Jrandom Posted April 18, 2013 Report Share Posted April 18, 2013 I posted this in the Fantasy forum: http://www.herogames.com/forums/forum/genres/fantasy-hero/3579594-fantasy-kingdoms but then I thought that it has cross-genre application, so I thought I would post it here. -------------------------------------- I am working on a low-level campaign, which eventually I want the heroes to be able to carve out their own empires in the world. I was thinking that they would be able to spend some their points on their lands, sort of like spending points on bases, followers, or vehicles (and of course, be able to have complications as well). I am curious about other game masters who have done this and what sorts things they let their players buy for their empires. So, I guess I am asking for links to other discussions about similar topics, or to hear your ideas. Quote Link to comment Share on other sites More sharing options...
Steve Posted April 18, 2013 Report Share Posted April 18, 2013 The Ultimate Base covers this in pretty good detail. It even has rules for conflict between kingdoms. Quote Link to comment Share on other sites More sharing options...
Jrandom Posted April 18, 2013 Author Report Share Posted April 18, 2013 Thank you for that. I just bought the Ultimate Base. While a great resource, it wasn't really the direction I wanted to go. I don't want the players to have to sink so many points into their lands. I was more feeling like, player A spending 5 points to unlock the ability to purchase followers from their land that could start with an improved template (apprentice mage, ogre, etc.) that would be normally restricted. Or player B wanting to spend 10 points to have a tradition of iron working in her land, which would increase the availability of arms and armor to her and her followers (potentially increasing any rating of soldiers raised from her domain.) Quote Link to comment Share on other sites More sharing options...
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