The Fade Rate of Aid is normally 5 points per turn. However it could be advantageous to have a higher Fade Rate. If someone Aids Body, Stun or END - damage taken to those characteristics comes out of the Aided portion first. If the target were to take 5 character points of damage to any of these characteristics, the 5 points of Fade at the end of the turn would not reduce the characteristic further.
However on the next turn, the characteristic could be re-Aided by 5 points.
Some players and GMs may notice that a higher Fade Rate can be of value.
If the GM is looking to run a campaign that significantly values healers and buffers, ought he allow in increased Fade Rate? If so, would an Advantage cost be appropriate?
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Duane From RI
The Fade Rate of Aid is normally 5 points per turn. However it could be advantageous to have a higher Fade Rate. If someone Aids Body, Stun or END - damage taken to those characteristics comes out of the Aided portion first. If the target were to take 5 character points of damage to any of these characteristics, the 5 points of Fade at the end of the turn would not reduce the characteristic further.
However on the next turn, the characteristic could be re-Aided by 5 points.
Some players and GMs may notice that a higher Fade Rate can be of value.
If the GM is looking to run a campaign that significantly values healers and buffers, ought he allow in increased Fade Rate? If so, would an Advantage cost be appropriate?
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