Enforcer84 Posted January 15, 2015 Report Share Posted January 15, 2015 Clair de Lune Val Char Cost Roll Notes 20+20 STR 10 13- / 17- Lift 400.0kg/6400.0kg; 4d6/8d6 [2] 26 DEX 32 14- 20 CON 10 13- 20 INT 10 13- PER Roll 13- 20 EGO 10 13- 20 PRE 10 13- PRE Attack: 4d6 9 OCV 30 10 DCV 35 6 OMCV 9 7 DMCV 12 5 SPD 30 Phases: 3, 5, 8, 10, 12 10+15 PD 8 Total: 10/25 PD (0/15 rPD) 10+15 ED 8 Total: 10/25 ED (0/15 rED) 10 REC 6 80 END 12 15 BODY 5 40 STUN 10 Total Characteristic Cost: 247 Movement: Running: 20m/40m Leaping: 12m/24m Swimming: 4m/8m Cost Powers END 90 Mistress of Shadows and Light: Multipower, 90-point reserve 4f 1) Body Of Shadow: Desolidification (affected by Darkness or Light powers) (40 Active Points) 4 7f 2) Chains of Midnight: Entangle 4d6, 4 PD/4 ED (Stops A Given Sense Group Sight Group), Area Of Effect (8m Radius; +½) (75 Active Points) 7 5f 3) Chains of Moonlight: Entangle 5d6, 5 PD/5 ED (50 Active Points) 5 9f 4) Dark Maelstrom: Blast 12d6, Area Of Effect (26m Radius Explosion; +½) (90 Active Points) 9 5f 5) Darkblast: Blinding: (Total: 60 Active Cost, 53 Real Cost) Blast 8d6 (Real Cost: 40) plus Sight Group Flash 4d6 (20 Active Points); Linked (Blast; -½) (Real Cost: 13) 6 7f 6) Darkblast: Terrifying: (Total: 80 Active Cost, 70 Real Cost) Blast 10d6 (Real Cost: 50) plus Drain PRE 3d6; Linked (Blast; -½) (Real Cost: 20) 8 6f 7) Darkblast: Blast 12d6 (60 Active Points) 6 4f 8) Darkwall: Barrier 8 PD/8 ED, 8 BODY (up to 8m long, 3m tall, and ½m thick), Opaque Hearing Group (54 Active Points); Costs Endurance (to maintain; -½) 5 2f 9) Obscuring Shadows: Change Environment (create gloom) (-4 to Normal Sight PER Rolls), Personal Immunity (+¼), Area Of Effect (32m Radius; +1) (18 Active Points) 2 1f 10) Silver Light: Sight Group Images, +/-2 to PER Rolls, Area Of Effect (12m Radius; +¾) (28 Active Points); Only To Create Light (-1) 3 146 Mistress of the Night: Darkness to Sight Group 8m radius, Alterable Size, Personal Immunity (+¼), Variable Advantage (+1 Advantages; +2) (146 Active Points) 15 90 Walker of Shadows: Multipower, 90-point reserve 3f 1) Shadow Dancing: Teleportation 40m (40 Active Points); Only Through Darkness/Shadows (-¼) 4 3f 2) Shadow Portal I: Teleportation 30m, Usable By Other (+¼), Area Of Effect (1m Radius; +¼), Constant (+½) (60 Active Points); Gate (-½), Only Through Darkness/Shadow (-¼) 6 5f 3) Shadow Portal II: Teleportation 30m, Usable By Other (+¼), Area Of Effect (1m Radius; +¼), Constant (+½), MegaScale (1m = 1 km; +1) (90 Active Points); Gate (-½), Only Through Darkness/Shadow (-¼) 9 4f 4) Shadow Walking: Teleportation 20m, MegaScale (1m = 100 km; +1 ½) (50 Active Points); Only Through Darkness/Shadows (-¼) 5 Athletics 9 1) Acrobat: Leaping +8m (12m forward, 6m upward) (Accurate) 1 7 2) Mistress of the Fall: Damage Negation (-3 DCs Physical) (15 Active Points); Only Works Against Falling Damage (-½), Requires A Breakfall Roll (Skill roll; -½) 0 8 3) Sprinter: Running +8m (20m total) 1 The Mantle of Moonlight, all slots Only In Alternate Identity (-¼) 35 1) Defensive Shadow Form: (Total: 60 Active Cost, 35 Real Cost) Physical Damage Reduction, Resistant, 50%; Costs Endurance (-½), Only In Alternate Identity (-¼) (Real Cost: 17) plus Energy Damage Reduction, Resistant, 50%; Costs Endurance (-½), Does Not Work Against Darkness Or Light Powers (-½), Only In Alternate Identity (-¼) (Real Cost: 13) 6 7 2) Eyes Of Darkness: Sight Group Flash Defense (10 points) (10 Active Points); Only Works Against Light-Based Effects (-¼), Only In Alternate Identity (-¼) 0 16 3) Follow Me into the Shadows: Usable Simultaneously (up to 8 people at once; +1) for up to 40 Active Points of Desolidification (40 Active Points); Increased Endurance Cost (x3 END; -1), Concentration (½ DCV; -¼), Only In Alternate Identity (-¼) 12 9 4) Lunar Strength: (Total: 20 Active Cost, 9 Real Cost) +5 STR (5 Active Points); Only At Night (-¼), Only In Alternate Identity (-¼) (Real Cost: 3) plus +5 STR (5 Active Points); Only At Night During A Quarter Moon (-½), Only In Alternate Identity (-¼) (Real Cost: 3) plus +5 STR (5 Active Points); Only At Night During A Gibbous Moon (-1), Only In Alternate Identity (-¼) (Real Cost: 2) plus +5 STR (5 Active Points); Only At Night During A Full Moon (-2), Only In Alternate Identity (-¼) (Real Cost: 1) 4 30 5) Mantle of Moonlight: Resistant Protection (15 PD/15 ED) (Impermeable) (45 Active Points); Perceivable (-¼), Only In Alternate Identity (-¼) 0 13 6) Merge With Shadows: Invisibility to Sight Group (20 Active Points); Only When In Darkness/Shadows (-¼), Only In Alternate Identity (-¼) 2 27 7) Moonlight Mantle: Life Support (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (34 Active Points); Only In Alternate Identity (-¼) 0 4 8) Night Eyes: Nightvision (5 Active Points); Only In Alternate Identity (-¼) 0 16 9) Shadow Mantle: Power Defense (20 points) (20 Active Points); Only In Alternate Identity (-¼) 0 8 10) Shadowsight: (Total: 10 Active Cost, 8 Real Cost) IR Perception (Sight Group); Only In Alternate Identity (-¼) (Real Cost: 4) plus UV Perception (Sight Group); Only In Alternate Identity (-¼) (Real Cost: 4) 0 27 11) Voice Of The Shadows: Clairsentience (Hearing Group), x16 Range (3,200m) (40 Active Points); Only Through Darkness/Shadows (-¼), Only In Alternate Identity (-¼) 4 Parkour Maneuver OCV DCV Notes 5 Evasive Maneuvers -- +4 Dodge All Attacks, Abort; FMove 5 Remove Weapon -1 -1 Disarm, 40 STR / 60 STR to Disarm; FMove 5 Vaulting Strike +1 +0 6d6 / 10d6 +v/10; FMove 5 Vaulting Takedown +0 +0 6d6 / 10d6 +v/10; Target Falls; FMove Savate Maneuver OCV DCV Notes 8 +2 HTH Damage Class(es) 4 Block +2 +2 Block, Abort 5 Chassé (Side Kick) -2 +1 10d6 / 14d6 Strike 4 Coup de Pied Bas (Low Kick) +0 +2 8d6 / 12d6 Strike 4 Crochet (Hook) +2 +0 8d6 / 12d6 Strike 5 Direct (Jab/Cross) +1 +3 6d6 / 10d6 Strike 4 Disarm -1 +1 Disarm; 40 STR / 60 STR to Disarm 3 Footsweep +2 -1 7d6 / 11d6 Strike, Target Falls 5 Fouetté (Roundhouse Kick) +1 -2 10d6 / 14d6 Strike 1 Weapon Element: Blades 1 Weapon Element: Clubs (Cane) Perks 8 Not in it for the Money: Money: Wealthy 3 Populous Villain: Positive Reputation: Patriotic Villainess (A large group) 14-, +1/+1d6 Talents 9 Lovely to Look at, Hard to Hold: +3/+3d6 Striking Appearance (vs. all characters) 4 Parkour: Environmental Movement (no penalties on tight corridors or narrow walkways) 2 Quick Escape: Lightning Reflexes (+10 DEX to act first with Shadow Dancing) Skills 20 +2 with All Attacks 2 AK: France 11- 3 Acrobatics 14- 3 Breakfall 14- 3 Bribery 13- 2 CK: London 11- 2 CK: Paris 11- 3 Charm 13- 3 Climbing 14- 3 Computer Programming 13- 3 Concealment 13- 3 Contortionist 14- 3 Demolitions 13- 3 Disguise 13- 3 Electronics 13- 3 Forgery 13- 3 High Society 13- 3 Linguist 2 1) Language: English (idiomatic) (4 Active Points) 0 2) Language: French (imitate dialects) (5 Active Points) 3 3) Language: German (idiomatic) (4 Active Points) 3 4) Language: Italian (idiomatic) (4 Active Points) 3 Lockpicking 14- 3 Mechanics 13- 3 Paramedics 13- 3 Persuasion 13- 3 Scholar 1 1) KS: Parkour (2 Active Points) 11- 1 2) KS: Savate (2 Active Points) 11- 1 3) KS: The Art World (2 Active Points) 11- 1 4) KS: The Metahuman World (2 Active Points) 11- 1 5) KS: The World's Wealthy (2 Active Points) 11- 3 Security Systems 13- 3 Shadowing 13- 3 Sleight Of Hand 14- 3 Stealth 14- 3 Streetwise 13- 3 Teamwork 14- 3 Trading 13- 1 WF: Blades, Clubs Total Powers & Skill Cost: 815 Total Cost: 1062 400+ Matching Complications 20 Hunted: La Force de Liberte Frequently (Mo Pow; Harshly Punish) 10 Psychological Complication: Patriotic (Common; Moderate) 10 Psychological Complication: Thrill Seeker (Common; Moderate) 10 Psychological Complication: Vain (Common; Moderate) 15 Social Complication: Secret Identity Frequently, Major 10 Vulnerability: Light Based Attacks (Common) 662 Experience Points Total Complications Points: 1062 Background/History: Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: I got the idea for this, largely stereotypical French (she's in France) Villain while going through my art collection: Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted January 15, 2015 Author Report Share Posted January 15, 2015 Though I love the pic I've already changed my mind about her appearance. That character is kind of based on a nun, IIRC. Though the silveryskin and eyes will be kept I was thinking a black hooded cloak instead. Quote Link to comment Share on other sites More sharing options...
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