Supreme Posted October 19, 2003 Author Report Share Posted October 19, 2003 Originally posted by Lightray psychopomp: Extra-D Move, with extra mass (leading someone), to limited dimensions. maybe limited as to where it can be used - in Greek myths there were a few caves and such that led to the Underworld, which would be a good start. this would be a good flavor power, not a main one. or, you could go with the psychopomp leading someone to their ultimate repose angle -- give him an exorcism-type ability, maybe built on Dispel or Transform, depending on how your GM would handle "unquiet ghosts". travelers, roads: try Detect: Correct Directions, maybe with Sense, Range, Discriminatory, Analyze. or just add Discriminatory to Bump of Direction. ("How do we find Destruga?" "I know the way! Follow me!") the rest of your "???" aspects seem good choices for some Skills. they're really not central enough to your character concept to spend many points on. Hmmm... this just gets better and better. Not sure if I'll have the points for this right away, but that's what EPs are for. Definitely Bump of Direction, though. Definitely, yeah... Originally posted by Pinecone Super Acrobatics up to crouching tiger levels.....Flight:Lim must land each phase? Also a good suggestion. Thanks! Quote Link to comment Share on other sites More sharing options...
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