On page 210, 6E1, it states that players must define what blocks their Detects, in similar fashion to things that block Sight. Firstly, does this mean that if something blocks your Detect you must define it or that every Detect must be blocked by something, as defined by the player?
Assuming the latter: a lot of the other senses in the game are built with the Detect Sense, such as Mental Awareness, Active Sonar, etc. In the case of Mental Awareness, since it is a Detect, what blocks that sense?
In my Star Wars campaign, Jedi have the following Power:
Sensing the Force: Detect (The Force, +3 to Roll), Passive, Range, Sense, Increased Arc of Perception (360 degrees)(25 Active Points); Requires a Force Roll (-1/2), Concentration (Half DCV, -1/4), Vague and Unclear (-1/2)(11 Real Points)
What would be your suggestion on what might block this sense, if anything at all? (I thought of using items that block lightsabers, like Cortosis and Phrikk metal, and simply extending them to effect sensing the Force as well).
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whitekeys
On page 210, 6E1, it states that players must define what blocks their Detects, in similar fashion to things that block Sight. Firstly, does this mean that if something blocks your Detect you must define it or that every Detect must be blocked by something, as defined by the player?
Assuming the latter: a lot of the other senses in the game are built with the Detect Sense, such as Mental Awareness, Active Sonar, etc. In the case of Mental Awareness, since it is a Detect, what blocks that sense?
In my Star Wars campaign, Jedi have the following Power:
Sensing the Force: Detect (The Force, +3 to Roll), Passive, Range, Sense, Increased Arc of Perception (360 degrees)(25 Active Points); Requires a Force Roll (-1/2), Concentration (Half DCV, -1/4), Vague and Unclear (-1/2)(11 Real Points)
What would be your suggestion on what might block this sense, if anything at all? (I thought of using items that block lightsabers, like Cortosis and Phrikk metal, and simply extending them to effect sensing the Force as well).
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