Jump to content

Simon

Administrators
  • Posts

    14,359
  • Joined

  • Last visited

  • Days Won

    8

Simon last won the day on August 26 2021

Simon had the most liked content!

About Simon

  • Birthday July 15

Profile Information

  • Gender
    Male
  • Location
    Galena, IL

Recent Profile Visitors

4,590 profile views

Simon's Achievements

  1. You round in the player's favor, so halving 9 DCs would give a 5 DC attack which (handily enough) equates to a 1 1/2 d6 KA.
  2. Moving this one (as well as previous) - not a rules question.
  3. From 6E1 page 216: While that's not a direct answer to your question, it does give a basis for option 4: Entangles have a minimum of 1 BODY regardless of the roll.
  4. I've approached it in the past, but that's a whole story that mere mortals (with functioning livers) don't really need…
  5. 6E2 184 (reference the index under "Artificial Intelligence")
  6. Not sure what you're referring to by DLC, but you'll find fan-created content in the Downloads section of this site. Similarly, for the "Powers book" if you're referring to the Powers section of the HERO System rule book(s), that's one of HD's main purposes (i.e. all included). If you're referring to the UNTIL Superpowers Database or similar supplements, you can purchase downloadable "character packs" for HD which include the various Powers and builds from the related books, typically as prefabs for HD (or you can just enter those on your own).
  7. It depends if you want to build an AI (as defined within the rules) or a character. HERO System is about reasoning from effect.
  8. I think you're confusing the resolution of the transmission with the pixel size/density of the monitor. An HD monitor may have the pixel density necessary to render the resolution that you want to run your screen at, but you're still going to have perceptible pixels (depending on your proximity to the screen and the screen size). Whether or not those pixels are consciously perceived, your brain is still working to "smooth" the image (think Monet paintings) -- this is one of the big sources of eye strain. Get the highest resolution screen you can afford and run it at the resolution that you are comfortable with - that will give you the crispest/cleanest image and help to reduce eye strain.
  9. That is the intended behavior and how Skill Levels work -- they are applied at game time, not during character creation.
  10. If you're referring to the behavior of a Custom Maneuver when Flash damage is selected, I just pushed an update which should correct the issue.
  11. Regarding Characteristics: pay attention to detail. Most likely, you're placing the new Characteristic in the wrong section of the template (e.g. the character save area which defines initial/default purchases for characters based on that template). For the display of the new Power, you need to specify how to format things in the DISPLAY field (e.g. DISPLAY="Mach [LVL]"), otherwise HD doesn't have any way of knowing what to do with Levels or what they represent and will go with the default of [LVL]d6.
  12. Templates do not and have never worked by simply adding in random containers/tags. You can create an arbitrary number of custom abilities, but only using tags that are recognized and supported by HD (e.g. SKILL, POWER, MODIFIER, etc)
  13. You’re going to need to understand the application and rules templates better if you’re going to try to customize things. Redefining an existing item is fine…redefining it using the same id/container is going to require adhering to any requirements that the existing id/container may have within the code/rules. The same will go for the new FTL - it’s all in how you construct it. If it’s not showing up, you’re not defining it in the proper place or in the proper manner.
  14. 1. I'd highly recommend extending the Superheroic template (extends="builtIn.Superheroic.hdt") -- you get all of the built-in rules flags and switches that way. 2. Yes - build a Limitation into the Power itself.
×
×
  • Create New...