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Shadowcats Vehicular Insanity Shop: KDX-III DDG


shadowcat1313

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new Aegis Destroyer for the South Korean Navy

 

KDX-III DDG

Val Char Cost Notes

19 Size 95 Length 80.63", Width 40.32", Area 3,251" Mass 52.4 kton KB -19

105 STR 0 Lift 52.4ktons; 21d6

11 DEX 3 OCV 4 DCV -8

75 BODY 33

3 DEF 0

3 SPD 9 Phases: 4, 8, 12

Total Characteristic Cost: 128

 

Movement: Swimming: 8" / 16"

Leaping: 0"

 

Cost Powers END

Construction

4 1) Hardened Steel: (Total: 4 Active Cost, 4 Real Cost) +1 BODY (Real Cost: 1) plus +1 DEF (Real Cost: 3) 0

12 2) Displacement Tonnage: +12 BODY

Propulsion Systems

4 1) Four General Electric LM2500 gas turbines: Swimming +6" (8" total), Noncombat acceleration/deceleration (+1) (12 Active Points); OIF Bulky (-1), Extra Time (1 Minute, Only to Activate, -3/4), Turn Mode (-1/4)

13 2) three Rolls-Royce AG9140RF gas turbine generator sets: Endurance Reserve (32 END, 32 REC) Reserve: , 1 Continuing Charge lasting 1 Week (+0) (35 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Custom Modifier (Real Gear; -1/4); REC: (32 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Custom Modifier (Real Gear; -1/4) [1 cc]

0 3) Water Vehicle: Ground Movement -6" (already figured in) 0

35 4) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +1/2) (150 Active Points); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -1/4)

2 5) Heavy Anchor Chain: +10 BODY (10 Active Points); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -1/4)

42 6) Fire Extinguishing System: (Total: 188 Active Cost, 42 Real Cost) Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group) (8 Active Points); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-1/2) (Real Cost: 2) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2) (180 Active Points); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-1/2) (Real Cost: 40) 19

15 7) Fire Extinguishing System: 7 more Fire Extinguishing Systems 0

Tactical Systems

150 1) Hyunmoo III land attack missiles: Killing Attack - Ranged 9d6, 32 Charges (+1/4), Armor Piercing (+1/2), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4) (337 Active Points); OIF Bulky (-1), Real Weapon (-1/4) [32]

125 2) SSM-700K Hae Sung long-range anti-ship missiles: Killing Attack - Ranged 8d6+1, 16 Charges (+0), Indirect (Same origin, always fired away from attacker; +1/4), Armor Piercing (+1/2), Explosion (+1/2), MegaScale (1" = 10 km; 100KM Max Range; +1/2), Can Be Scaled Down 1" = 1km (+1/4) (375 Active Points); OIF Bulky (-1), Custom Modifier (Requires Radar Lock for Launch, self guiding after; -1/2), Custom Modifier (3 KM Minimum Range; -1/4), Real Weapon (-1/4) [16]

135 3) 127mm L62 Mk-45 Mod 4 naval gun: Killing Attack - Ranged 6d6, +1 Increased STUN Multiplier (+1/4), Area Of Effect Accurate (One Hex; +1/2), Increased Maximum Range (45,000"; +1/2), 500 Charges (+1), Autofire (2 shots; +1 1/4) (405 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees; Front Half; -1/4) [500]

41 4) K-ASROC: Killing Attack - Ranged 4 1/2d6, MegaScale (1" = 1 km; +1/4), Explosion (+1/2) (122 Active Points); OIF Bulky (-1), 8 Charges (-1/2), Custom Modifier (Active Sonar Homing; -1/2) Note: K745 LW Cheong Sahng-uh (Blue Shark) torpedoes [8]

65 5) Red Shark ASW Rocket Launcher: Killing Attack - Ranged 3d6+1, 16 Charges (+0), Increased Maximum Range (3,750"; +1/4), Explosion (+1/2), Autofire (5 shots; +1 1/2) (162 Active Points); OIF Bulky (-1), Inaccurate 1/2 OCV (-1/4), Limited Arc Of Fire (180 degrees; -1/4) [16]

Defensive Systems

65 1) Aft Mounted SM-2MR SAM : Killing Attack - Ranged 4d6, 48 Charges (Recovers Under Limited Circumstances; Requires a base or tender to reload; +0), Area Of Effect Accurate (One Hex; +1/2), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4), Autofire (2 shots; +1 1/4) (210 Active Points); OIF Bulky (-1), Custom Modifier (Radar guided, must have target lock to fire; -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Custom Modifier (70 KM Maximum Range; -1/4) [48]

60 2) Bow Mounted SM-2MR SAM: Killing Attack - Ranged 4d6, Area Of Effect Accurate (One Hex; +1/2), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4), Autofire (2 shots; +1 1/4) (210 Active Points); OIF Bulky (-1), Custom Modifier (Radar guided, must have target lock to fire; -1/2), 32 Charges (Recovers Under Limited Circumstances; Requires a base or tender to reload; -1/4), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Custom Modifier (70 KM Maximum Range; -1/4) [32]

23 3) RIM-116 RAM SAM System: Killing Attack - Ranged 4d6, 17 Charges (+0), MegaScale (1" = 1 km; +1/4), Explosion (+1/2) (105 Active Points); Extra Time (1 Minute, -1 1/2), OIF Bulky (-1), Custom Modifier (Passive IR Homing; -1/2), Real Weapon (-1/4), Custom Modifier (Minimum Range 0.3 Mile, Max Range 3 Miles; -1/4) [17]

21 4) Ships Electronic Countermeasures Package: Suppress Radar 6d6, MegaArea (1" = 1 km; +1/4), Area Of Effect (8" Radius; +1 1/4) (75 Active Points); OIF Bulky (-1), No Range (-1/2), Requires A Skill Roll (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4) 7

4 5) Decoy Launcher: Radio Group and Infrared Perception Images 1" radius (10 Active Points); OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-1/4), Custom Modifier (Real Gear; -1/4) [6 cc]

5 6) ECM Systems: Radio Group Flash Defense (10 points) (10 Active Points); OIF Bulky (-1) 0

16 7) EMP Hardening: Power Defense (20 points) (20 Active Points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -1/4) 0

5 8) Internal bulkteads and watertight compartments: Physical Damage Reduction, Resistant, 25% (15 Active Points); Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) 0

3 9) Systems Armoring: +4 DEF (12 Active Points); Partial Coverage (covers 600 Hexes; -2 1/4), Ablative BODY Only (-1/2)

97 Goalkeeper 30mm CIWS: Multipower, 179-point reserve, all slots 50 Charges (+1/2) (268 Active Points); all slots OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Custom Modifier (Real Equipment; -1/4)

1u 1) Defense Mode: Missile Deflection (all physical projectiles), Full Range (+1) (30 Active Points); OIF Bulky (-1), Requires 10 Charges Per Use (-3/4), Crew-Served ([3-4] people; -1/2), Custom Modifier (Real Equipment; -1/4) 0

6u 2) Attack Mode: RKA 4d6+1, +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2), Autofire (10 shots; +1) (179 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Limited Arc Of Fire (180 degrees; -1/4), Custom Modifier (Real Equipment; -1/4) 0

Sensors and Commo

11 1) AN/SPY-1D MF Radar: Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +9, MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4) (53 Active Points); OAF Bulky Fragile (-1 3/4), Custom Modifier (Range Varies by Target Size; -1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) 5

7 2) Atlas Elektronik bow-mounted DSQS-21 BZ-M sonarr : Active Sonar (Hearing Group), +4 to PER Roll, Increased Arc Of Perception (240 Degrees), Telescopic: +2; OIF Bulky (-1), Costs END (-1/2), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) 2

2 3) MteQ Towed Array Sonar: Detect A Single Thing 14- (Hearing Group), MegaScale (1" = 1 km; +1/4) (10 Active Points); OAF Bulky Fragile (-1 3/4), Custom Modifier (only to rear of ship; -1/2), Custom Modifier (ship limited to half speed while towing; -1/2), Crew-Served (2 people; -1/4) 0

7 4) Aegis Weapon Control Systems: +5 with Ranged Combat (25 Active Points); OIF Bulky (-1), Crew-Served ([5-8] people; -3/4), Costs Endurance (-1/2), Real Weapon (-1/4) 2

2 5) Computer Assisted Sensor Data Processing: +2 with Systems Operation (Radar, Sonar) (6 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4)

3 6) Electronic Search Measures: Detect A Large Class Of Things 14- (Unusual Group) (15 Active Points); OIF Bulky Fragile (-1 1/4), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Costs Endurance (-1/2), Crew-Served (2 people; -1/4) Note: Detect Electronic Emissions 1

3 7) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group (8 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) 0

2 8) Sensor Control Systems: +2 with Systems Operation (4 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4)

6 9) Communications System: HRRP (Radio Group), Discriminatory, Analyze (22 Active Points); OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-1/2), Costs Endurance (-1/2), Crew-Served (2 people; -1/4), Custom Modifier (Real Gear; -1/4) 2

2 10) Ships Tactical Data Net: Teamwork 11- (7 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Costs Endurance (-1/2), Custom Modifier (Real Gear; -1/4) 1

3 11) MASOC (Maritime Air Support Operation Centre): Teamwork 14- (13 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Costs Endurance (-1/2), Custom Modifier (only for coordinating tactical air assets; -1/2), Custom Modifier (Real Gear; -1/4) 1

7 12) Naval Tactical Data Link: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16) (30 Active Points); OIF Bulky Fragile (-1 1/4), Only With Others Who Have Mind Link (-1), Costs Endurance (-1/2), Custom Modifier (Real Gear; -1/4) 3

Operations Systems

1 1) Bridge and Helm: +2 with Combat Piloting (4 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -1/2), Costs Endurance (-1/2), Custom Modifier (Real Gear; -1/4) 1

5 2) Combat Information Center: (Total: 14 Active Cost, 5 Real Cost) KS: Enemy Forces and Target Profile Database (5 Active Points); OIF Bulky (-1), Costs Endurance (-1/2), Custom Modifier (Real Gear; -1/4) 12- (Real Cost: 2) plus KS: Sensor Profile Database (5 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2), Custom Modifier (Real Gear; -1/4) 12- (Real Cost: 2) plus +2 with Tactics (4 Active Points); OIF Bulky (-1), Costs Endurance (-1/2), Custom Modifier (Real Gear; -1/4) (Real Cost: 1) 3

4 3) AN/SPG-62 I/J band fire control radar: +2 with Ranged Combat (10 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (Only Costs END to Activate; -1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) 1

Personnel Systems

2 1) Ships Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat) (5 Active Points); OIF Immobile (-1 1/2), Crew-Served ([3-4] people; -1/2) Note: Ships stores and consumables 0

2 2) Ships Sick Bay: +2 with Paramedics (4 Active Points); OIF Bulky Fragile (-1 1/4)

2 3) Ships Maintenance Shops: +2 with Mechanics (4 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4)

2 4) Ships Maintenance Shops: +2 with Electronics (4 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4)

3 5) Ships Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets) (7 Active Points); OIF Bulky Fragile (-1 1/4)

1 6) Damage Control Systems: +2 with KS: Emergency Damage Control (2 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4)

5 7) Cryptography Section: Cryptography 14- (13 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4), Crew-Served (2 people; -1/4)

2 8) Ships Administrative Support Systems: +2 with Bureaucratics (4 Active Points); OIF Bulky Fragile (-1 1/4)

Aircraft

0 1) Carried Aircraft: Custom Power Note: Two Westland Lynx Mk.99 ASW Helicopters 0

 

 

Talents

1 Absolute Range Sense (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4)

1 Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4)

 

 

Total Powers & Skill Cost: 1035

Total Cost: 1163

 

757+ Disadvantages

20 Distinctive Features: warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures)

Ship Statistics

0 1) Top Speed in Knots Note: 30

0 2) CODAG Propulsion

0 3) Maximum Range Note: 5,500 at 20 knots

0 4) Crew Note: 300

386 Experience Points

 

Total Disadvantage Points: 1163

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