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A thread for spaceship and starbase frameworks


Narf the Mouse

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  • 2 months later...

Re: A thread for spaceship and starbase frameworks

 

I got back to thinking about this and figured out the Newtonian engines pretty quickly. Starship sizes start at Fighter, Size 6 (as per the Vehicle size rules) and a 40 AP cap for each Component. Each increase in Starship class is +3 to vehicle size and +15 to the AP cap - So, Fighter->Corvette->Patrol Boat->Frigate is Size 15, 64x32x32 meters, volume of 65,536 m^3 and a mass of 3.3 ktons and has an AP cap of 85.

 

A Starship has eight Components at its AP cap, x2 for every -5 to the AP cap - So a Fighter with two 35-AP Small Lasers would take up the same space as one 40-AP Laser. (This is tentative and not every component could be "shrunk")

Components which are made more expensive by the mass of the starship require a "Starship Size Modifier", which starts at +1/4 for the Fighter class and increases by +3/4 for each class increase.

 

Engines start at Fighter-Sized, 40 AP Cap, NCM halved and require a Starship Size Modifier. If NCM is reduced below 1/1, the CM of the engine is then reduced by that fraction. Each class increase halves NCM, so for a Frigate, 15 APs dedicated to NCM are needed to break even (1/1 CM/NCM ratio) and the engine has a +2 1/2 Starship Size Modifier, for 9m of Flight at the starting Tech Level, as compared with 27m for the Fighter.

NCM represents "Afterburner"-style thrust.

Your engine Flight in meters is your acceleration; CM is represented as accelerating unpredictably.

 

That is to say:

 

Fighter Engine, Size 6: Flight 27m, x4 Noncombat, Starship Size Modifier (+1/4) (40 Active Points)

Corvette Engine, Size 9: Flight 22m, x4 Noncombat, Starship Size Modifier (+1) (54 Active Points)

Patrol Ship Engine, Size 12: Flight 15m, x8 Noncombat, Starship Size Modifier (+1 3/4) (69 Active Points)

Frigate Engine, Size 15: Flight 9m, x16 Noncombat, Starship Size Modifier (+2 1/2) (84 Active Points)

 

And, at some point beyond that (around Battleships), it requires a TL increase for engines to get any acceleration at all.

 

Hopefully not too confusing. :)

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  • 2 weeks later...

Re: A thread for spaceship and starbase frameworks

 

After some fiddling (including changing to 12 components on a starship), I came up with this:

Wolfhound Cruiser

 

Player: Narf the Mouse

 

Val Char Cost

18 Size 90

100 STR 0

10 DEX 0

 

28 BODY 0

 

2/35 PD 0

2/35 ED 0

2 SPD 0

 

12m RUN 0

4m SWIM 0

4m LEAP 0

Characteristics Cost: 90

 

Cost Power

36 Dual Frigate Lasers: Killing Attack - Ranged 5 1/2d6, Maximum Range (850m; +0) (85 Active Points); Limited Arc Of Fire (One hex row; -3/4), Cannot Use Targeting (-1/2), Beam (-1/4), No Knockback (-1/4) [Notes: (x2 number of items)]

36 Dual Frigate Laser: Killing Attack - Ranged 5 1/2d6, Maximum Range (850m; +0) (85 Active Points); Limited Arc Of Fire (One hex row; -3/4), Cannot Use Targeting (-1/2), Beam (-1/4), No Knockback (-1/4) [Notes: (x2 number of items)]

36 Dual Frigate Laser: Killing Attack - Ranged 5 1/2d6, Maximum Range (850m; +0) (85 Active Points); Limited Arc Of Fire (One hex row; -3/4), Cannot Use Targeting (-1/2), Beam (-1/4), No Knockback (-1/4) [Notes: (x2 number of items)]

66 Armour Layer 1: Resistant Protection (33 PD/33 ED); Ablative BODY Only (-1/2)

100 Sensors/ECM: +10 with All Attacks

67 Life Support: Life Support (Eating: Character does not eat; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), Starship Size Modifier (+3) (100 Active Points); Costs Endurance (-1/2)

43 Gravity Sections: Telekinesis (2 STR), Affects Porous, Starship Size Adder, Persistent (+1/4), Starship Size Modifier (+2 1/4) (98 Active Points); Costs END To Maintain (Full END Cost; -1/2), No Range (-1/2), Affects Whole Object (-1/4)

100 Generator: Endurance Reserve (200 END, 75 REC) (100 Active Points)

57 Ion Variable-Thrust Engine: Flight 5m, x32 Noncombat, Starship Size Modifier (+3) (100 Active Points); Costs Endurance (-1/2), Cannot Move Backwards (-1/4)

57 Ion Variable-Thrust Engine: Flight 5m, x32 Noncombat, Starship Size Modifier (+3) (100 Active Points); Costs Endurance (-1/2), Cannot Move Backwards (-1/4)

57 Ion Variable-Thrust Engine: Flight 5m, x32 Noncombat, Starship Size Modifier (+3) (100 Active Points); Costs Endurance (-1/2), Cannot Move Backwards (-1/4)

57 Ion Variable-Thrust Engine: Flight 5m, x32 Noncombat, Starship Size Modifier (+3) (100 Active Points); Costs Endurance (-1/2), Cannot Move Backwards (-1/4)

Powers Cost: 712

 

 

 

 

 

Total Character Cost: 802

 

Base Points: 802

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Also, those guidelines look terribly confusing and need clarifying.
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