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Cassandra

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Cassandra last won the day on April 28 2018

Cassandra had the most liked content!

About Cassandra

  • Rank
    The Supreme Know It All!
  • Birthday 07/20/1969

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    cassandraharbinger@yahoo.com

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  • Gender
    Not Telling
  • Location
    California, a Mythical Land based on Atlantis
  • Interests
    Those things that you were never meant to know.
  • Biography
    Originally Fortune Teller for the Olympians.
  • Occupation
    Superhero Romance Novelist

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  1. All very good suggestions. In the history of my superhero universe, the Menace was limited by the technology of the time, and his own damaged memory banks. In face during the Golden Age his Computer Programming was replaced with Lightning Calculator. He was a member of The Forces of Evil, a loose association of super-villains that attempts various criminal acts. Two of his most famous crimes were 1. In disguise he recruited Adonis to seduce Ultrawoman, planning to kill him in front of her making it look like she caused his suicide, inflicting mental torment on her for years. What neither the Menace nor Adonis knew was that Ultrawoman is the daughter of Hera who warned her about him. Although she prevented the death of Adonis, Menace almost killed her by covering her with a quick hardening coating of Atlantium. 2. A series of computer thefts led the FBI to send Ultrawoman to a college in Los Angeles. Working with Miss Liberty, who was taking a leave of absence from the LAPD to get a degree in criminal psychology, they prevent the Menace from replacing the Coed Daughters of important scientist and industrialist with robots.
  2. Mechanical Menace Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 13 INT 3 18 EGO 16 15 PRE 5 18 COM 4 6 PD 2 4 ED 0 4 SPD 12 8 REC 0 40 END 0 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Acting 12- 3 Computer Programming 12- 5 Cramming 3 Disguise 12- 3 Electronics 12- 3 Mechanics 12- 2 Navigation [Ground] 12- 3 Streetwise 12- Total Skills Cost: 25 Points Cost Powers 45 Armor +15 rPD +15 rED 50 Multipower (50 Points) 5 u) EB 10d6 [Electricity] 5 u) Entangle 5d6 DEF 5 [Atlantium Trap] 5 u) Mind Control 10d6 [Powered Armor/Robots] 5 u) Teleport 10", 4x Mass, 8x NCM, 1/2 END (+1/4) 10 ES: N-Ray Vision [Lead[ Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: Crisis Response Intelligence Security & Investigation Service [CRISIS] (As Powerful) 8- 10 Hunted: United Superheroes of America (As Powerful) 8- 20 Normal Characteristics Maxima 10 PsyL: Hunting Ultrawoman (Uncommon/Strong) 15 PsyL: Overconfidence (Very Common/Moderate) 15 PsyL: Obsessive (Common/Strong) 10 PsyL: Vengeful (Uncommon/Strong 10 SocL: Secret Identity [Robot] (Occasionally/Major) Total Disadvantages Cost: 250 Points Origin: The Mechanical Menace was an Artificial Intelligence component of an Alien Spacecraft and attempted to invade Earth. After the Spacecraft was destroyed by Ultraman and Starlet the wreckage was taken to a military base for study. The Mechanical Menace used it's control over machines to construct a robotic body for itself, and escaped. Since then it has caused chaos attempting to take over the world, and take revenge on the superheroine Ultrawoman, who the Menace mistakenly believes was the one who destroyed the spacecraft. Appearance: As the Mechanical Menace it appears to be a six foot tall robot out of a 1940's Science Fiction movies. When dealing with humans it most often disguises itself as a human. Do to limitations with it's understanding of humans, it can not appear as any specific person. Powers: The Mechanical Menace is able to teleport by using the spacecraft's Faster Then Light drive in short hops. After learning about Ultrawoman it's decided to use Atlantium as a power source, and in traps do to the Heroine's susceptibility to it's radiation. Due to it's advanced technology it has to power to take over other Robots and Powered Armor wearing humans. The Mechanical Menace is an original character.
  3. In that regard Lynda was supposed to be one of the Playboy Playmates in Apocalypse Now but her commitment to Wonder Woman meant she was replaced by Colleen Camp.
  4. This Wonder Woman is built on my mentalist/mystic characteristics template. Her Amazon powers outside of Paradise Island from from her Magic Belt (STR/Leaping/Running), Tiara (EB), Magic Lasso (Mind Control/Entangle/Stretching), Bracelets (Missile Deflection) and Costume (Armor). Her costume is indestructible and offers some protection. She was punched in the stomach by a martial artist in the CBS series with no effect. The Entangle is based on EGO Combat Value. On the show anyone bound by the lasso, including Wonder Woman, no longer resists and allows them self to be controlled. I added the Cramming for any of the other skills she's used from time to time (TF: Combat Aircraft, Animal Handler [Apes], Lang: Basic Spanish, etc.)
  5. Someone is a fan. There is also Bobbi Jo and the Outlaw.
  6. Wonder Woman (Lynda Carter ABC) Val Char Cost 15 STR 5 20 DEX 30 20 CON 20 10 BODY 0 13 INT 3 20 EGO 20 15 PRE 5 18 COM 4 5 PD 2 5 ED 1 4 SPD 10 7 REC 0 40 END 0 28 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Acrobatics 13- 3 Breakfall 13- 3 Bureaucratics 12- 5 Cramming 2 FB: Member of the Lower Nobility 3 Mimicry 12- 3 Navigation [Air/Ground] 12- 3 Paramedic 12- Total Skills Cost: 25 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF: Costume (-1/2) 20 EB 8d6, OAF: Tiara (-1) 10 EC [Magic Lasso]-25 Points, No Range (-1/2), OAF: Magic Lasso (-1) 10 1) Entangle 2d6 DEF 2, Based on EGO Combat Value (+1), Takes No Damage From Physical Attacks (+1/4), Works Against EGO, No STR (+1/4) 10 2) Mind Control 10d6 6 Flight 3", Megascale [1km] (+1/4), Usable Simultaneously (+1/2), IIF[Bulky]: Invisible Plane (-3/4) 10 Multipower (15 Points) IAF: Magic Belt (-1/2) 1 u) Leaping +15" 1 u) Running +5", 8x NCM 5 LS: Longevity [Immortal] 20 Missile Deflection [All Ranged Attacks] +5, OIF: Feminium Bracelets (-1/2) 12 STR +25, No Figured Characteristics, IAF: Magic Belt (-1/2) 4 Stretching 4", Always Direct (-1/4), Limited Body Parts (-1/4), Only To Inflict Damage (-1/2), No Noncombat (-1/4), [1c/Recoverable] (-1 1/4), OAF: Magic Lasso (-1) 6 Transform: Instant Change [Any], Gestures (-1/4) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Maj. Steve Trevor (Unaware Useful Normal) 8- 10 DNPC: Random Innocent (Normal) 8- 10 Hunted: Nazi Spies (Less Powerful/NCI) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 10 SocL: Secret Identity [Princess Diana of Paradise Island/Yeoman Diana Prince, USN] 20 Vuln: Chloroform/Sleep Gas, 2x STUN (Common) Total Disadvantages Cost: 250 Points
  7. She did take her belt off in The Man Who Could Move The World to make herself helpless. So she's going to need oratory and persuasion. I might buy the blue suit as a multiform.
  8. (Under Construction) Wonder Woman (Lynda Carter) Val Char Cost 15 STR 5 23 DEX 48 20 CON 20 10 BODY 0 18 INT 8 18 EGO 16 20 PRE 10 18 COM 4 7 PD 4 7 ED 3 4 SPD 7 7 REC 0 40 END 0 28 STUN 0 Total Characteristics Cost: 125 Points Cost Skills 3 Acrobatics 3 Breakfall 3 Combat Piloting [Combat Aircraft] 3 FB: Federal Police Powers 2 FB: Member of the Lower Nobility 3 Mimicry 4 Navigation [Air/Ground/Sea] Total Skills Cost: 23 Cost Powers 10 EC [Magic Belt]-15 Points, IAF: Magic Belt (-1/2) 7 1) Mind Control 10d6, No Range (-1/2), OAF: Magic Lasso (-1) 10 ) STR +30 ) Stretching 4", Always Direct (-1/4), No Noncombat (-1/4), Only To Inflict Damage (-1/4), 3 ES: UV Sight, OIF: Blue Suit (-1/2) 10 Multipower (15 Points) IAF: Magic Belt (-1/2) 1 u) Leaping +15" 1 u) Running +5", 4x NCM 1 u) Swimming +10", 4x NCM 5 LS: Breathe Underwater, High Pressure, Intense Cold, OIF: Blue Suit (-1/2) 5 LS: Longevity [Immortal] 20 Missile Deflection [All Ranged Attacks] +5, OIF: Bracelets (-1/2) Total Powers Cost: 73
  9. There are 350 Point versions at Matt's Champions Page. http://mattcave.fcpages.com/champions.html
  10. Wonder Woman Val Char Cost 50 STR 40 18 DEX 24 25 CON 30 10 BODY 0 13 INT 3 18 EGO 24 15 PRE 5 20 COM 5 10 PD 0 10 ED 5 4 SPD 12 15 REC 0 50 END 0 48 STUN 0 Total Characteristics Cost: 140 Points Cost Skills 3 Acrobatics 13- 3 Breakfall 13- 3 Bureaucratics 12- 5 Defensive Strike 3 Fast Draw 13- 3 High Society 12- 4 Martial Block 3 Martial Grab 3 Paramedic 12- Total Skills Cost: 30 Points Cost Powers 15 EC [Amazon Magic]-15 Points 15 1) Flight 10", 8x NCM 10 2 ) FF +10 rPD +10 rED, OIF: Bracelets (-1/2) 14 3) Mind Control 10d6, No Range (-1/2), OAF: Magic Lasso (-1) 6 4) Stretching 4", No END (+1/2), Always Direct (-1/4), OAF: Magic Lasso (-1) 5 LS: Longevity [Immortal] 15 Missile Deflection [All Ranged Attacks] +5, Linked [FF] (-1/2), OIF: Bracelets (-1/2) Total Powers Cost: 80 Points Total Cost: 250 Points 150+ Disadvantages 5 DNPC: Steve Trevor (Slightly Less Powerful) 8- 10 Hunted: Baroness Paula von Gunther (As Powerful) 8- 10 Hunted: Cheetah (As Powerful) 8- 20 PsyL: Honorable (Common/Total) 15 PsyL: In Love With Steve Trevor (Common/Strong) 15 PsyL: Noblesse Oblige (Common/Strong) 10 SocL: Secret Identity [Diana Prince] (Occasionally/Major) 15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common) Total Disadvantages Cost: 250 Points
  11. With her added STR from the Multipower it goes up to 45. That's about 12.5 Tons. This Wonder Woman build was based on my standard Ground Level Mentalist Template. I've added a few special powers to reflect Wonder Woman's personal abilities. Naturally Her Magic Lasso (Stretching/Mind Control) could be bought as a OAF if there was a possibility of her losing it. If you watch Justice League Unlimited you'll notice that no matter when she's captured the lasso remains on her belt. Lynda Carter had her lasso taken but only after she was chloroformed so it would have been a OIF. Technically Wonder Woman lost her strength when she had her magic belt taken (an IAF) or had her bracelets chained together by a man (which would have to be built as an Entangle No Range) and if her bracelets (OIF) were removed they would trigger an Enraged while they are off her wrists.
  12. My concept of the Ancient Gods. To me Juno would look like Denise Richards.
  13. Quicksand, Vines That Entangle and Squeeze The Heroes, Giant Spider Webs to get Caught in with a Giant Spider moving Menacingly at the trapped Heroes, Plants that shoot poison spores at the heroes, and the occasionally Dinosaur.
  14. All my builds are 250 Points, so it's 150 base with 100 Points of disadvantages.
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