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Shadowcats Vehicular Insanity Shop: Zulfiqar 3 MBT


shadowcat1313

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Iranian MBT

 

ZULFIQAR 3 MBT

Val Char Cost Notes

6 Size 30 Length 4", Width 2", Area 8" Mass 6.4 ton KB -6

40 STR 0 Lift 6400.0kg; 8d6

11 DEX 0 OCV 4 DCV 0

18 BODY 0

42 DEF 0

2 SPD 0 Phases: 6, 12

Total Characteristic Cost: 30

 

Movement: Running: 8" / 16"

Swimming: 2" / 4"

Leaping: 0"

 

Cost Powers END

Construction

8 1) Composite Laminate: (Total: 8 Active Cost, 8 Real Cost) +2 BODY (Real Cost: 2) plus +2 DEF (Real Cost: 6) Note: Includes Chobham 0

2 2) 45 Degree Sloped Armor: +2 DEF (6 Active Points); OIF Bulky (-1), Custom Modifier (only vs physical projectiles; -1/2), Limited Coverage Nearly 360 Degrees (Hull/Frame Only; Only on the same horizontal Level; -1/2), Activation Roll 14- (-1/2), Real Armor (-1/4)

5 3) Armored Track/Fender Skirts: +4 DEF, Hardened (+1/4) (15 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4)

11 4) Low Silhouette: Change Environment 1" radius, -2 to Sight Group PER Rolls, -2 to Radar PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +1/2) (27 Active Points); OIF Bulky (-1), No Range (-1/2) 0

Movement Systems

2 1) 780hp (630kW) Vee diesel engine with 12 cylinders: (Total: 7 Active Cost, 2 Real Cost) Ground Movement +2" (8" total) (4 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 1) plus +1 DEX (3 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 1) 0

1 2) Improved Suspension: +1 with Combat Driving (2 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)

Tactical Systems

120 1) 2A46 125mm Smoothbore Cannon: RKA 8d6, Indirect (can be arced over some intervening obstacles; +1/4), +1 Increased STUN Multiplier (+1/4), Increased Maximum Range (6,000"; +1/4), 45 Charges (+1/2) (270 Active Points); OIF Bulky (-1), Real Weapon (-1/4) [45]

55 2) 12.7mm Machine Gun (Pintle-Mounted): RKA 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1) (124 Active Points); OIF Bulky (-1), Real Weapon (-1/4) [500]

35 3) M1919A4 7.62mm Machine Gun (Pintle-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1) (96 Active Points); OIF Bulky (-1), Custom Modifier (open mount, no protection for gunner; -1/2), Real Weapon (-1/4) [500]

Defensive Systems

14 1) Smoke Grenade Launcher: Darkness to Sight Group 4" radius (40 Active Points); OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-1/2), Real Weapon (-1/4) [4 cc]

3 2) Laser Targeting Sensor: Detect A Single Thing 14- (Unusual Group) (8 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) 0

33 3) Reinforced Armor: +24 DEF, Hardened (+1/4) (90 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4)

Personnel Systems

2 1) Nightvision: IR Perception (Sight Group) (5 Active Points); OIF Bulky (-1) 0

2 2) Nightvision: UV Perception (Sight Group) (5 Active Points); OIF Bulky (-1) 0

5 3) Standard Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0

11 4) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing) (24 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) 0

Weapons Options

Other Equipment Options

6 1) Second Generation Reactive Armor: +8 DEF (24 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Only vs shaped charge and AP warheads; -1/2), Custom Modifier (Armor Blocks take 15 minutes and tools to mount or remount; -1/2), Real Armor (-1/4)

 

 

Talents

1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)

1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4)

 

 

Skills

6 +3 with Ranged Combat (15 Active Points); OIF Bulky Fragile (-1 1/4), Real Weapon (-1/4)

4 Penalty Skill Levels: +3 vs. Range Modifier with All Attacks (9 Active Points); OIF Bulky Fragile (-1 1/4)

 

 

Total Powers & Skill Cost: 327

Total Cost: 357

 

200+ Disadvantages

Vehicle Statistics

0 1) Weight and size in displacement tons Note: Tons, Displacement Tons

0 2) Top Speed in MPH

0 3) Range in Miles Note: 450

0 4) Crew

0 5) Payload

Limitations and Disadvantages

10 1) Physical Limitation: Cramped Vehicle Interior (Frequently, Slightly Impairing)

10 2) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently, Greatly Impairing)

137 Experience Points

 

Total Disadvantage Points: 357

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