shadowcat1313 Posted September 30, 2010 Report Share Posted September 30, 2010 Iranian MBT ZULFIQAR 3 MBT Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8" Mass 6.4 ton KB -6 40 STR 0 Lift 6400.0kg; 8d6 11 DEX 0 OCV 4 DCV 0 18 BODY 0 42 DEF 0 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 30 Movement: Running: 8" / 16" Swimming: 2" / 4" Leaping: 0" Cost Powers END Construction 8 1) Composite Laminate: (Total: 8 Active Cost, 8 Real Cost) +2 BODY (Real Cost: 2) plus +2 DEF (Real Cost: 6) Note: Includes Chobham 0 2 2) 45 Degree Sloped Armor: +2 DEF (6 Active Points); OIF Bulky (-1), Custom Modifier (only vs physical projectiles; -1/2), Limited Coverage Nearly 360 Degrees (Hull/Frame Only; Only on the same horizontal Level; -1/2), Activation Roll 14- (-1/2), Real Armor (-1/4) 5 3) Armored Track/Fender Skirts: +4 DEF, Hardened (+1/4) (15 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4) 11 4) Low Silhouette: Change Environment 1" radius, -2 to Sight Group PER Rolls, -2 to Radar PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +1/2) (27 Active Points); OIF Bulky (-1), No Range (-1/2) 0 Movement Systems 2 1) 780hp (630kW) Vee diesel engine with 12 cylinders: (Total: 7 Active Cost, 2 Real Cost) Ground Movement +2" (8" total) (4 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 1) plus +1 DEX (3 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 1) 0 1 2) Improved Suspension: +1 with Combat Driving (2 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) Tactical Systems 120 1) 2A46 125mm Smoothbore Cannon: RKA 8d6, Indirect (can be arced over some intervening obstacles; +1/4), +1 Increased STUN Multiplier (+1/4), Increased Maximum Range (6,000"; +1/4), 45 Charges (+1/2) (270 Active Points); OIF Bulky (-1), Real Weapon (-1/4) [45] 55 2) 12.7mm Machine Gun (Pintle-Mounted): RKA 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1) (124 Active Points); OIF Bulky (-1), Real Weapon (-1/4) [500] 35 3) M1919A4 7.62mm Machine Gun (Pintle-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1) (96 Active Points); OIF Bulky (-1), Custom Modifier (open mount, no protection for gunner; -1/2), Real Weapon (-1/4) [500] Defensive Systems 14 1) Smoke Grenade Launcher: Darkness to Sight Group 4" radius (40 Active Points); OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-1/2), Real Weapon (-1/4) [4 cc] 3 2) Laser Targeting Sensor: Detect A Single Thing 14- (Unusual Group) (8 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) 0 33 3) Reinforced Armor: +24 DEF, Hardened (+1/4) (90 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4) Personnel Systems 2 1) Nightvision: IR Perception (Sight Group) (5 Active Points); OIF Bulky (-1) 0 2 2) Nightvision: UV Perception (Sight Group) (5 Active Points); OIF Bulky (-1) 0 5 3) Standard Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0 11 4) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing) (24 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) 0 Weapons Options Other Equipment Options 6 1) Second Generation Reactive Armor: +8 DEF (24 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Only vs shaped charge and AP warheads; -1/2), Custom Modifier (Armor Blocks take 15 minutes and tools to mount or remount; -1/2), Real Armor (-1/4) Talents 1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) 1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) Skills 6 +3 with Ranged Combat (15 Active Points); OIF Bulky Fragile (-1 1/4), Real Weapon (-1/4) 4 Penalty Skill Levels: +3 vs. Range Modifier with All Attacks (9 Active Points); OIF Bulky Fragile (-1 1/4) Total Powers & Skill Cost: 327 Total Cost: 357 200+ Disadvantages Vehicle Statistics 0 1) Weight and size in displacement tons Note: Tons, Displacement Tons 0 2) Top Speed in MPH 0 3) Range in Miles Note: 450 0 4) Crew 0 5) Payload Limitations and Disadvantages 10 1) Physical Limitation: Cramped Vehicle Interior (Frequently, Slightly Impairing) 10 2) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently, Greatly Impairing) 137 Experience Points Total Disadvantage Points: 357 Quote Link to comment Share on other sites More sharing options...
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