movement to move in random direction 6 - atk opponent 7 - use beneficial spell or item on opponent 8 - use random magic atk against opponent The spell caster would have no control over which action the target uses. Any ideas?? Quote Link to comment Share on other sites More sharing options...
Ice9 Posted August 30, 2010 Report Share Posted August 30, 2010 Re: confusion spell This sounds like the "Set Effect" limitation for Mind Control, which is usually -1/2. However, given that most fixed effects are generally useful "go to sleep", "disperse peacefully", "protect me", and this has a very mixed bag of results, a larger limitation like -1 may be appropriate in this case. The "control is broken if attacked" thing would be a separate limitation. For Mind Control that's useful out of combat, this might only be -1/4 and even -0. But for this, since you're usually using it in a combat situation, I'd say at least -1/2. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted August 30, 2010 Report Share Posted August 30, 2010 Re: confusion spell Yes, this spell will be a Mind Control with a Set Effect: Attack Random Target. That should qualify for at least a -1 Limitation as it severely limits the Mind Control power. Now the rest is something the GM should control, but say that a character under the effects of this spell gets hit in combat, that should qualify them for an additional breakout roll. I think thats pretty close to the classic Final Fantasy confusion status effect. Quote Link to comment Share on other sites More sharing options...
Lucius Posted August 30, 2010 Report Share Posted August 30, 2010 Re: confusion spell I would define it as No Conscious Control (Effects Cannot Be Controlled) : -1 Lucius Alexander When it comes to Mental Powers, the palindromedary is in a class by itself. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted August 30, 2010 Report Share Posted August 30, 2010 Re: confusion spell I would forget the exact mechanics and instead focus on the basic concept of the spell. Drain Intelligence might give you basically what you want. Drop the target to 0 Int and they are going to have a lousy Perception Roll and not be able to make decisions very well even if they do manage to get enough sensory input. Quote Link to comment Share on other sites More sharing options...
yukonhorror Posted August 31, 2010 Author Report Share Posted August 31, 2010 Re: confusion spell thanks people. And yes, it is for a final fantasy game. Quote Link to comment Share on other sites More sharing options...
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