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Else Earth: Clair De Lune (WIP)


Enforcer84

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Clair de Lune

 

   Val     Char   Cost    Roll           Notes

20+20  STR      10      13- / 17-   Lift 400.0kg/6400.0kg; 4d6/8d6 [2]

    26      DEX     32      14-

    20      CON     10      13-

    20      INT      10      13-            PER Roll 13-

    20      EGO     10      13-

    20      PRE      10      13-            PRE Attack:  4d6

 

     9       OCV     30     

    10      DCV     35     

     6       OMCV  9      

     7       DMCV 12     

     5       SPD      30                        Phases:  3, 5, 8, 10, 12

 

10+15  PD          8                         Total:  10/25 PD (0/15 rPD)

10+15  ED         8                         Total:  10/25 ED (0/15 rED)

    10      REC      6

    80      END     12

    15      BODY   5

    40      STUN   10      Total Characteristic Cost:  247

 

Movement:       Running:  20m/40m

                            Leaping:  12m/24m

                            Swimming:  4m/8m

 

Cost   Powers                                                                                   END

90      Mistress of Shadows and Light:  Multipower, 90-point reserve     

4f       1)  Body Of Shadow:  Desolidification  (affected by Darkness or Light powers) (40 Active Points)        4

7f       2)  Chains of Midnight:  Entangle 4d6, 4 PD/4 ED (Stops A Given Sense Group Sight Group), Area Of Effect (8m Radius; +½) (75 Active Points)                                                                       7

5f       3)  Chains of Moonlight:  Entangle 5d6, 5 PD/5 ED (50 Active Points)        5

9f       4)  Dark Maelstrom:  Blast 12d6, Area Of Effect (26m Radius Explosion; +½) (90 Active Points)         9

5f       5)  Darkblast: Blinding:  (Total: 60 Active Cost, 53 Real Cost) Blast 8d6 (Real Cost: 40) plus Sight Group Flash 4d6 (20 Active Points); Linked (Blast; -½) (Real Cost: 13)                           6

7f       6)  Darkblast: Terrifying:  (Total: 80 Active Cost, 70 Real Cost) Blast 10d6 (Real Cost: 50) plus Drain PRE 3d6; Linked (Blast; -½) (Real Cost: 20)                                                                      8

6f       7)  Darkblast:  Blast 12d6 (60 Active Points)                       6

4f       8)  Darkwall:  Barrier 8 PD/8 ED, 8 BODY (up to 8m long, 3m tall, and ½m thick), Opaque Hearing Group (54 Active Points); Costs Endurance (to maintain; -½)                                        5

2f       9)  Obscuring Shadows:  Change Environment (create gloom) (-4 to Normal Sight PER Rolls), Personal Immunity (+¼), Area Of Effect (32m Radius; +1) (18 Active Points)                          2

1f       10) Silver Light:  Sight Group Images, +/-2 to PER Rolls, Area Of Effect (12m Radius; +¾) (28 Active Points); Only To Create Light (-1)                                                                                      3

146    Mistress of the Night:  Darkness to Sight Group 8m radius, Alterable Size, Personal Immunity (+¼), Variable Advantage (+1 Advantages; +2) (146 Active Points)                                   15

90      Walker of Shadows:  Multipower, 90-point reserve              

3f       1)  Shadow Dancing:  Teleportation 40m (40 Active Points); Only Through Darkness/Shadows (-¼)   4

3f       2)  Shadow Portal I:  Teleportation 30m, Usable By Other (+¼), Area Of Effect (1m Radius; +¼), Constant (+½) (60 Active Points); Gate (-½), Only Through Darkness/Shadow (-¼)  6

5f       3)  Shadow Portal II:  Teleportation 30m, Usable By Other (+¼), Area Of Effect (1m Radius; +¼), Constant (+½), MegaScale (1m = 1 km; +1) (90 Active Points); Gate (-½), Only Through Darkness/Shadow (-¼)              9

4f       4)  Shadow Walking:  Teleportation 20m, MegaScale (1m = 100 km; +1 ½) (50 Active Points); Only Through Darkness/Shadows (-¼)                                                            5

           Athletics                                                                                        

9         1)  Acrobat:  Leaping +8m (12m forward, 6m upward) (Accurate)               1

7         2)  Mistress of the Fall:  Damage Negation (-3 DCs Physical) (15 Active Points); Only Works Against Falling Damage (-½), Requires A Breakfall Roll (Skill roll; -½)                                0

8         3)  Sprinter:  Running +8m (20m total)                                 1

           The Mantle of Moonlight, all slots Only In Alternate Identity (-¼)               

35      1)  Defensive Shadow Form:  (Total: 60 Active Cost, 35 Real Cost) Physical Damage Reduction, Resistant, 50%; Costs Endurance (-½), Only In Alternate Identity (-¼) (Real Cost: 17) plus Energy Damage Reduction, Resistant, 50%; Costs Endurance (-½), Does Not Work Against Darkness Or Light Powers (-½), Only In Alternate Identity (-¼) (Real Cost: 13)                                                                                                       6

7         2)  Eyes Of Darkness:  Sight Group Flash Defense (10 points) (10 Active Points); Only Works Against Light-Based Effects (-¼), Only In Alternate Identity (-¼)                                                0

16      3)  Follow Me into the Shadows:  Usable Simultaneously (up to 8 people at once; +1) for up to 40 Active Points of Desolidification (40 Active Points); Increased Endurance Cost (x3 END; -1), Concentration (½ DCV; -¼), Only In Alternate Identity (-¼)                                                                              12

9         4)  Lunar Strength:  (Total: 20 Active Cost, 9 Real Cost) +5 STR (5 Active Points); Only At Night (-¼), Only In Alternate Identity (-¼) (Real Cost: 3) plus +5 STR (5 Active Points); Only At Night During A Quarter Moon (-½), Only In Alternate Identity (-¼) (Real Cost: 3) plus +5 STR (5 Active Points); Only At Night During A Gibbous Moon (-1), Only In Alternate Identity (-¼) (Real Cost: 2) plus +5 STR (5 Active Points); Only At Night During A Full Moon (-2), Only In Alternate Identity (-¼) (Real Cost: 1)                                                                                                       4

30      5)  Mantle of Moonlight:  Resistant Protection (15 PD/15 ED) (Impermeable) (45 Active Points); Perceivable (-¼), Only In Alternate Identity (-¼)                                                              0

13      6)  Merge With Shadows:  Invisibility to Sight Group  (20 Active Points); Only When In Darkness/Shadows (-¼), Only In Alternate Identity (-¼)                                                              2

27      7)  Moonlight Mantle:  Life Support  (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (34 Active Points); Only In Alternate Identity (-¼)    0

4         8)  Night Eyes:  Nightvision (5 Active Points); Only In Alternate Identity (-¼)            0

16      9)  Shadow Mantle:  Power Defense (20 points) (20 Active Points); Only In Alternate Identity (-¼)      0

8         10) Shadowsight:  (Total: 10 Active Cost, 8 Real Cost) IR Perception (Sight Group); Only In Alternate Identity (-¼) (Real Cost: 4) plus UV Perception (Sight Group); Only In Alternate Identity (-¼) (Real Cost: 4) 0

27      11) Voice Of The Shadows:  Clairsentience (Hearing Group), x16 Range (3,200m) (40 Active Points); Only Through Darkness/Shadows (-¼), Only In Alternate Identity (-¼)   4

 

           Parkour

           Maneuver        OCV   DCV    Notes

5         Evasive Maneuvers   --       +4                Dodge All Attacks, Abort; FMove

5         Remove Weapon       -1      -1 Disarm, 40 STR  / 60 STR to Disarm; FMove

5         Vaulting Strike +1      +0      6d6 / 10d6 +v/10; FMove

5         Vaulting Takedown  +0      +0                6d6 / 10d6 +v/10; Target Falls; FMove

           Savate

           Maneuver        OCV   DCV    Notes

8         +2 HTH Damage Class(es)

4         Block                +2      +2      Block, Abort

5         Chassé (Side Kick)     -2      +1                10d6 / 14d6 Strike

4         Coup de Pied Bas (Low Kick)                +0           +2           8d6 / 12d6 Strike

4         Crochet (Hook) +2     +0      8d6 / 12d6 Strike

5         Direct (Jab/Cross)      +1      +3                6d6 / 10d6 Strike

4         Disarm              -1       +1      Disarm; 40 STR  / 60 STR to Disarm

3         Footsweep       +2       -1      7d6 / 11d6 Strike, Target Falls

5         Fouetté (Roundhouse Kick)   +1           -2            10d6 / 14d6 Strike

1         Weapon Element:  Blades

1         Weapon Element:  Clubs (Cane)

 

           Perks

8         Not in it for the Money:  Money:  Wealthy

3         Populous Villain:  Positive Reputation:  Patriotic Villainess (A large group) 14-, +1/+1d6

 

           Talents

9         Lovely to Look at, Hard to Hold:  +3/+3d6 Striking Appearance (vs. all characters)

4         Parkour:  Environmental Movement (no penalties on tight corridors or narrow walkways)

2         Quick Escape:  Lightning Reflexes (+10 DEX to act first with Shadow Dancing)

 

           Skills

20      +2 with All Attacks

2         AK: France 11-

3         Acrobatics 14-

3         Breakfall 14-

3         Bribery 13-

2         CK: London 11-

2         CK: Paris 11-

3         Charm 13-

3         Climbing 14-

3         Computer Programming 13-

3         Concealment 13-

3         Contortionist 14-

3         Demolitions 13-

3         Disguise 13-

3         Electronics 13-

3         Forgery 13-

3         High Society 13-

3         Linguist

2         1)  Language:  English (idiomatic) (4 Active Points)

0         2)  Language:  French (imitate dialects) (5 Active Points)

3         3)  Language:  German  (idiomatic) (4 Active Points)

3         4)  Language:  Italian (idiomatic) (4 Active Points)

3         Lockpicking 14-

3         Mechanics 13-

3         Paramedics 13-

3         Persuasion 13-

3         Scholar

1         1)  KS: Parkour (2 Active Points) 11-

1         2)  KS: Savate (2 Active Points) 11-

1         3)  KS: The Art World (2 Active Points) 11-

1         4)  KS: The Metahuman World (2 Active Points) 11-

1         5)  KS: The World's Wealthy (2 Active Points) 11-

3         Security Systems 13-

3         Shadowing 13-

3         Sleight Of Hand 14-

3         Stealth 14-

3         Streetwise 13-

3         Teamwork 14-

3         Trading 13-

1         WF:  Blades, Clubs

 

Total Powers & Skill Cost:  815

Total Cost:  1062

 

400+     Matching Complications

20      Hunted:  La Force de Liberte Frequently (Mo Pow; Harshly Punish)

10      Psychological Complication:  Patriotic (Common; Moderate)

10      Psychological Complication:  Thrill Seeker (Common; Moderate)

10      Psychological Complication:  Vain (Common; Moderate)

15      Social Complication:  Secret Identity Frequently, Major

10      Vulnerability:  Light Based Attacks (Common)

662    Experience Points

 

Total Complications Points:  1062

 

Background/History:

 

Personality/Motivation:

 

Quote:

 

Powers/Tactics:

 

Campaign Use:

 

Appearance:

 

 

I got the idea for this, largely stereotypical French (she's in France) Villain while going through my art collection:

amazing_grace_color_by_artguy65-d3fdqd6.

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