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Legendsmiths

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About Legendsmiths

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    Legendsmith

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    http://www.legendsmiths.com/

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    Legendsmiths, Inc. is a publisher of adventure games, forging new worlds.
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    Chief Legendsmith

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  1. Thank you very much. One of the things I am very happy with is the equipment section, and that is very portable. I spent a lot of time (and spreadsheets) on balancing weapons and armor in a way that would be familiar to Hero gamers but tired to ensure that every weapon was unique and had purpose. That armor worked piecemeal for unique combinations. The equipment stuff is very portable to any setting, as are things like our approach to the cost of magic items, a different way to cost spells, critical hits, and stuff like that. It is still very much a toolkit so I'm glad you were able to find uses for the content for your own work.
  2. I think something on the level of Living Arcanis might be feasible (for Champions). They are large enough to be at regional cons (they are at U-Con in Ann Arbor every year), and they are always busy, but not at the PFS or AL level. I think that is a reasonable expectation for size of an organized play system, something that I think would be key to the success of the efforts described above. However, what surprises me is that we haven't seen something like this for Mutants and Masterminds, a supers game that objectively gets played more than Champions. None the less, if the numbers from Living Arcanis come in at say 4 authors, 6 regional managers, 2 web support staff, and then the need to draw about 50 players per regional con, plus an expectation of at least monthly games in 50 cities nationwide we might be able to get something going.
  3. @Christopher R Taylor I couldn’t agree more. That does require us to agree on a setting and I think that’s been the biggest challenge. We all have different ideas on what magic should be like, monsters, metaplot, etc that I don’t know if it’s possible to do that from a fantasy perspective or even a Champions perspective. There is a critical mass required to make that happen and I don’t know as achieving that mass is realistic.
  4. I'm sorry to hear that. The intent was very much to make a stand-alone product that used the Hero System as its engine but did not require the core books to play. Part of that was to attempt to create a magic system that didn't feel like super powers. I had also hoped that the structure of the book was instructive to non-Hero players (but maybe because of that it was confusing to Hero vets). I've got 2 Narosia adventures mapped and tested (and linked together), with one of them sitting at 60K words. As we've been exploring the market and what gamers in general are looking for, it hasn't been clear what our development path looked like. Narosia was a lot of work to build a stand alone engagement point for fantasy gamers, not unlike Jolrhos, Kamarathin, and even FHC. It was also an experiment to see how we could approach that challenge. Originally our pitch was to do something built only on Basic, but that quickly became impractical as the setting evolved. I ended up developing a Fantasy Hero Quickstart back in the Legion of Heroes days for convention play/teaching. It is a generic version of the Quick Start rules in Narosia and would enable me to have a table of 6 players build a unique fantasy character and then we'd do a short adventure, finishing in 4 hours. I had a ton of fun running that, and the players enjoyed it. I think I even have a podcast video recording of an online demo of it. I focused on trying to make something that was core Hero (unlike Narosia's magic) but simple and flavorful (like arcane magic and divine magic are different). I'm looking at the PDF now and wish I had finalized it (I still may). But here's the challenge--everyone's fantasy is different. Narosia is a perfect example--that's the style of fantasy that I and my group like to play. But we like D&D too, and part of this hobby is the shared experience. Who hasn't shared stories of their first run through a classic module in D&D, or Champions? Establishing a catalyst for shared experience is hard. I believe that why we keep coming back to D&D style play--people know it and, in general, like it. Selling someone on a different kind of fantasy is really, really hard and usually requires a hook: like a setting. Then that means you have to get them to engage in the setting independent of the rules, so now we're kind of stuck. If we work to create a FH product (or any genre for that matter) that is engaging, what's the hook? How fun the game is to play once you have mastered the rules? Unfortunately, that's the Hero System default and that's a barrier to entry. Is the hook then a unique take on non-D&D fantasy? Well, that's a different challenge--and we'd all like to create the next Numenara. Some of us try to strike a balance, like I did in Narosia (new, yet familiar; streamlined, yet detailed), but it's hard to succeed that way. I don't know what the answer is, and I know I'm not the only one that has tried it. There are amazing creators in this community, that have contributed a lot over the years to bringing new people into the fold in concert with all of the efforts of the Hero System Team. I know we have looked at this from multiple angles and executed on those strategies. My take on the state of things is Hero is a hobby game. When you play it, you invest in it. You tweak it. You have homework between games, building new powers and developing your character. That's time in addition to time at the table. The state of the industry today is players want to show up to play, start playing quickly (no 2 hour character design effort), play hard, and then walk away to do something else. They are as gamer as gamers ever were, but they want to play all the things which means they don't have time to be hobby gamers in the same sense that many of us Hero Grognardians have been. Selling Hero to them is a hard sell because its a different mode of play that what they are used to and many of those games that give them their current gaming experiences are good. D&D 5E is an amazing evolution of that game, but it is just enough of an evolution to be more engaging. Could Hero evolve in the same way? I don't know. If it could it would have to be a focused, company-driven effort.
  5. Version 1.3

    100 downloads

    This Export Formats should be used to create output similar to the Summary Format from Legendsmiths's Narosia: Sea of Tears game. The export places Sensory Powers, Attack Powers, and Defense Powers in the appropriate categories, but then repeats them in the Additional Powers and Addtional Equipment section — you will need to edit/delete the duplicates. The format does recognized "CARRIED" items and will only list carried items in the Sensory, Offense, or Defense sections. I've uploaded 2 sample files. The first is the raw output. There are always some things that you will want to clean up, or rearrange. This can be accomplished quickly, and you can see that even 30 seconds of rearranging can get you to the layout you want. Especially with multipowers, VPPs, equipment, etc, there just is no right way to automatically arrange all the things. HD's handling of images limits support of images to JPEGs. Additionally, image size definition from HD is in pixels while RTF requires twips and there is no way that I have discovered to perform the necessary x15 conversion to get the dimensions right. However, the image is output onto a single page for various reasons and as part of the post output touch-up can simply be resized. Pages 1-2 actually work well as a vertical "tent" of sorts. If printed double-sided, fold it in half and place the image side towards the other players. That leaves pages 3-4 as the character reference sheet and puts the character's Complications front and center. Shields, and multipowers in general, are impossible to put into the proper categories. I probably spent way too much time fiddling with REGEX to try and get the Shield to fall under Defenses on its own and I just can't do it reliably. Only those Powers not listed elsewhere (PERCEPTION, MOVEMENT, DEFENSE, OFFENSE) are listed here. For Narosia, this works out pretty well and keeps the sheet clean. Equipment is listed in a summary and a complete format. Delete the one you don't want. Weapons and Armor should show up under Offense and Defense, as well as magic items related to Senses and Movement. The complete Shield output in MP style is included as well so you can just copy/past it under Defense (the only solution I could come up with). Skill levels are another tricky beast that I decided it wasn't worth the potential errors in logic to try and solve. Combat-related levels show up under offense but then get duplicated under Skills. Delete as you like. This format does work in LibreOffice (pretty well)with the exception of font specification. MS Word and LO handle font tags slightly differently and do not agree that Lithos Pro Bold and Lithos Pro (Bold) are the same font. If you don't have Lithos Pro, it should use Arial instead.
  6. Version 1.3

    247 downloads

    This Export Formats should be used to create output similar to the Summary Format from Legendsmiths. The export places Sensory Powers, Attack Powers, and Defense Powers in the appropriate categories, but then repeats them in the Additional Powers and Addtional Equipment section — you will need to edit/delete the duplicates. The format does recognized "CARRIED" items and will only list carried items in the Sensory, Offense, or Defense sections. I've uploaded 2 sample files. The first is the raw output. There are always some things that you will want to clean up, or rearrange. This can be accomplished quickly, and you can see that even 30 seconds of rearranging can get you to the layout you want. Especially with multipowers, VPPs, equipment, etc, there just is no right way to automatically arrange all the things. HD's handling of images limits support of images to JPEGs. Additionally, image size definition from HD is in pixels while RTF requires twips and there is no way that I have discovered to perform the necessary x15 conversion to get the dimensions right. However, the image is output onto a single page for various reasons and as part of the post output touch-up can simply be resized. Pages 1-2 actually work well as a vertical "tent" of sorts. If printed double-sided, fold it in half and place the image side towards the other players. That leaves pages 3-4 as the character reference sheet and puts the character's Complications front and center. Shields, and multipowers in general, are impossible to put into the proper categories. I probably spent way too much time fiddling with REGEX to try and get the Shield to fall under Defenses on its own and I just can't do it reliably. Powers are fully listed in the Powers section. This differs from the Narosia Character Summary where only the powers that haven't been listed in the other sections are listed. Delete anything that you feel is redundant. Equipment is listed in a summary and a complete format. Delete the one you don't want. Weapons and Armor should show up under Offense and Defense, as well as magic items related to Senses and Movement. The complete Shield output in MP style is included as well so you can just copy/past it under Defense (the only solution I could come up with). Weight carried vs. Lift (Primary Strength) is listed for you to calculate Encumbrance. Unfortunately there is no way to get the Total Weight Carried as a number from HD so even though I could do more to autocalc Encumbrance, I just can't get that one critical piece of information as a numerical value (btw — I've looked at the code and also asked, TOTAL_CARRIED includes the type of metric so cannot be used in MATH). Skill levels are another tricky beast that I decided it wasn't worth the potential errors in logic to try and solve. Combat-related levels show up under offense but then get duplicated under Skills. Delete as you like. This format does work in LibreOffice (pretty well)with the exception of font specification. Written by Shane Harsch (www.legendsmiths.com)
  7. Hey guys, I'm putting up a new format. Narf - I've worked really hard to make it work in LibreOffice. The problem is that while there is an RTF standard, nobody uses the same version (1.0 - 1.9) and, on top of that, they don't use all of the features of whatever version they support. It was a big surprise to me that LO/OO has poor RTF support, and Apple (default viewer) is even worse. Sadly, in order to have the fancy features, MS is the most full featured. Thanks for the solid reviews.
  8. Version 1.1

    822 downloads

    This character sheet is a revision of D. Michael Basinger's excellent 5th edition Excel character sheet. This version attempts to keep the simple appeal of the basic 6th edition sheet in the 6th edition core book. Costs should automatically calculate for characteristics, and for the totals of characteristics, skills, perks, talents, and powers. Make sure to set the Total Points value for your campaign to get experience to calculate correctly, and remember that matching complications are not factored in. Printing areas are already set for the two sheets, which do not quite extend to the very bottom of the page. The author is available for comments via the Hero Games forum.
  9. Version 1.0

    38 downloads

    The DOWNLOAD button is only a PDF sample output of the actual Narosia Google Sheet Template. When you click on this link it will give you a preview of the template and allow you to open it within your Google Account to create your own copy. The style approximates the official character sheet but also calculates Characteristic cost with Characteristic Maxima and includes Encumbrance Levels. Courtesy of Legendsmiths.
  10. Version 1.0

    193 downloads

    The DOWNLOAD button is only a PDF sample output of the actual Google Sheet Template. When you click on this link it will give you a preview of the template and allow you to open it within your Google Account to create your own copy. The style approximates the official character sheet but also includes a detailed Powers Worksheet. Courtesy of Legendsmiths.
  11. 68 downloads

    James spent almost his entire academic career at Harvard. He was appointed instructor in physiology for the spring 1873 term, instructor in anatomy and physiology in 1873, assistant professor of psychology in 1876, assistant professor of philosophy in 1881, full professor in 1885, endowed chair in psychology in 1889, return to philosophy in 1897, and emeritus professor of philosophy in 1907. James studied medicine, physiology, and biology, and began to teach in those subjects, but was drawn to the scientific study of the human mind at a time when psychology was constituting itself as a science. James's acquaintance with the work of figures like Hermann Helmholtz in Germany and Pierre Janet in France facilitated his introduction of courses in scientific psychology at Harvard University. He taught his first experimental psychology course at Harvard in the 1875-1876 academic year. During his Harvard years, James joined in philosophical discussions with Charles Peirce, Oliver Wendell Holmes, and Chauncey Wright that evolved into a lively group informally known as The Metaphysical Club in 1872. Louis Menand speculates that the Club provided a foundation for American intellectual thought for decades to come. It was during this time he also had the pleasure of teaching a young Theodore Roosevelt. James is one of the two namesakes of the James-Lange theory of emotion, which he formulated independently of Carl Lange in the 1880s. The theory holds that emotion is the mind's perception of physiological conditions that result from some stimulus. In James's oft-cited example; it is not that we see a bear, fear it, and run. We see a bear and run, consequently we fear the bear. Our mind's perception of the higher adrenaline level, heartbeat, etc., is the emotion.
  12. 77 downloads

    In 1883, at the age of 24, Teddy Roosevelt stepped off a train in Little Missouri (later called Medora) in the heart of Dakota territory. He'd come to join the hunt for the last buffalo. He went back East soon after his hunting trip was over. After his wife died in childbirth in 1884, Roosevelt returned to the West to take a personal hand in running the Maltese Cross Ranch which he'd invested in the previous year. The ranch was doing so well, he established a second ranch, the Elkhorn, just a little further on down the Little Missouri River.
  13. 68 downloads

    Bullock came to Deadwood, South Dakota, on August 1, 1876, whereupon he opened a hardware store. Soon after his arrival, Bullock was asked to become the town's first sheriff. He accepted the job and continued to operate the hardware store on the side. Bullock was as brave a man as one could ask for, and a crack shot besides, but even so he used his gun rarely. He preferred strong words to hot lead. Later in his life, Bullock owned and operated a ranch which bordered on Teddy Roosevelt's Elkhorn ranch. Bullock is credited w/ introducing alfalfa as a crop to the Black Hills on his very ranch.
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