Enforcer84 Posted November 26, 2013 Report Share Posted November 26, 2013 Fenris Ingvar Branting Val Char Cost Roll Notes 40 STR 30 17- Lift 6400.0kg; 8d6 [4] 20 DEX 20 13- OCV: 8/DCV: 8 30 CON 20 15- 10 INT 0 11- PER Roll 14- 15 EGO 5 12- ECV: 3 - 6 40 PRE 10 17- PRE Attack: 8d6 8 OCV 25 8 DCV 25 3 OMCV 0 6 DMCV 9 5 SPD 30 Phases: 3, 5, 8, 10, 12 24 PD 10 Total: 24 PD (12 rPD) 24 ED 10 Total: 24 ED (12 rED) 15 REC 11 60 END 8 20 BODY 10 60 STUN 20 Total Characteristic Cost: 243 Movement: Running: 38m/76m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 52 Alpha Wolf: Multipower, 52-point reserve 3f 1) Alpha Male: Mind Control 10d6 (Animal class of minds) (50 Active Points); Limited Class Of Minds Canines (-½) 5 3f 2) Calling the Pack: Summon 8 100-point Animal, Loyal (+½) (52 Active Points); Arrives Under Own Power (-½), Summoned Being Must Inhabit Locale (-½) 5 1f 3) Wolf Speech: Telepathy 5d6 (Animal class of minds) (25 Active Points); No Range (-½), Incantations (Requires Incantations throughout; -½), Limited Class Of Minds Canines (-½), Communication Only (-¼), Perceivable (-¼) 2 3 Enchanted Garments: Cosmetic Transform 1d6 (one set of clothing into any other clothing, Another use of the power.), Improved Results Group (Any Clothing; +¼), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +¾) (6 Active Points); Limited Target (Clothes Currently Worn By Character; -1) 1 60 Wolf Form: Multiform (choose animal) (300 Character Points in the most expensive form) 0 Wolf Powers 9 1) Bark at the Moon: +20 PRE (20 Active Points); Only For Fear Based PRE Attacks (-1), Incantations (must roar; -¼) 2 2) Burst Of Speed: Running +12m (38m total) (12 Active Points); Increased Endurance Cost (x10 END; -4) 10 30 3) Large Fangs: Killing Attack - Hand-To-Hand 2d6 (4 ½d6 w/STR) 3 24 4) Nigh Invulnerable: +12 ED, Hardened (+¼), Impenetrable (+¼), Resistant (+½) (24 Active Points) 16 5) Nigh Invulnerable: +12 PD, Hardened (+¼), Impenetrable (+¼), Resistant (+½) (24 Active Points); Doesn't Work Against Silver (-½) 15 6) Really Tough: Energy Damage Reduction, Resistant, 25% 0 15 7) Really Tough: Physical Damage Reduction, Resistant, 25% 0 14 8) Running with the Pack: Running +14m (38m total) 1 8 9) Small Claws: Killing Attack - Hand-To-Hand ½d6 (3d6+1 w/STR) (10 Active Points); Reduced Penetration (-¼) 1 19 10) Regeneration (1 BODY per Day), Can Heal Limbs, Resurrection (29 Active Points); Does Not Work On Some Damage (Silver; -½) 0 Wolf Senses 10 1) Blood Hound: (Total: 10 Active Cost, 10 Real Cost) Discriminatory with Normal Smell (Real Cost: 5) plus Analyze with Normal Smell (Real Cost: 5) 0 9 2) Canine Senses: +3 PER with all Sense Groups 0 5 3) Tracking Scent: Tracking with Normal Smell 0 5 4) Wolf Eyes: Nightvision 0 Red In Tooth And Claw Maneuver OCV DCV Notes 8 +2 HTH Damage Class(es) 4 Avoid Harm -- +5 Dodge, Affects All Attacks, Abort 3 Holding Bite +0 -1 Grab One Limb, +10 STR 5 Pounce -2 +1 14d6 Strike 4 Smash/Claw Slash +0 +2 12d6 Strike 3 Trip +2 -1 11d6 Strike, Target Falls 0 Weapon Element: Natural Weapons Skills 2 +1 with Bite 6 +2 with Punch/Claw/Block 24 +3 with HTH Combat 2 Animal Handler (Canines) 17- 3 Breakfall 13- 3 Charm 17- 3 Climbing 13- 3 Concealment 11- 3 Interrogation 17- 2 KS: Norse Mythology 11- 3 Linguist 0 1) Language: Danish (completely fluent) (3 Active Points) 2 2) Language: English (completely fluent) (3 Active Points) 1 3) Language: French (completely fluent) (3 Active Points) 1 4) Language: German (completely fluent) (3 Active Points) 0 5) Language: Swedish (idiomatic) (4 Active Points) 3 Lockpicking 13- 3 Navigation 11- 2 PS: Assassin 11- 3 Paramedics 11- 3 Security Systems 11- 3 Shadowing 11- 3 Stealth 13- 3 Streetwise 17- 3 Survival 11- 3 Teamwork 13- 3 Tracking 11- 2 WF: Common Melee Weapons Total Powers & Skill Cost: 422 Total Cost: 665 400+ Matching Complications 10 Distinctive Features: Anthropomorphic Wolf (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Psychological Complication: Casual Killer (Common; Total) 10 Psychological Complication: Greedy/Lustful (Common; Moderate) 15 Social Complication: Secret Identity Frequently, Major 5 Unluck: 1d6 5 Vulnerability: 1 ½ x STUN Silver Weapons (Uncommon) 10 Vulnerability: 2 x STUN Silver Weapons (Uncommon) 265 Experience Points Total Complications Points: 665 Background/History: A scandinavian enforcer/assassin who claims to have the blood of the Fenris wolf in his veins. Fenris has prototypical werewolf powers and weakness to silver. Personality/Motivation: Fenris likes to fight, feed, and f#@k, if not always in that order. He has surprisingly epicurean tastes for a violent werewolf and enjoys opera and classical music as well. His taste in women is very inclusive. He will make a pass at anyone who strikes his fancy. Quote: Powers/Tactics: Fenris prefers to stalk his prey and then hit them ferociously, going for the jugular and ending the fight quickly when on the job. If he meets resistance or is acting in a non lethal capacity he reverts to a happy brawler, using his strenght and durability to batter about his foes until they can't hit back or surrender. Though he's been known to kill opponents who surrendered to his mercy. Campaign Use: Appearance: Ingvar is tall and lean but deceptively heavy. He has an unkempt, feral look about him that some find intimidating and others find attractive. In his human form he has a shaggy mane of straw colored hair, pale blue eyes, fair complexion, and a permanent five o'clock shadow. His wolf form is a massive, white and gold beast with the same eyes. His hybrid form is of course looks like the wolf in human stance with an extra mane of hair on his head, often braided. When on the job or expecting trouble, he can summon enchanted clothing, black pants and a steel gray sleeveless shirt with a black wolf head on the chest the wolf symbol has red eyes. Quote Link to comment Share on other sites More sharing options...
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