Major Tom 2009 Posted January 4, 2012 Report Share Posted January 4, 2012 Re: Else Earth: The Solution (5e, Super Team) The Iron Crusade and its operatives -- both normal and metahuman alike -- aren't the only enemies that The Solution has to face. Recently, a new supervillain team made its appearance at one of The Solution's disaster- relief operations -- a team whose members appeared to be a counterpart to a specific member of The Solution, and whose overall goals are just the opposite. Nemesis Force -- the name by which this new team is known by -- focusses its efforts primarily on throwing the occasional monkey-wrench into the "do- gooder" activities of The Solution, but does from time to time carry out the occasional "master plan" against other superhero teams, just to have a little variety in their lives. Their services can be hired; indeed, their main "client" is the Iron Crusade. The following pics are of the members of Nemesis Force, along with a descript- ion of their abilities and powers. Major Tom 2009 Quote Link to comment Share on other sites More sharing options...
Major Tom 2009 Posted January 4, 2012 Report Share Posted January 4, 2012 Re: Else Earth: The Solution (5e, Super Team) Dark Paragon: [ATTACH=CONFIG]41201[/ATTACH] An Earth human of East Indian extraction, Dark Paragon possesses superhuman physical abilities that are on a par with Ultra Woman's, as well as mental powers of his own. His mental powers, however, are slightly weaker than those possessed by Ultra Woman, and so he has turned to technology in order to compensate for this lack. A psionic amplifier similar to the one employed by Madame Rack not only boosts his mental powers up to Ultra Woman's level of ability, but there's also a special setting which can -- briefly -- enable him to surpass those levels. Dark Paragon also possesses other technological means of offense and defense, the first of which is his armored chestplate. Outwardly appearing to be an ordinary chestplate (although a 'high-tech' looking one), it actually conceals the true defense mechanism: a damping field generator which, when active, can negate the kinetic impact of virtually any attack, regardless of whether it's energy- or physically-based in nature. The field is one-way; attacks originating from within the field are unaffect- ed, while those outside of it are stopped cold. His offensive capabilities consist of a pair of energy-projection bracers, which are capable of firing two different types of energy blast simultaneously -- a force blast of tremendous strength, and a neural stun blast which can render even a super- human unconscious for several hours. Like Ultra Woman, Dark Paragon can fly under his own power, and is incredibly resistant to physical damage of any kind. His oft-stated goal is to "put that do- gooding, preachy pollyanna in her place". Major Tom 2009 Quote Link to comment Share on other sites More sharing options...
Major Tom 2009 Posted January 4, 2012 Report Share Posted January 4, 2012 Re: Else Earth: The Solution (5e, Super Team) Black Saracen: [ATTACH=CONFIG]41205[/ATTACH] All that is currently known about this battlesuited eco-terrorist is that she comes from the Middle East, and that her favorite "hobby" is to launch surprise attacks upon oil-production facilities in both the Middle East and Western world alike. Using her super-alloy "plasma scimitar", she first tears oil storage tanks to shreds, then ignites the spilled petroleum with plasma flame. Her secondary weapons are a pair of shoulder-mounted white phosphorous projectors, which she can use to either confuse IR sensor systems or to fire directly at any unprotected human in her line of fire. Black Saracen's battlesuit is designed specifically to protect her from the kind of temperature extremes that she finds herself in as a result of her activities, and is also equipped with a high-thrust flight pack, enabling her to make a rapid withdrawal from the scene before security forces with better and heavier weapons than hers arrive. Her counterpart in The Solution is the Green Knight, and she eagerly an- ticipates the day when the two of them will meet for a final, winner-take- all battle. Major Tom 2009 Quote Link to comment Share on other sites More sharing options...
Major Tom 2009 Posted January 4, 2012 Report Share Posted January 4, 2012 Re: Else Earth: The Solution (5e, Super Team) Palkha (Pebble): [ATTACH=CONFIG]41207[/ATTACH] Hailing from Russia, this super-criminal not only possesses the power to shrink in size, but also to increase his physical strength in inverse pro- portion to the reduction in height -- in other words, the smaller he gets, the stronger he becomes. Add to that a mastery of both Aikido and Aiki- jutsu, and you have an adversary that can make things miserable for a brick in combat. Palkha is to the Metahuman World what rattlesnakes are in the natural world: an ambush predator. His favored method of combat is to first shrink in size, then conceal himself from the opposition. Then, once his teammates have gotten the attention of their foes, he sneaks around until he's gotten close enough to touch the strongest of their enemies -- at which point, he uses both his super-strength and his martial-arts skill to hamper his or her ability to fight. More than one brick has found him or herself suddenly stumbling at a critical moment in a fight for no apparent reason whatsoever. While Palkha targets bricks in general, his favorite victim is Asterope; he takes a perverse delight in watching her fall as a result of his activities. Major Tom 2009 Quote Link to comment Share on other sites More sharing options...
Major Tom 2009 Posted January 4, 2012 Report Share Posted January 4, 2012 Re: Else Earth: The Solution (5e, Super Team) Roadblock: [ATTACH=CONFIG]41208[/ATTACH] This Latin-American villain possesses two closely-linked powers which make him the bane of super-speedsters everywhere -- the ability to not only project a field from his body which is capable of instantly and completely neutralizing the powers of super-speedsters, but he can also paralyze any speedster trapped within his field. One of his victims de- scribed the effect as being "like a fly trapped in amber". Because of his considerable size, Roadblock isn't really suited for combat; his role is more of an ambusher than a fighter. He does, however, have a moderate level of superhuman strength, which comes in handy when it comes to moving around the battlefield. His opposite number in The Solution is Runaway. Major Tom 2009 Quote Link to comment Share on other sites More sharing options...
Major Tom 2009 Posted January 4, 2012 Report Share Posted January 4, 2012 Re: Else Earth: The Solution (5e, Super Team) Scarlet Crusader: [ATTACH=CONFIG]41213[/ATTACH] The woman now known as the Scarlet Crusader was born to a European family that was famous (or infamous, depending on your point of view) for two things: a rabid fanaticism for anything religious, and a virulent intolerance for any faith not their own. From their point of view, the greatest point in the history of their family was the Crusades which were conducted during the 12th Century AD. Much of the wealth that is possessed by them today came from the looting and pillaging of Moslem strongholds during that time; wealth which has, over the cen- turies since the Crusades, continued to accumulate interest until the family as a whole is as wealthy as any multibillionnaire industrialist. The Scarlet Crusader-to-be used her share of the family wealth to pursue an education in the fields of engineering and science, attending school first in Europe before going to America to recieve more advanced edu- cation. Some of what she learned wasn't taught by any accredited inst- itution; these sources had ties to the Iron Crusade, as well as to several other criminal organizations. Regardless of what she learned or where she learned it, by the time her education was complete, she was one of the top ten experts in the fields of engineering, metallurgy, and exotic applications of energy-based weaponry. Upon her return home, she sequestered herself in her private forge and laboratory, where she began the task of creating the armor and weapon- ry that she would use in her new identity. When she emerged several weeks later, her family was astounded by the change in her: instead of looking like some bespectacled denizen of a laboratory, she stood before them in her medieval-looking, yet advanced body armor, wielding a blade which crackled with energy, and a shield that looked like it could stop any- thing short of an artillery round. When asked what she was doing, she announced to one and all that she intended to wage a new Crusade; only instead of trying to liberate the Holy Land from "pagan infidels" as her ancestors had done in the past, she would seek out and destroy those who championed pagan belief sys- tems, as well as those whose beliefs weren't the same as those they'd defended for so long. Before leaving, she told them that, from that time onward, she would be known as the Scarlet Crusader. Leaving her home, the Scarlet Crusader traveled throughout Europe, where she left a trail of destruction and death in her wake. It wasn't long until places of wor- ship -- both Jewish and Moslem -- were kept under discreet, yet intense watch, with heavy-weapons units standing by in case whoever was tar- getting them made an appearance. Deciding that a change of venue might be advisable, the Scarlet Crusader got in touch with some of her contacts, in the hope that they'd be able to find a new hunting ground for her. As it turned out, Nemesis Force was in the process of recruiting new members. This was a happy turn of events for her for two main reasons: one, the team operated strictly in North Am- erica, and two, there were plenty of "pagan champions" there to be "ex- punged". ------------------------------------------------------------------------------------ Scarlet Crusader's armor and weaponry, while medieval-looking in appear- ance, is the product of advanced metallurgical science. Her armor is com- posed of a lightweight, yet extremely tough alloy which is capable of turn- ing aside a .50-caliber round (individual rounds only, however; a sustained burst from a heavy machine gun of that caliber would penetrate it). Her shield is also made of the same alloy; however, she has augmented its pro- tective capability by including a damping field generator which is similar to that possessed by Dark Paragon, but which she designed and built her- self. This field, like that of Dark Paragon, is capable of negating a large per- centage of the kinetic energy that is delivered from either a physical attack or one delivered from range (blaster fire, gunfire, etc.). Her sword houses a technological advance of its own: an energy-field gen- erator which, when active, infuses the blade with an energy field that not only increases its tensile strength, it also enables it to cut through virtually any material other than super-dense elements or substances, field-reinforc- ed alloys like those she uses, and super-alloys both known and unknown to science. Her primary opponent in The Solution is the Silver Druid, whom she hates with a passion. Major Tom 2009 Quote Link to comment Share on other sites More sharing options...
Major Tom 2009 Posted January 4, 2012 Report Share Posted January 4, 2012 Re: Else Earth: The Solution (5e, Super Team) The bloody machine did it to me again; here's the pic of the Scarlet Crusader which didn't attach to the above post: [ATTACH=CONFIG]41214[/ATTACH] BTW, her shield isn't shown in this pic because I didn't want to obscure any more detail than was absolutely necessary. Major Tom 2009 Quote Link to comment Share on other sites More sharing options...
Major Tom 2009 Posted January 4, 2012 Report Share Posted January 4, 2012 Re: Else Earth: The Solution (5e, Super Team) Lord Feros: [ATTACH=CONFIG]41216[/ATTACH] Although he is human, the man called Lord Feros is not a native of Else Earth. He is an inhabitant of the same "lost world" from which Ms. Savage comes; indeed, he's a member of a tribe with which Ms. Savage's own has a friendly rivalry. The son of the tribal chieftain, the man now known as Lord Feros was cast out from the tribe after committing crimes which were too unspeakable to mention, much less commit to parchment. Unfortunately, because he was the son of the tribe's chieftain, he couldn't be executed for those crimes, only exiled for the rest of his life, never to return to his homeland on pain of immediate death. Before he could be branded and taken to the place of exile, however, Feros escaped, making his way to the lands ruled over by Ms. Savage's tribe. He arrived there in time to witness Ms. Savage's departure for Else Earth and -- seeing a golden opportunity to escape from the sentence passed upon him by his father and the tribal elders -- walked up to where the keepers of the portal still stood. Telling them that he was on a quest to prove himself worthy to succeed his father as chieftain of their tribe, Feros asked if the keepers could send him to the same place that they'd sent the flame-haired beauty. Seeing no real reason to deny his request, the keepers agreed to his request, opening the portal once more. Walking through the portal, Feros found himself instantly transported from the jungles of his world to the jungles of concrete, glass, and steel of Else Earth -- a jungle that was home to its own forms of dangerous wildlife. Smiling a predator's smile, Feros set out upon the quest that -- in time -- would see his triumphant return to his people...and his ascension to the rulership of the tribe. ---------------------------------------------------------------------------------- Lord Feros, as a native of the same world from which Ms. Savage comes, possesses greater physical agility and strength than a native of Else Earth. Given that the most dangerous predators on his homeworld are descended from creatures not unlike dinosaurs, this is easy to understand. In addition to his considerable physical abilities, Feros also possesses the knowledge of herbal medicine as practiced by his tribe. Using this know- ledge, Feros is able to concoct potions which are capable of a number of effects; one such potion has the ability to weaken anyone to whom it's been given. Since his arrival on Else Earth, he has augmented that body of lore by studying modern pharmacology. By combining the two, Feros has managed to create potions with properties which not even the herb- alists of his tribe could concieve of. One of these potions enables the user to simulate death so perfectly that not even a medical examination could reveal the truth (while allowing the user to remain conscious and able to act), while another enables the user's body to rapidly heal from any injury -- even one that would otherwise be fatal. He keeps small quantities of each of the three aforementioned potions on his person at all times, in the event of an emergency. Feros has also used his skills to produce powders with powerful hallucino- genic properties, which can be thrown or blown into an unsuspecting oppon- ent's face; some of these make PCP or LSD look like the stuff in Pixie Stick candy straws. Feros has also taken the time to familiarize himself with modern firearms technology; he has trained himself to be an expert marksman, on a par with the Force Recon Scout Snipers of the USMC or the SEALS. His favorite weapons -- other than the hunting knives of his people -- are a pair of IMI Desert Eagle pistols chambered for the .50-cal. Action Express round. He also owns a Remington Model 700 7.62mm rifle (the same rifle which, in its military configuration, is used by the USMC) and a .50-cal. Barret sniper rifle. Although he has adopted modern technology, Lord Feros hasn't allowed his basic skills -- those used by the hunters and warriors of his tribe -- to go to waste. Not only is he a master tracker, able to follow his prey across any terrain, he is also a master hunter and trapper as well. Although he has adopted certain technologies to use in his hunts, the basic techniques are the same regardless of which world they're from. In the brief time that Lord Feros has been on Else Earth, he has gained a reputation in the Underworld as a hunter capable of bringing down any "game", no matter how powerful or skilled he or she is. Feros' counterpart in The Solution is, of course, Ms. Savage. His plans for her, however, go beyond simply proving that he's a better hunter and warrior than she is. Not only does he plan to return to his world at the head of a small but highly-trained force of mercenaries in order to conquer his tribe and rule it, he also plans to create a dynasty that will follow in his footsteps after he's gone. Once he's made all of the necessary preparations for his return trip, Feros plans on using a combination of potions, powders, and traps in order to capture Ms. Savage. Once he's managed to take his "living trophy" prisoner, he and his small army will return to his world (using a talisman given to him by the keepers of the portal), where he will immediately launch a war of conquest against his original tribe. Fortunately for both his tribe and Ms. Savage, he's still many years away from being able to implement this scheme... Major Tom 2009 Quote Link to comment Share on other sites More sharing options...
Major Tom 2009 Posted January 4, 2012 Report Share Posted January 4, 2012 Re: Else Earth: The Solution (5e, Super Team) Sludge: [ATTACH=CONFIG]41217[/ATTACH] Sludge, like Granite, is an elemental. But where Granite is an Earth elemental, Sludge is a Toxic Waste elemental from the City of Baby- lon in the Land of Legends. She was brought to Else Earth as a re- sult of a successful summoning ritual performed by a would-be mage with more ambition than brains. He was so elated by his success that he'd forgotten the need to cast the necessary incantations to bring the elemental under his control. By the time that that realization dawned upon him, however, it was too late: the very angry element- al vomited a humongous gout of her insanely-toxic essence all over her would-be master. He was dead a full half-second after being hit by the toxic vomit; once he was dead, the elemental left the house to explore this strange world she now found herself in. (The EPA HazMat personnel and inspectors who responded to the scene after Sludge's departure are still trying to figure out how someone in the middle of his own home could have been exposed to such high lev- els of toxic waste, when the nearest storage and disposal facility for such things was hundreds of miles away from the site of contamination. They ultimately decided to demolish the house, excavate the site to re- move any contaminated soil, and subjected the site to a massive amount of decontaminant agents.) Somehow, her existence was brought to the attention of Nemesis Force, who were looking for a counterpart to Granite of The Solution. After she'd been found, the representatives of the team asked her -- very politely and oh, so very respectfully -- if she would join them as a member of their team. After several minutes spent thinking over their request, Sludge e- ventually accepted the invitation; after all, unlike the mortal fool who'd tried to make himself her master, these mortals had approached her in a respectful and polite fashion to make their request. And, she admitted to herself, she was curious to see how a band of mortals -- mortals with extraordinary powers of their own, but mortals nevertheless -- dealt with those around them. And so it was that Sludge joined the ranks of Nemesis Force... -------------------------------------------------------------------------------------- As has been previously mentioned, Sludge is a Toxic Waste elemental; as such, she is the living embodiment of all the poisons created in the hundred-years- plus since the dawn of the Industrial Age. Just being in her presence for any length of time without the proper protection will ultimately result in death; for that reason, Nemesis Force has gone to a great deal of time and expense to create a special facility in their secret headquarters, which allows Sludge to interact with her teammates while keeping them safe from her toxic essence. Although she doesn't like this separation much, she does understand the need for it. Sludge is able to use her toxic essence as a weapon in one of two ways -- she can either vomit a huge quantity of toxic waste upon an unprotected victim, resulting in the immediate death of said victim; or she can slash her victim with her razor-sharp fingernails, therby introducing a small yet potent amount of her poison into the bloodstream of her victim. This has the result of causing the victim to suffer a slow but steady poisoning, which will eventually end with the victim's death. Sludge can also increase her size by absorbing toxic waste into her body; with sufficient amounts close at hand, she can grow in size up to a height of over 100 feet tall (this capability of Sludge's by itself is the cause of some major nightmares at the EPA and FEMA; their current estimates of what it would take to deal with the contamination that her giant state would cause have begun to approach the nuclear threshold -- which, of course, causes nightmares of an entirely different sort altogether). This ability to absorb toxic waste can also be used by her to regenerate any damage taken by her in combat; this assumes, of course, that there is any toxic waste close at hand to begin with. Her counterpart in The Solution is, of course, Granite. However, because of an almost unconscious reverence on the part of the 'younger' elementals toward those of the 'older' generation -- like Granite, for example -- Sludge isn't as able to face him as effectively as another 'older' elemental would be able to. In her normal state, Sludge stands over 6 feet tall; her weight, on the other hand, tends to vary depending not only upon how much of her mass she tends to 'shed' over time, but also upon what she winds up absorbing to re- gain the lost mass. Her appearance is that of a humanoid female whose 'flesh' is a sickly grey-green in color, with slightly darker green 'hair', and her hands and feet end in razor-sharp claws. Major Tom 2009 Quote Link to comment Share on other sites More sharing options...
Major Tom 2009 Posted January 4, 2012 Report Share Posted January 4, 2012 Re: Else Earth: The Solution (5e, Super Team) Nightshroud: [ATTACH=CONFIG]41218[/ATTACH] The final member of Nemesis Force is a young African-American woman who possesses the power of what has been termed "Living Darkness", which she is able to use in a number of ways. Offensively, she can use her power to project beams of dark, concussive force at an opponent. The power of these beams is sufficient to blast someone through a solid wall. She can also fill a huge area with an impenetrable darkness, in which only she can see. This darkness also has a 'numbing' effect upon the sensory perceptions of those within the field; those who have experienced this use of Nightshroud's pow- er have described being unable to hear, see, smell, taste, or touch anything while surrounded by her darkness. Nightshroud is also able to use her darkness power as a form of teleportation; she does this by first using her power to 'merge' with a large area of shadow, then she uses it to reappear somwhere else where there is also a large area of shadow present. Her special senses enable her to select where she'll re- emerge in normal space. There is one aspect of Nightshroud's power which is of concern to those with energy-manipulation abilities and powers, especially those which are flame- based in nature. In a recent incident, a teen metahuman with flame powers found herself trapped within one of Nightshroud's darkness fields. Within minutes, she felt her powers weakening, as if the darkness was feeding upon her powers. In her panic, she managed to blast her way free, but was severe- ly shaken by the experience. Nightshroud is Nemesis Force's counterpart to Sunrise, and wears a form-fitting bodysuit in black and indigo. When in combat, she is surrounded by an aura of darkness; most who see her tend to be unsettled by her appearance. Major Tom 2009 Quote Link to comment Share on other sites More sharing options...
Major Tom 2009 Posted January 24, 2012 Report Share Posted January 24, 2012 Re: Else Earth: The Solution (5e, Super Team) Here's a member of the Templars supervillain team who has a slant all his own when it comes to question-and-answer sessions with those unfortunate enough to be subjected to his less-than-tender mercies -- the Inquisitor: [ATTACH=CONFIG]41404[/ATTACH] The Inquisitor is a mentalist who possesses some very frightening powers indeed -- not only can he scan a victim's mind in order to learn what he or she fears most, he can also use that knowledge against his victim by first taking control of his or her perceptions, and subjecting him or her to attacks by the object of what they fear most. Although these attacks are strictly illusory -- existing solely within the victim's mind -- that doesn't make them any less real to the victim. After a few hours of this mental torture -- and once he senses that his victim is near the breaking point -- the Inquisitor presents himself as a friend, and offers to rescue the victim from his or her attackers. The only catch is that the victim has to tell the Inquisitor whatever he wants to know. Most people, after being subjected to their worst nightmares made real, are understand- ably willing to cooperate in order to end their suffering. The few who have outright refused to cooperate, well...suffice it to say, more than a few of the Inquisitor's victims have literally died from stark terror. Major Tom 2009 Quote Link to comment Share on other sites More sharing options...
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