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Opinions Desired: Mind Control(Freeze) vs. Mental Paralysis (Entangle w/ BOECV)


Gemphyre

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I am working on an Egoist, and I am trying to figure out which version of a Mental Entangle is overall better. The main choices are between a single command Mind Control and an Entangle with BOECV and related Advantages and Disads. Below are the Builds, in 5th Edition rules, and this is a "standard" superhero campaign.

 

Muscle Lock: Mind Control 8d6 (Human Class of Minds); Telepathic (+1/4) (50 Active Pts); Set Effect : "FREEZE" (-1/2) Real Cost: 40 pts

 

Mental Paralysis: Entangle 2D6, 2 DEF; Takes No Damage from Physical Attacks (+1/4); Works Against EGO, Not STR (+1/4); BOECV (Mental Defense applies)(+1) (50 Active Pts.); Cannot Form Barriers (-1/4) Real Cost: 40 pts.

 

I can see advantages and disadvantages to both builds. The Muscle Lock has the disadvantage of being an "All or Nothing" attack, but it also has the potential of holding an opponent for a longer period of time. It also cannot be teleported out of.

 

The Mental Paralysis, however, will slow all but the strongest Mentalists down for at least one phase, and hold most opponents for at least 2 or 3 of their phases, unless they get very luck on their rolls. It can also be strengthened through multiple applications of the power, up to twice as strong. As the definition stands now, it can be teleported out of, to the best of my understanding of the rules.

 

I am looking for opinions about which you think is a better build overall, and why. Point wise, they are equivalent, but that does not always equate with effectiveness.

 

Thank you in advance.

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Re: Opinions Desired: Mind Control(Freeze) vs. Mental Paralysis (Entangle w/ BOECV)

 

I tend to prefer the Mental Paralysis. In a combat situation, I tend to want more certainty from my attacks. As for teleporting out of it, you could buy it so you can't teleport out of it. (Hero System Fifth Edition Rule Book, page 109-110; Revised, page 169, 181)

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Re: Opinions Desired: Mind Control(Freeze) vs. Mental Paralysis (Entangle w/ BOECV)

 

I tend to prefer the Mental Paralysis. In a combat situation' date=' I tend to want more certainty from my attacks. As for teleporting out of it, you could buy it so you can't teleport out of it. [i'](Hero System Fifth Edition Rule Book, page 109-110; Revised, page 169, 181)[/i]

 

About the "cannot teleport out of" Advantage, I do know about it. I just wanted to keep the points as close to the same as I could. Besides, the power was in a Multipower that had a 50 pt. level, which was just raised. "Cannot be Teleport Out Of" pushes the Active Point cost above the 50 pt. level.

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