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Chad's DC Universe: Elongated Man (5e, 700+ pts)


Enforcer84

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Work in Progress. Not sure he needs both the Martial Arts and the Multi Power slots but for now I'm keeping them

 

 

Elongated Man

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

22 DEX 36 13- OCV: 7/DCV: 7

35 CON 50 16-

15 BODY 10 12-

18 INT 8 13- PER Roll 13-/15-

14 EGO 8 12- ECV: 5

20 PRE 10 13- PRE Attack: 4d6

12 COM 1 11-

 

19 PD 16 Total: 19 PD (0 rPD)

22 ED 15 Total: 22 ED (0 rED)

5 SPD 18 Phases: 3, 5, 8, 10, 12

11 REC 2

70 END 0

41 STUN 0 Total Characteristic Cost: 179

 

Movement: Running: 14"/28"

Flight: 0"/8"/0"/8"

Leaping: 23"/46"

Swimming: 2"/4"

Swinging: 15"/30"

 

Cost Powers END

196 Elastic Body: Variable Power Pool, 112 base + 56 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1) (280 Active Points); Limited Special Effect Elasticity (-1)

0 1) Body Barrier: Force Wall (8 PD/6 ED) (Opaque Sight Group) (45 Active Points); Feedback (-1), No Range (-½) Real Cost: 18 4

0 2) Bounce Back: (Total: 40 Active Cost, 33 Real Cost) Missile Deflection (Any Ranged Attack) (Real Cost: 20) plus Missile Reflection (20 Active Points); Only Physical Missiles (-½) (Real Cost: 13) Real Cost: 33 0

0 3) Bounceback Body: Energy Blast 6d6, Damage Shield (+½), Reduced Endurance (0 END; +½), Double Knockback (+¾), Continuous (+1) (112 Active Points); Only Against Move Through Attacks (-1 ½) Real Cost: 45 0

0 4) Brachiation: Swinging 15" (15 Active Points) Real Cost: 15 1

0 5) Bridgework: Flight 8", Usable By Other (+¼) (20 Active Points); Not Usable By Character (-½), No Noncombat Movement (-¼) Real Cost: 11 2

0 6) Caryall: Shape Shift (Sight and Touch Groups, any simple shape or container) (23 Active Points) Real Cost: 23 2

0 7) Elasticity: Stretching 10", x4 Noncombat, Reduced Endurance (½ END; +¼) (69 Active Points) Real Cost: 69 2

0 8) Long Strides: Running +8" (14" total) (16 Active Points) Real Cost: 16 2

0 9) Peeking Around Corners: Clairsentience (Sight And Hearing Groups) (30 Active Points); No Range (-½), Visible (perception point can be perceived; -¼) Real Cost: 17 3

0 10) Springing: Leaping +20" (23" forward, 11 ½" upward) (20 Active Points) Real Cost: 20 2

90 Stretch-Fu: Multipower, 90-point reserve

2u 1) Big Fist: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-½) 3

2u 2) Caught Ya!: (Total: 65 Active Cost, 19 Real Cost) +50 STR (50 Active Points); Only To Catch Falling Objects/Characters (-2), No Figured Characteristics (-½) (Real Cost: 14) plus +3 OCV (15 Active Points); Only With Grabbing Falling Characters (-2) (Real Cost: 5) 5

4u 3) Gotcha!: Entangle 3d6, 3 DEF, Damage Shield (+½), Reduced Endurance (0 END; +½), Continuous (+1) (90 Active Points); Feedback (-1), Cannot Form Barriers (-¼) 0

1u 4) Stretch-Punch: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-½), Only Works With Stretching Velocity Bonus Damage (-½) 1

1u 5) Stretching Slingshot: +30 STR (30 Active Points); OIF (requires appropriate "pivot point" of opportunity; -½), Extra Time (Full Phase, -½), Only For Throwing (-½), Must Follow Grab (-½), No Figured Characteristics (-½) 3

3u 6) Suffocate: Energy Blast 4d6, No Normal Defense (LS: Self-Contained Breathing; +1), Continuous (+1) (60 Active Points); No Range (-½), Must Follow Grab or Entangle (-½) 6

1u 7) Wraparound: Entangle 5d6, 5 DEF (50 Active Points); Feedback (-1), No Range (-½), Lockout (character can only Entangle one person, and cannot use other stretching powers, while the Entangle remains in effect; -½), Cannot Form Barriers (-¼) 5

Elastic Body

13 1) Elastic Arms: Climbing 18-

8 2) Impact Absorption: Knockback Resistance -5" (10 Active Points); Nonpersistent (-¼) 0

45 3) Rubbery Body: (Total: 45 Active Cost, 45 Real Cost) Physical Damage Reduction, Resistant, 50% (Real Cost: 30) plus Energy Damage Reduction, Resistant, 25% (Real Cost: 15) 0

The Great Detective

4 1) Observant: +2 PER with Sight Group 0

5 2) You're Bluffing: Detect Spoken Falsehood 15-/17- (Hearing Group) 0

Notes: Character may change this to Sight Group if he depends more on visual cues

ELASTICOMBAT

Maneuver OCV DCV Notes

4 Attacks Bounce Off +2 +2 Block, Abort

4 Big Fist Punch -1 +1 2d6 NND

4 Big Squeeze +0 +0 7d6 Crush, Must Follow Grab

5 Multi-Limb Pummeling -2 +1 7d6 Strike

4 Squeeze Out +0 +0 30 STR vs. Grabs

4 Stretch Dodging -- +5 Dodge, Affects All Attacks, Abort

3 Stretch Sweep +2 -1 4d6 Strike, Target Falls

5 Wraparound -1 -1 Grab Four Limbs, +10 STR for holding on

4 Wraparound Choke -2 +0 Grab One Limb; 2d6 NND

4 Wraparound Disarm -1 +1 Disarm; 25 STR to Disarm

 

Talents

20 Scent of Danger: Danger Sense (self only, out of combat) 13-/15-

 

Skills

15 +3 with HTH Combat

3 Breakfall 13-

3 Bureaucratics 13-

2 CK: city of character's choice 11-

3 Contortionist 13-

3 Conversation 13-

5 Criminology 14-

5 Deduction 14-

3 Electronics 13-

3 Forensic Medicine 13-

3 Inventor 13-

3 Mechanics 13-

5 PS: Private Investigator 15-

3 Research 13-

3 Scholar

1 1) KS: Criminal Law (2 Active Points) 11-

2 2) KS: Detective Work (3 Active Points) 13-

2 3) KS: Puzzles & Trivia (3 Active Points) 13-

1 4) KS: The Law Enforcement World (2 Active Points) 11-

3 Scientist

2 1) SS: Ballistics 13- (3 Active Points)

2 2) SS: Biology 13- (3 Active Points)

2 3) SS: Chemistry 13- (3 Active Points)

2 4) SS: Criminal Science 13- (3 Active Points)

2 5) SS: Physics 13- (3 Active Points)

3 Security Systems 13-

3 Shadowing 13-

3 Stealth 13-

 

Total Powers & Skill Cost: 526

Total Cost: 705

 

200+ Disadvantages

10 DNPC: Sue Dibny (Wife) 11- (Occasionally), Normal, Useful noncombat position or skills

15 Hunted: Rogues Gallery 11- (As Pow; Harshly Punish)

20 Psychological Limitation: Code Against Killing Common, Total

15 Psychological Limitation: Loves a Mystery (Common; Strong)

10 Psychological Limitation: Thrill Seeker Common, Moderate

10 Reputation: Superhero/Detective: , Frequently (11-)

15 Social Limitation: Public Identity: Ralph Dibny Frequently (11-), Major

410 Experience Points

 

Total Disadvantage Points: 705

 

Background/History: FROM DCUniverse Database: http://dc.wikia.com/wiki/Ralph_Dibny_(New_Earth)

 

Ralph Dibny grew up in Waymore, Nebraska, dreaming of fame and fortune in the big city. He would do anything to get attention, always a showoff and a prankster.

He was fascinated by the "india-rubber men" that he saw at carnival side shows. Curious about their powers of contortion, Ralph discovered that they all drank Gingold, a soft drink containing gingo, a rare fruit from the Yucatán to which most people are severely allergic. He distilled the raw essence of the gingo fruit, and lo and behold, he had the powers to stretch his body.

 

Moving to Central City and creating a costume for himself, he became the Elongated Man. He had to continue drinking the gingo extract every few days to maintain his power. In Central City, Ralph became good friends with Barry Allen, the second Flash. Although not formally trained, Ralph became an amazing detective.

 

Ralph soon became rich and famous from publicity appearances nationwide. During one of these stunts, he met and fell in love with Sue Dearbon. They were later married.

 

Ralph and Sue began to tour the world, solving mysteries wherever they went, and finally settling down when Ralph joined the Justice League of America.

 

Personality/Motivation: Ralph is a character of two faces. In light of major crises he always attempts to provide a lighter tone, along the lines of comic relief, but he is nonetheless a serious hero who values teamwork and dedication above all else. One of the most endearing aspects of the character was the love he shared with Sue.

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Re: Chad's DC Universe: Elongated Man (5e, 700+ pts)

 

Very nice write-up!

 

I would add: Language: French (He was one of the few members of the Paris version of Justice League Europe to speak it) and the Traveler skill enhancer with a couple AK (in his solo stories he was always on the road...).

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