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Fox is dead: The Dragon


JmOz

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This character was given to me as a wish list, little background. I also still need to add his everyman skills, which will include some instruction abilities and high finance (Players are given 2 background skills, one at 11-, the other 8- as part of our backgrounds)

 

So tell me what you think, as I had very little to go on.

 

Note, still working on complications

 

The Dragon

Xeraphus Yun Zon

 

VAL CHA Cost Roll Notes

20 STR 10 13- / 16- HTH Damage 4d6/7d6 END [2]

20 DEX 20 13-

20 CON 10 13-

18 INT 8 13- PER Roll 13-

13 EGO 3 12-

15 PRE 5 12- PRE Attack: 3d6

8 OCV 25

10 DCV 25

3 OMCV 0

3 DMCV 0

5 SPD 20 Phases: 3, 5, 8, 10, 12

10 PD 6 10/15 PD (0/5 rPD)

10 ED 6 10/15 ED (0/5 rED)

8 REC 4

40 END 4

15 BODY 5

40 STUN 10

 

Movement Cost Meters Notes

RUNNING -2 25m/50m END [1]

SWIMMING 0 4m/8m END [1]

LEAPING 0 4m 4m forward, 2m upward

 

 

 

 

 

Characteristics Total: 159

 

Cost Powers

Martial Training, all slots Unified Power (-1/4) - END=

10 1) Combat Luck: Resistant Protection (5 PD/5 ED), Hardened (+1/4), Impenetrable (+1/4) (22 Active Points); Combat Luck (-1), Unified Power (-1/4) - END=0

8 2) Martial Agility: +2 DCV (10 Active Points); Unified Power (-1/4) - END=

8 3) Martial Speed: +1 SPD (10 Active Points); Unified Power (-1/4) - END=

7 4) Master of Arms: +3 Vs Unfamiliar weapon penalties (9 Active Points); Unified Power (-1/4) - END=

4 5) Martial Toughness: (Total: 4 Active Cost, 4 Real Cost) +2 PD; Unified Power (-1/4) (Real Cost: 2) plus +2 ED; Unified Power (-1/4) (Real Cost: 2) - END=0

 

18 Multipower, 22-point reserve, (22 Active Points); all slots Unified Power (-1/4) - END=

1f 1) Martial Strength: +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Martial Arts based (-1/4), Unified Power (-1/4) - END=

2f 2) Leathal Strike: Killing Attack - Hand-To-Hand 1d6 (2d6+1 / 3d6+1 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points); Unified Power (-1/4) - END=0

1f 3) Deafening Strike: Hearing Group Flash 5d6, Reduced Endurance (0 END; +1/2) (22 Active Points); No Range (-1/2), Unified Power (-1/4) - END=0

1f 4) Pressure Point Attack: Hand-To-Hand Attack +2d6, Attack Versus Alternate Defense (ED; All Or Nothing; Ridged Armor; +1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); Hand-To-Hand Attack (-1/4), Unified Power (-1/4) - END=0

1f 5) FMove: Running +15m (25m total), Reduced Endurance (0 END; +1/2) (22 Active Points); Half Move only (-1/2), Unified Power (-1/4) - END=

2f 6) Martial Accuracy: +4 OCV (20 Active Points); Unified Power (-1/4) - END=

 

20 Equipment: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2) - END=

1f 1) Questinite Sword: Killing Attack - Hand-To-Hand 1d6 (2d6 / 2 1/2d6 w/STR) (Reach 2m), Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1) - END=0

1f 2) Heavy Pistol: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1), 2 clips of 12 Charges (-0) - END=[12]

1f 3) Flash Bang Grenades: Sight Group and Normal Hearing Flash 4d6, Area Of Effect (4m Radius; +1/4) (29 Active Points); 6 Charges (-3/4), OIF (-1/2), Range Based On Strength (-1/4), Can Be Deflected (-1/4) - END=[6]

 

Powers Total: 86

 

Cost Martial Arts

3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 / 8d6 Strike, Target Falls

4 Martial Flash: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6

3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 / 7d6 +v/10, Target Falls

4 Weapon Element: Blades, Clubs, Empty Hand, Karate Weapons, Use Art with Martial Arts Powers

 

Martial Arts Total: 14

 

Cost Skills

3 Climbing 13-

5 KS: Martial Arts Styles 15-

3 Paramedics 13-

3 Science Skill: Anatomy 13-

3 Science Skill: Botany 13-

3 Stealth 13-

3 Survival 13-

3 Tactics 13-

3 Teamwork 13-

3 Tracking 13-

2 WF: Blades, Karate Weapons

 

Skills Total: 34

 

Cost Perks

1 Fringe Benefit: Black Belt

6 Money: Wealthy

 

Perks Total: 7

 

 

 

Base Points: 300

Experience: 0

Experience Unspent: 0

Total Character Cost: 300

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Re: Fox is dead: The Dragon

 

Honestly this strikes me as an abusive points grab. Unified Power doesn't seem to be appropriate for "Martial Training" unless as a GM you have some form of villain that has a weird drain that is designed to affect it. Also two multipowers sets my GM sense to tingling, especially when you then also apply unified power to the multipower slots. (Generally speaking unified power should not be applied to slots in a multipower, if the multipower itself is drained then all slots are unuseable anyway as they are all bought as fixed slots.)

 

you have nearly 300 points of powers, that you only pay 86 points for. That's the equivalent of around -2 in limitations in powers. And yet there is almost no actual limits on the powers. Now I get that multipowers are frequently used to allow several attack powers with different effects, but IMHO this is well past the limit.

 

Just my opinion of course.

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Re: Fox is dead: The Dragon

 

Well I had already decided to drop unified power (The original idea had that some powers being built around a concept of superior skill would be able to capatilize on it).

 

I do not consider 2 very different MP to be overly abusive, as you can build one with a bigger Pool and still operate 2 powers at once, honestly sometimes 2 MP are less abusive than 1 (For example if the 2 were combined, then the character could choose 2 powers from the first MP instead of just 1)

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Re: Fox is dead: The Dragon

 

. . .Generally speaking unified power should not be applied to slots in a multipower' date=' if the multipower itself is drained then all slots are unuseable anyway as they are all bought as fixed slots. . .[/quote']

You can't drain a multipower. Drain has to target a power or characteristic. Multipower is a framework and so is not a valid target.

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