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Great Lakes Avengers: Doorman (5e, 350pts)


Enforcer84

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DOORMAN

DeMarr Davis

 

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

12 DEX 6 11- OCV: 4/DCV: 4

15 CON 10 12-

10 BODY 0 11-

13 INT 3 12- PER Roll 12-

18 EGO 16 13- ECV: 6

15 PRE 5 12- PRE Attack: 3d6

10 COM 0 11-

 

3+20 PD 0 Total: 3/23 PD (0/20 rPD)

3+10 ED 0 Total: 3/13 ED (0/10 rED)

4 SPD 18 Phases: 3, 6, 9, 12

6 REC 0

30 END 0

26 STUN 0 Total Characteristic Cost: 63

 

Movement: Running: 6"/12"

Flight: 8"/16"

Leaping: 3"/6"

Swimming: 2"/4"

Teleportation: 10"/20"

 

Cost Powers END

12 Darkforce Control: Elemental Control, 24-point powers

38 1) Doorway to the Flesh: 4d6 Doorway to the Flesh, Attack vs. Limited Defense: Organic Defenses Only (+1 ½) (50 Active Points) 5

Notes: This power represents Doorman's ability to place himself contact with an opponent and allow his allies to bypass their artificial defenses (Powered Armor, Armored Costumes, Forcfields, Forcewalls, etc) As can be seen, the attack is expensive but it adds to the attack of his ally, they cannot exceed their normal attack strength. A martial artist with a 4d6 attack still does 4d6 AVLD. A brick with a 55 STR does 8d6 AVLD. Attacking Doorman's Victim is a -2 OCV Penalty due to the fact that they must attack through Doorman to be effective.

8 2) Aportation Point Defense: Missile Deflection (Bullets & Shrapnel) (15 Active Points); Costs Endurance (-½) 1

14 3) Protective Aport Field: FF (20 PD/10 ED) (30 Active Points); Only Works Against Limited Type Of Attack (ranged attacks; -¼) 3

18 4) Teleportation [Doorway]: Teleportation 10", Usable By Others: Power Lost (+¼), Reduced Endurance (½ END; +¼) (30 Active Points) 1

12 5) Flight 8", Reduced Endurance (0 END; +½) (24 Active Points) 0

 

Total Powers & Skill Cost: 102

Total Cost: 165

 

200+ Disadvantages

15 Social Limitation: Secret Identity: Hollis Demarr Frequently (11-), Major

20 Psychological Limitation: Code Against Killing Common, Total

15 Psychological Limitaton: Loyal to Teammates Common, Strong

(6 points unspent)

 

Total Disadvantage Points: 165

 

Background/History: From: http://marvel.wikia.com/DeMarr_Davis_%28Earth-616%29

 

Little is known of Doorman's life before he responded to Mr. Immortal's advertisement for a hero team. This team would eventually become the Great Lakes Avengers. It has been revealed however that he is a mutant.

Before joining the Great Lakes Avengers, DeMarr Davis was an average American youngster. Sometime during his years in college, DeMarr's mother died. After completing four years of college and three years of graduate school, DeMarr decided to answer Mr. Immortal's newspaper ad asking "costumed adventurers" to join together and form a team. DeMarr, being a mutant and possessing his unique teleporting ability, is able to allow his teammates entrance into almost any structure, thus creating both a stealthy entrance as well as a surprise attack. He joined the original incarnation of the Great Lakes Avengers.

 

Doorman has been the most cynical of the Great Lakes Avengers, constantly comparing the team to the real Avengers, usually at the most inappropriate times, and feeling at times embarrassed by his friends. Nonetheless, DeMarr cares for them deeply, and values each and every member of the team. He was responsible for creating the fallen GLA'ers memorial at GLA HQ. He also still blames himself for the death of one of their newest recruits, the Grasshopper, who died in battle with Batroc and his minions. Zaran (one of Batroc's henchmen) threw a sai at Doorman, who quickly activated his powers, only for the blade to land directly in Grasshopper's head, killing him instantly. DeMarr felt that it was his fault that Grasshopper died and therefore sunk into a slight depression. During this time he also tried to scare another new member, Squirrel Girl off of the team because he feared that she too would die while in service to the GLA.

 

Powers/Tactics: Darkforce Manipulation and limited flight.

 

Appearance: Tall and lean with an athletic build, DeMarr wears an all black costume with white eyes. When he uses his powers black kirby dots appear around him?

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