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Shadowcats 6E Vehicular Insanity Shop: AH-64D Longbow Apache


shadowcat1313

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AH-64D LONGBOW APACHE

Val Char Cost Notes

9 Size 45 Length 16m, Width 8m, Height 8m, Volume 1,024m^3 Mass 51.2 ton, OCV +6, KB -9

43 STR -12 Lift 9700.6kg; 8 1/2d6

18 DEX 0

20 BODY 0

4 SPD 0 Phases: 3, 6, 9, 12

Total Characteristic Cost: 33

 

Movement: Running: 12m / 24m

Swimming: 4m / 8m

Leaping: 4m

Flight: 30m / 240m

 

Cost Powers END

Construction

1 1) Aluminum : (Total: 1 Active Cost, 1 Real Cost) +1 BODY (Real Cost: 1) 0

5 2) Crash Resistant Airframe and Fuel Tanks: Resistant Protection (4 PD/4 ED) (12 Active Points); OIF Bulky (-1), Custom Modifier (Only Protects Frame and Fuel Tanks; -1/2) 0

Mobility

11 1) 2× General Electric T700-GE-701 Turboshafts: Flight 30m, x8 Noncombat (40 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Limited to 20,000 Feet Altitude; -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; Rotor Blade Damage ; -1/2), Custom Modifier (Real Gear; -1/4), 3 Continuing Charges lasting 1 Hour each (-0) [3 cc]

5 2) Helicopter Manueverability: +3 DCV (15 Active Points); OIF Bulky (-1), Linked (2× General Electric T700-GE-701 Turboshafts; -1/2), Custom Modifier (Real Gear; -1/4)

6 3) Helicopter Manueverability: +8 DEX (16 Active Points); OIF Bulky (-1), Linked (2× General Electric T700-GE-701 Turboshafts; -1/2), Custom Modifier (Real Gear; -1/4)

7 4) Helicopter Speed: +2 SPD (20 Active Points); OIF Bulky (-1), Linked (2× General Electric T700-GE-701 Turboshafts; -1/2), Custom Modifier (Real Gear; -1/4)

Tactical Systems

32 1) Hellfire Missile: RKA 4d6, Armor Piercing (x2; +1/2), Explosion (+1/2) (120 Active Points); OIF Bulky (-1), 4 Charges (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Custom Modifier (Low Cloud Ceilings cut range in half and slow reaction time to fire a missile; -1/2), Real Weapon (-1/4), Custom Modifier (Laser Guided, must have a painted target to launch, but not once fired; -1/4) Note: (x2 number of items) [4]

38 2) FFAR Rocket Pod: RKA 3d6, Armor Piercing (+1/4), Explosion (+1/2) (90 Active Points); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Real Weapon (-1/4), 19 Charges (+1/4) Note: (x2 number of items) [19]

37 3) Air-To-Air Stinger (ATAS) Missiles: RKA 4d6, Armor Piercing (+1/4), Explosion (+1/2), No Range Modifier (+1/2) (135 Active Points); 2 Charges (-1 1/2), OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Real Weapon (-1/4) Note: (x2 number of items) [2]

64 4) M230 30mm Cannon (Forward-Mounted): RKA 4 1/2d6, Autofire (3 shots; +1/4), +1 Increased STUN Multiplier (+1/4) (175 Active Points); OIF Bulky (-1), Limited Arc Of Fire (180 degrees forward; Only on same horizontal level; -1/2), Real Weapon (-1/4), 320 Charges (+1) [320]

4 5) AN/ASQ-170 Target Acquistion Detection System: +2 OCV (10 Active Points); OIF Bulky Fragile (-1 1/4)

3 6) Lockheed Martin Arrowhead System: +4 versus Range Modifier for Sight Group (6 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 0

Defensive Systems

2 1) AN/ALQ-136 Disco Ball IR Jammer: Change Environment (-2 to Infrared Perception PER Rolls) (4 Active Points); OIF Bulky Fragile (-1 1/4) 1

4 2) AN/APR-39A Radar Warning Receiver: Detect Detection By Radar 16- (Radio Group) (10 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 0

4 3) AN/AVR-2 Laser Warning Receiver: Detect Detection by Lasers 16- (Radio Group) (10 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) 0

4 4) AN/ALQ-44 Chaff and flare Pod: Radio Group and Infrared Perception Images (10 Active Points); OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-1/4), Custom Modifier (Real Gear; -1/4) [6 cc]

Electronics Systems

9 1) AN/APG-78 Longbow millimeter-wave Fire Control Radar: Radar (Radio Group), +4 to PER Roll, Concealed (-3 with Radar PER Rolls), Increased Arc Of Perception (240 Degrees), Telescopic: +4 (26 Active Points); OIF Bulky Fragile (-1 1/4), Sense Affected As More Than One Sense [very common Sense] (-1/2) 0

3 2) AN/AAQ-11 Night Vision System: Infrared Perception (Sight Group), +1 to PER Roll, Increased Arc Of Perception (240 Degrees) (8 Active Points); OIF Bulky (-1), Custom Modifier (Half Range and PER in Wet Environments and Over Water; -1/2), Custom Modifier (Real Gear; -1/4) 0

3 3) AN/AAQ-11 Night Vision System: Nightvision, +1 to PER Roll, Increased Arc Of Perception (240 Degrees) (8 Active Points); OIF Bulky (-1), Custom Modifier (Half Range and PER in Wet Environments and Over Water; -1/2), Custom Modifier (Real Gear; -1/4) 0

2 4) AN/APR-48A Radar Frequency Interferometer Electronic Support System: Detect A Class Of Things 11- (Radio Group) (7 Active Points); OIF Immobile Fragile (-1 3/4) 0

5 5) Basic Vehicle Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) 0

6 6) GPS and Navigation System: (Total: 15 Active Cost, 6 Real Cost) Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 1) plus Navigation (Land) 14- (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 5) 0

6 7) Identify Friend or Foe Transponder: Detect A Single Thing 14- (Unusual Group), Discriminatory (13 Active Points); OIF Bulky Fragile (-1 1/4) 0

11 8) Joint Tactical Data System: Mind Link , Machine class of minds, Any Willing Target, Number of Minds (x32) (40 Active Points); OIF Bulky (-1), Only With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (Real Gear; -1/4) 0

Personnel Systems

1 1) Armored Crash Seats: +4 PD (6 Active Points); Partial Coverage (covers 2 sq. meters; only protects crew; -1 1/2), OIF Bulky (-1), Extra Time (Full Phase, Only to Activate, -1/4), Custom Modifier (Real Gear; -1/4)

25 2) Fire Suppression System: Dispel Fire Powers 12d6, (+2) (108 Active Points); 1 Charge (-2), OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) [1]

Optional Equipment

Weapons Options

28 1) Advanced Sidewinder Missile: Killing Attack - Ranged 5d6, MegaScale (1" = 1 km; +1/4), Armor Piercing (+1/4), Area Of Effect Accurate (1m Radius; +1/2) (150 Active Points); 2 Charges (-1 1/2), OAF Bulky (-1 1/2), Custom Modifier (Requires IR Lock On; -1/2), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees; -1/4), Limited Range (18km ; -1/4) [2]

28 2) Mica AAM: Killing Attack - Ranged 5d6, MegaScale (1" = 1 km; +1/4), Armor Piercing (+1/4), Area Of Effect Accurate (1m Radius; +1/2) (150 Active Points); 2 Charges (-1 1/2), OAF Bulky (-1 1/2), Custom Modifier (Requires IR Lock On; -1/2), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees; -1/4), Limited Range (18km ; -1/4) [2]

22 3) AIM-122C Sidearm Anti-Radiation Missile: Killing Attack - Ranged 4d6, MegaScale (1" = 1 km; +1/4), Armor Piercing (+1/4), Area Of Effect Accurate (1m Radius; +1/2) (120 Active Points); 2 Charges (-1 1/2), OAF Bulky (-1 1/2), Custom Modifier (Requires AR Lock On; -1/2), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Real Weapon (-1/4), Limited Range (5 km ; -1/4) Note: ARM version of AIM-9C Sidewinder [2]

40 4) RB-12 Penguin ASM: Killing Attack - Ranged 7 1/2d6, Armor Piercing (+1/4), Increased Maximum Range (4,600m; +1/2) (201 Active Points); OAF Bulky (-1 1/2), 2 Charges (-1 1/2), Custom Modifier (Radar Guided; -1/2), Real Weapon (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) Note: In US Service as the AGM-119 Penguin [2]

37 5) AGM-169 Joint Common Missile: RKA 4d6, Armor Piercing (x2; +1/2), Explosion (+1/2), Increased Maximum Range (2,400m; +1/2) (150 Active Points); OIF Bulky (-1), 4 Charges (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Real Weapon (-1/4), Custom Modifier (Laser Guided, must have a painted target to launch, but not once fired; -1/4) [4]

30 6) Short Brothers Starstreak High Velocity Missile: Killing Attack - Ranged 4d6, Area Of Effect (4m Radius Explosion; +1/4), Armor Piercing (+1/4), No Range Modifier (+1/2), Increased Maximum Range (2,400m; +1/2) (150 Active Points); OAF Bulky (-1 1/2), 2 Charges (-1 1/2), Limited Arc Of Fire (60 degrees; -1/2), Custom Modifier (IR Guided; -1/2) [2]

 

 

Talents

2 Eidetic Memory (5 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)

2 Absolute Time Sense (3 Active Points); OIF Fragile (-3/4)

3 Absolute Range Sense

 

 

Skills

1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4)

1 +1 with Combat Piloting (2 Active Points); OIF Bulky (-1)

 

 

Total Powers & Skill Cost: 492

Total Cost: 525

 

200+ Disadvantages

General Information

0 1) Weight in Tons Note: # Empty weight: 11,387 lb (5,165 kg)# Loaded weight: 17,650 lb (8,000 kg)# Max takeoff weight: 23,000 lb (10,433 kg

0 2) Maximum Takeoff Weight Note: 23,000 lb (10,433 kg)

0 3) Top Speed Note: 182

0 4) Service Ceiling Note: 21,000 with a minimum Load

0 5) Range Note: # Range: 257 nmi (295 mi, 476 km) with Longbow radar mast# Combat radius: 260 nmi (300 mi, 480 km)# Ferry range: 1,024 nmi (1,180 mi, 1,900 km)

0 6) Payload Note: 2 Hardpoints and 1 wingtip lauch rail per stub wing

0 7) Crew Note: 2

0 8) Country of Origin Note: USA

0 9) Date In Service Note: 1986

0 10) Intended Usage Note: Attack Helicopter

Actual Complications

15 1) Physical Complication: Limited Service Ceiling (Infrequently; Greatly Impairing) Note: roughly 20,00 feet, needs thicker atmosphere

15 2) Physical Complication: Rotors Cannot be armored to more than half def (Frequently; Slightly Impairing)

20 3) Physical Complication: Maintenance Intensive (Frequently; Greatly Impairing)

10 4) Distinctive Features: Helicopter (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

15 5) Physical Complication: Noted Problems with tail rotor blades cracking and seperating (Infrequently; Greatly Impairing)

325 Experience Points

 

Total Disadvantage Points: 525

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