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Weird War II


Legendsmiths

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I have just stared a Weird War II game and it has been going very well (2 sessions). Now that I've got the campaign guidelines a little more fleshed out, I thought I'd share.

 

I read the thread Weird War: Dark Reich Hero. This is similar to that discussion but slightly different.

 

http://www.legendsmiths.com/adventures/weird-war-ii/

 

I just finished 2 very common vehicles players will find in Germany:

Hanomog SdKfz 251

Common German Half-Track armored troop transport.

VW Kübelwagen

Common German military vehicle.

 

 

http://www.legendsmiths.com/adventures/weird-war-ii/vehicles

 

Feedback on the vehicles, or anything about the approach is welcome.

 

Our Dramatic Damage approach has worked well. While I normally run a heavily resource management game, this time is definitely more pulpy. The group did not want Heroic Action Points but we wanted a way to avoid derailing the story by player injury and yet still have the drama of death looming over us. Dramatic Damage accomplishes that very well.

 

We are playing every week so I will post stuff as I complete it. As a GM who tends to NOT make charactersheets for each NPC this will be a new challenge for me... logistically.

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