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5th Edition 250 Points Superhero Universe


Cassandra

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This Thread will feature ideas for a Superhero Universe.  All characters will be built on 250 Points or less using 5th Edition Rules.  60 Maximum Active Points for Powers.  This is a companion thread to the 5th Edition 250 Points Superhero Thread.

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United Nations Law Enforcement & Security Service [uNLESS]

 

UNLESS was founded in the 1960s during the Presidency of John F. Kennedy shortly after the Cuban Missile Crisis.  Upon discovering that a supervillain known as the Mastermind had attempted to spark a nuclear war both the United States and the Soviet Union decided to form an international anti-supervillain organization.  The United Kingdom and France quickly joined it's American ally, and in exchange for joining Russia managed to get Red China membership in the organization despite it not being a member of the United Nations at the time.  All five nations make up the UNLESS Advisory Council, with another seven members of the United Nations chosen at random for month long service on the council.  Agents are recruited from all member nations of the United Nations, and Red China, but the bulk of operatives come from the five main members of the Advisory Council.

 

The main enemy of UNLESS is known as The Fifth Column, which started out as a combined Axis Espionage and Sabotage organization before World War Two.  The organization was taken over by the Soviet Union after the war, but they soon lost control of it in the late 1950s.  It was a pro-Red Chinese faction of the Fifth Column that attempted to start a nuclear war between the United States and Soviet Union with the help of the Mastermind.  The last known leader of the Fifth Column was a German Diplomat and Spy Master known as Edmund F. Draecker, who disappeared after the Second World War.  It had been confirmed from a number of Intelligence sources and Draecker is not the Mastermind.

 

The Mastermind is a shadowy villain who controls a number of different organizations and supervillain teams under a variety of identities.  No one  knows who  he (or she) is, if they have powers, or if they are simply a skilled manipulator.  There is a theory among UNLESS agents that the Mastermind is actually an organization within the Fifth Column.  Unknown to UNLESS this theory is false.

 

UNLESS is divided into to Organizations, Law Enforcement, and Security.  Law Enforcement  handles investigations and undercover work, and Security any assaults on enemy bases.  The organization does not have it's own organic transport service, and instead relies on the military airlift command of various United Nations members to get where it needs to go.  

 

There are two basic types of UNLESS Agents.  Field Agents operate in Teams of 4, Commanded by a Special Agent.

 

Typical UNLESS Field Agent

 

Male Char Female

13 STR 8

10 DEX 11

13 CON 13

10 BODY 10

13 INT 13

10 EGO 11

13 PRE 13

10 COM 10

3 PD 3

3 ED 3

3 SPD 3

6 REC 5

26 END 26

24 STUN 21

Total Characteristics Cost: 25 Points

 

Cost Skills

3 One of the Following Skills:  Bureaucratics, Computer Programming, Criminology, Paramedic, Streetwise, Tactics

5 FB: International Police Powers

1 FB: Passport

2 KS: International Law 11-

2 Lang: Fluent English [Other if English Native]

4 Marital Block

4 Martial Strike

3 Martial Throw

1 Use Martial Arts with Club

Total Skills Cost: 25 Points

 

Cost Powers

10 Armor +6 rPD +6 rED, 15- (-1/4), OIF: Body Armor & Helmet (-1/2)

or Armor +6 rPD +6 rED, 14- (-1/2), IIF: Concealed Body Armor (-1/4)

25 EB 10d6, [8c/4 Clips] (-0), OAF: Rifle or EB 8d6, [12c/4 Clips] (+1/4), OAF: Pistol (-1)

7 ES: Nightvision, RPT, OAF: Helmet (-1), or ES: RPT, IAF: Concealed Radio (-1/2)

6 HA +3d6, HTH Attack (-1/2), OAF: Club (-1)

2 Running +1"

Total Powers Cost: 50 Points

 

Total Cost: 100 Points

 

50+ Disadvantages 

15 Hunted: Fifth Column (As Powerful/NCI) 8-

10 Hunted: UNLESS (More Powerful/NCI/Watch) 8-

15 PsyL: Internationalist (Common/Strong)

10 SocL: Subject To Orders (Occasionally/Major)

Total Disadvantages Cost: 100 Points

 

 

Typical UNLESS Special Agent

 

Male Char Female

15 STR 10

14 DEX 18

15 CON 13

12 BODY 11

13 INT 13

10 EGO 11

15 PRE 15

16 COM 16

5 PD 4

3 ED 4

3 SPD 3

6 REC 5

30 END 26

28 STUN 23 

Total Characteristics Cost: 50 Points

 

Cost Skills

3 One of the Following Skills: Bureaucratics, Computer Programming, Criminology, Paramedic, Streetwise, Tactics

3 One of the Following Skills: Bugging, Conversation, Interrogation, Shadowing, Security Systems, Stealth

3 CSL: Martial Arts +1

2 CSL: EB +1

5 Cramming

5 FB: Diplomatic Immunity

5 FB: International Police Powers

1 FB: Passport

2 KS: International Law 11-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

5 Offensive Strike

1 Use Martial Arts with Clubs

Total Skills Cost: 50 Points

 

Cost Powers

10 Armor +6 rPD +6 rED, 15- (-1/4), OIF: Body Armor & Helmet (-1/2)

or Armor +6 rPD +6 rED, 14- (-1/2), IIF: Concealed Body Armor (-1/4)

25 EB 10d6, [8c/4 Clips] (-0), OAF: Rifle (-1) or EB 8d6, [12c/4 Clips] (-0), OAF: Pistol (-1)

7 ES: Nightvision & RPT, OAF: Helmet (-1) or ES: RPT, IAF: Concealed Radio (-1/2)

6 HA +3d6, HTH Attack (-1/2), OAF: Club (-1)

2 Running +1"

Total Powers Cost: 50 Points

 

Total Cost: 150 Points

 

75+ Disadvantages

10 DNPC: Current Assignment (Unaware Normal) 8-

15 Hunted: Fifth Column (As Powerful/NCI) 8-

15 PsyL: Internationalist (Common/Strong)

10 SocL: Secret Identity [Current Cover] (Occasionally/Major)

10 SocL: Subject To Orders (Occasionally/Major)

Total Disadvantages Cost: 150 Points

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Maiden America

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

10 BODY 0

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

48 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

3 Bureaucratics 13-

5 CSL: HTH Combat +1

3 FB: Federal Police Powers

1 FB: Medical License

5 Money: Well Off

3 Paramedic 12-

3 Rep: Superhero 14-

2 SS: Medicine 11-

Total Skills Cost: 25 Points

 

Cost Powers

25 Damage Resistance 20 rPD 20 rED, Hardened (+1/4)

3 ES: PER +1

8 ES: RPT, IIF: Concealed Radio (-1/4)

15 Multipower (15 Points)

1 u) Leaping +15"

1 u) Running +5", 4x NCM

2 KNB Resist -1"

20 LS: Intense Cold, Immunity [Disease], Intense Cold, Intense Heat, Longevity [immortal]

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

15 Hunted: Fifth Column (As Powerful/NCI) 8-

10 Hunted: Ice Maiden (As Powerful) 8-

10 Hunted: U.S. Government (More Powerful/NCI/Watch) 8-

20 PsyL: Protective Of Innocents (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common)

10 Vuln: Gas Attacks, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

 

 

Maiden America is Dr. Madeline Ames Fremont, M.D..  She is the daughter of a brilliant scientist and an ancient goddess who fell in love with him.  Madeline inherited her mother's superhuman strength and durability, and her father's keen mind.  Appearing in public at the start of the First World War she served with the America Expeditionary Force as both a Nurse and a superhuman soldier.  During the war she met and fell in love with a young super powered Marine Officer and married him soon after the armistice.  She completed medical school becoming a doctor, and had two children, a girl and a boy both of whom gained superpowers.  Madeline served as a Presidential Adviser on super humans in a number of administrations starting with Franklin Roosevelt.  Unknown to most Presidents she also acted as a super powered bodyguard after begin recruited by the Secret Service.  Although still active she had not been called upon by the current administration.

 

Madeline is 5'9", 135 lbs, with brown hair and eyes.  She is 125, but looks 35.  Her original costume was a blue blouse and skirt trimmed in red and white, and blue boots.  Since World War Two her costume is a sleeveless blue top with an American Eagle in white on her chest, a short white skirt, golden belt, and red boots.

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Soryu

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Climbing 13-

12 Combat Luck +6 rPD +6 rED

3 Combat Piloting [Military Aircraft] 13-

3 Concealment 13-

3 Contortionist 13-

5 Cramming

3 Disguise 13-

3 Fast Draw 13-

2 FB: Japanese Naval Officer

3 Interrogation 13-

4 Lang: Native English

3 Lockpicking 13-

8 Martial Arts DC +2

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

2 Navigation [Air] 13-

5 Offensive Strike

3 Security Systems 13-

3 Shadowing 13-

10 SL: Overall +1

3 Stealth 13-

1 WF: Fighter Aircraft

Total Skills Cost: 100 Points

 

Cost Powers

5 ES: Nightvision

5 ES: RPT, OAF: Radio (-1/4)

15 HKA 1d6 [2d6 w/STR], No END (+1/2), OAF: Sword (-1)

3 LS: Eats Once A Week, Longevity [200 Years], Sleeps Once A Week

15 Missile Deflection [All Ranged Attacks] +5, OAF: Sword (-1)

6 Running +3"

1 Swimming +1"

Total Powers Cost: 50 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Columbia (As Powerful) 8-

10 Hunted: Japanese Navy (More Powerful/NCI/Watch) 8-

10 Hunted: Nighthawk (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Honorable (Common/Total)

20 PsyL: Japanese Superpatriot (Common/Total)

10 SocL: Subject To Orders (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

 

Soryu [Green Dragon] is Sukune Sakai, a Japanese Naval Fighter Pilot who was chosen for special training as an assassin.  His mission was to take out many of the superheroes fighting for the Allies during the war.  He lost in a fight with Nighthawk, and was eventually captured by the superheroine Columbia.  She forced him to reveal military secrets by using his own sense of honor against him.  After the war he never returned to Japan, but continued to defend his countries interest from abroad.  Soryu is currently still active.

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Aurora

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

10 BODY 0

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

48 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

3 Computer Programming 12-

5 CSL: HTH Combat +1

3 FB: Federal Police Powers

5 Money: Well Off

3 Navigation [Air & Space] 12-

1 Rep: Super Heroine 8-

2 SS: Astronomy 11-

3 Tactics 12-

Total Skills Cost: 25 Points

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

7 ES: N-Ray Sight [Magic], Cost END (-1/2)

5 ES: RPT, OAF: Radio (-1)

30 Multipower (30 Points)

2 u) FTL Travel 1000 LY/Year

2 u) Flight 10", Variable Advantages (+1/2), [Megascale 1km, 1/2 END, or Use Underwater Only (-1/4)]

2 u) Teleport 10", 4x Mass, 2x END (-1/2), Cost END Only To Activate (-1/4)

9 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum

8 LS: Self Contained, Cost END Only To Activate (-1/4)

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Maximus (As Powerful) 8-

10 Hunted: Monarch (As Powerful) 8-

10 Hunted: NASA (More Powerful/NCI/Watch) 8-

10 Hunted: USAF (More Powerful/NCI/Watch) 8-

20 PsyL: Code Of The Hero (Very Common/Strong)

10 PsyL: Fear Of Spiders (Uncommon/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 Vuln: Magic, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

 

 

Aurora is a recent arrival on Earth, having come from Nova Britannia, a colony founded by Jupiter two thousand years ago.  She doesn't know where she comes from because as a child she landed on Nova Britannia in a small spacecraft.  As she grew older she developed superpowers, the only person on Nova Britannia to have any since Jupiter left a thousand years ago.  She began to explore space and found a probe from Earth, and decided to make contact.  Her companions, Maximus and Brutus, attempted to take over the world, and Aurora with the help of the heroine Liberty defeated them.  The USAF put her in Liberty's custody so she could be trained as a super heroine.  Aurora brought several rare radioactive elements with her the sale of which to the U.S. government left her financially well off.  She currently lives under the name "Brit Tory", which was prompted by the British accent she uses in her super heroine identity.

 

Aurora is six feet tall, with a slender build, green eyes, and silky black hair.  Her costume is a black bodysuit with a small red belt.  

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Poseidon

 

Val Char Cost

50 STR 40

15 DEX 15

25 CON 30

14 BODY 8

13 INT 3

10 EGO 0

20 PRE 10

18 COM 4

25 PD 15

15 ED 10

4 SPD 15

15 REC 0

50 END 0

52 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

3 Bureaucratics 13-

5 CSL: HTH Combat +1

20 Follower: Neptune [100+ Disadvantages]

10 FB: Head of State

3 High Society 13-

5 Money: Well Off

2 Navigation [sea] 12-

2 Rep: Superhero 11-

Total Skills Cost: 50 Points

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

5 ES: RPT, OAF: Radio (-1)

5 ES: UV Sight

15 Multipower (15 Points)

1 u) Leaping +10", 4x NCM

1 u) Swimming +10", 4x NCM

13 LS: Breathe Underwater, High Pressure, Intense Cold, Longevity [immortal]

Total Powers Cost: 50 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Red Octopus (As Powerful) 8-

10 Hunted: U-Kommando (As Powerful) 8-

10 Hunted: UNLESS (More Powerful/NCI/Watch) 8-

15 PsyL: Noblesse Oblige (Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 Vuln: Chemical/Gas/Poison Attacks, 1 1/2x STUN (Common)

10 Vuln: Fire/Heat Attacks, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

 

 

Poseidon is the King of Atlantis a hidden land somewhere in the Atlantic.  He was the basis for the Greek Myth of the God of the Sea.  Despite the myths Atlantis did not sink into the sea, and is not currently underwater.  The illusion was created to prevent unwanted visitors from finding it.  Poseidon remained aloof of human affairs until the Second World War, when his cousin Neptune was badly injured by Fifth Column agents.  He joined the Allied cause during the war, and later helped the West during the Cold War.   He is currently married to the American sea going super heroine Columbia.

 

 

Neptune

 

Val Char Cost

50 STR 40

15 DEX 15

25 CON 30

14 BODY 8

13 INT 3

10 EGO 0

15 PRE 5

18 COM 4

20 PD 10

10 ED 5

3 SPD 5

15 REC 0

50 END 0

52 STUN 0

Total Characteristics Cost: 125 Points

 

Cost Skills

3 Bureaucratics 12-

5 CSL: HTH Combat +1

5 FB: Member of the Aristocracy/Lower Nobility

3 High Society 12-

5 Money: Well Off

2 Navigation [sea] 12-

2 Rep: Superhero 11-

Total Skills Cost: 25 Points

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

5 ES: RPT, OAF: Radio (-1)

5 ES: UV Sight

15 Multipower (15 Points)

1 u) Leaping +10", 4x NCM

1 u) Swimming +10", 4x NCM

13 LS: Breathe Underwater, High Pressure, Intense Cold, Longevity [immortal]

Total Powers Cost: 50 Points

 

Total Cost: 200 Points

 

100+ Disadvantages

10 Hunted: Electric Eel (As Powerful) 8-

10 Hunted: Fifth Column (As Powerful) 8-

10 Hunted: UNLESS (More Powerful/NCI/Watch) 8-

15 PsyL: Noblesse Oblige (Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 Vuln: Chemical/Gas/Poison Attacks, 1 1/2x STUN (Common)

10 Vuln: Fire/Heat Attacks, 1 1/2x STUN (Common)

Total Disadvantages Cost: 200 Points

 

 

Neptune was the God of the Sea in Roman Pantheon, and when that group broke up after Jupiter left Earth he traveled as an adventurer.  He ended up in America during the Second World War, and was nearly killed when the Fifth Column attempted to capture him for experimentation.  Neptune survived and was taken by his cousin Poseidon to Atlantis heal.  Once recovered he joined the Allied cause.

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Centurion Powered Armor

 

Male Char Female

13 STR 8

10 DEX 11

13 CON 13

10 BODY 10

13 INT 13

10 EGO 11

13 PRE 13

10 COM 10

3 PD 3

3 ED 3

3 SPD 3

6 REC 5

26 END 26

24 STUN 21

Total Characteristics Cost: 25 Points

 

Cost Skills

3 Breakfall 12-

2 CSL: EB +1

3 Concealment 12-

4 Martial Block

4 Martial Strike

3 Martial Throw

3 Stealth 12-

3 Tactics 12-

Total Skills Cost: 25 Points

 

Cost Powers

10 Armor +7 rPD +7 rED, 14- (-1/2), OIF: Powered Armor (-1/2)

20 EB 8d6, [8c/4 Clips] (-0), OAF: Rifle (-1)

10 ES: Nightvision, RPT, OIF: Powered Armor (-1/2)

8 STR +17, NFC (-1/2), OIF: Powered Armor (-1/2)

2 Running +1"

Total Powers Cost: 50 Points

 

Total Cost: 100 Points

 

50+ Disadvantages

10 Hunted: Current Employer (More Powerful/NCI/Watch)

15 Hunted: Enemies of Employer (More Powerful) 8-

15 PsyL: Greedy (Common/Strong)

10 SocL: Subject To Orders (Occasionally/Major)

Total Disadvantages Cost: 100 Points

 

 

Centurion Power Armor are produced by Knight Armored Systems Technology Logistic Enterprises.  St. John Knight is a billionaire who made his fortune developing low cost weapons powerful enough to take on super powered humans.  The Centurions are mercenaries trained to use the strength enhancing armor in hand to hand combat, backed up by a powerful blaster rifle.  Nearly all Centurions are mercenaries and will work for anyone who pays them well.

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Circe

 

Val Char Cost

40 STR 30

18 DEX 24

20 CON 20

10 BODY 0

13 INT 3

18 EGO 16

15 PRE 5

16 COM 3

12 PD 4

12 ED 8

4 SPD 12

12 REC 0

40 END 0

40 STUN 0

Total Characteristics Cost: 125 Points

 

Cost Skills

3 FB: Federal Police Powers

3 High Society 12-

5 Money: Well Off

2 Navigation [Ground] 12-

2 Rep: Super Heroine 11-

10 SL: Overall +1

Total Skills Cost: 25 Points

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

40 Multipower (40 Points)

4 u) EB 8d6

4 u) Telepathy 8d6

4 u) Teleport 11", 4x Mass, Safe Blind Teleport (+1/4)

4 u) Teleport 8", 4x Mass, Megascale 1km (+1/4), Safe Blind Teleport (+1/4)

4 u) Transform [Minor: Switch Genders] 4d6

1 u) Transform: Instant Change [Any]

7 ES: N-Ray Sight [Magic]

5 ES: RPT, OAF: Radio (-1)

12 FF +8 rPD +8 rED, No END (+1/2), OAF: Shield (-1)

5 LS: Longevity [immortal]

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Argonauts (As Powerful/NCI/Minor) 8-

10 Hunted: Hecate (As Powerful) 8-

10 Hunted: Hera (More Powerful/NCI/Watch) 8-

10 Hunted: Medusa (As Powerful) 8-

10 Hunted: Ulysses (As Powerful) 8-

10 PsyL: Distrusts Men (Uncommon/Strong)

20 PsyL: Honorable (Common/Total)

20 PsyL: Protective Of Innocents (Very Common/Strong)

Total Disadvantages Cost: 250 Points

 

 

Circe is an Ancient Goddess who got a bad reputation after an encounter with the Argonauts.  She still distrusts men after all this time, but in generally a good hearted person who always keeps her word.  After being tricked by Hecate she turned the superhero Ultraman into a woman, and became a super heroine to make up for it.  Circe is an attractive woman with red hair and green eyes, and looks to be in her early 30s.  Her costume is a long green gown and gold jewelry and sandals.

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