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Upgrading Spells in the Turakian Age


Brett

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In FHG, all the spells have many options. Are these considered variations on the same spell that can be modified as the charcter grows more experienced or totally different spells that must be learned?

 

If a character has the ordinary version of Create Light and wants to learn the Strong Option, does she need to buy the Strong Version at 1/3 or the 8 CP cost or just pay the difference between that cost and what she has already paid on the Create Light spell?

 

I would think that one just pays the difference, but on FHG page 4 under Options, it seems to indicate that the optional versions are specially developed and often have their own names.

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That's pretty much a GM call. I generally go with the idea that to buy an upgraded spell costs the difference between the lower power spell and the upgrade.

 

Occasionally, though, I'll use a magic system where the upgraded spell is totally different, and has to be bought at its full cost. I usually only use this in a world with really low magic levels....

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