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Aid - Fading and Endurance cost


Duane From RI

Question

Swordmaster has 30 Stun.

Swordmaster has an amulet with 5d6 Aid to Stun. Fade rate is 5 per turn.

Swordmaster juices up his stun for several phases before going into a fight. He enters the fight with 60 Stun.

During the early portion of the fight he takes 20 Stun. He now has 40 Stun.

The turn ends and some of his Aid fades, specifically 5 points. However since the damage came off of the aided stun, he loses no stun.

Swordmaster wants to juice his amulet again. Technically he can eek another 5 points out because 5 points have faded.

Question: Does Swordmaster have to roll all 5d6 again for a cost of 3 END, or can he roll just 2d6 for a cost of 1END?

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Re: Aid - Fading and Endurance cost

 

Unless some Limitation indicates otherwise, or the GM rules otherwise, typically a character is free to use as much or as little of a power as he wants to achieve the effect he hopes to achieve. He can't ignore Advantages except in certain circumstances, but if he wants to use "less power" for some reason, that's perfectly within the rules. The most common reason for doing so is to use less END, as in your example.

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