Guest hero_fan Posted November 2, 2003 Report Share Posted November 2, 2003 Aren't them just a tiny bit too long. I mean there are some rules for combat that cause characters to do nothing for a whole segment, for example the snap shot maneuver. This rule makes it possible for a character to take a shot at an enemy behind the cover and then dive right back. The only problem is that when a character puts his head out behind the corner and takes his attack, he must remain revealed till the next segment. All I'm is does it really take twelve seconds for a man to get out from the cover, take a shot and then dive right back. It sounds more like three or four second job to me. How do you deal with these segments? Quote Link to comment Share on other sites More sharing options...
Simon Posted November 2, 2003 Report Share Posted November 2, 2003 A segment is 1 second long. A Turn is 12 seconds (being comprised of 12 segments) Quote Link to comment Share on other sites More sharing options...
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