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Actually, You Are Talking

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Inspired by a certain recurring story coincidence in a favorite crime drama. Note that this only keeps the conversation going; actually making someone discuss what you want them to is up to you and your Interaction Skills.


Actually, You Are Talking: Mind Control 5d6 (25 base points); Invisible Power Effects (inobvious power fully invisible, including to target, +1), Reduced Endurance (0 END, +1/2), Telepathic (+1/4), Trigger (triggered when someone insists they're not talking; activating trigger takes no time, trigger resets automatically, character does not control activation of personal Trigger, +3/4) (87 Active Points); Does Not Grant Mental Awareness (-1/4), No Conscious Control (nature of conversation's continuation is not predictable, -1), Only To Stop People From Ending Conversations (-1/2) (32 real points)


A much cheaper, but GM-controlled and thus probably less reliable and more side-effect-prone, version would have full -2 No Conscious Control instead of Trigger (69 AP, 18 real points). In a game where detection of Mental Powers wouldn't happen, reduce the Invisible Power Effects to +1/2 for invisibility to the target only; the other half is only there because there's technically no in-world power to detect. The version costed above is more the I-don't-trust-my-GM version. -- Pteryx

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