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Powers' Activation Time


slaughterj

Question

On p. 71-72 of 5E, it says all powers are 0 phase unless they say otherwise, but very few powers say anything about taking time to activate/use in their description (e.g., Duplication says 1/2 phase, Force Wall says 1/2 phase to change wall shape). It takes an 1/2 phase to attack someone with a power, so that presumably covers attack powers. Also, it takes a 1/2 phase to move, so that presumably covers movement powers.

 

However, it is not clear whether all powers defined as Attack Powers or Movement Powers take ½ phase to activate/use? For instance, Darkness/Images say Attack Roll to target a hex but not ½ phase (even Force Wall says Attack Roll, but ½ phase only to change size), but then again EB doesn't say anything about taking a 1/2 phase. So presumably Darkness and Images each take a half phase to activate & use?

 

What about Force Wall, it involves an Attack roll but like Darkness and Images, doesn't directly "attack" anyone?

 

What about Healing and Aid? Neither say they take time in their description, but they seem as if they should take 1/2 phase, but they are neither Attack Powers, nor require Attack Rolls, so arguably would fall under the general rule above.

 

It would be good if the summary page at the start of the powers section simply listed the activate/use time for each power, and that each power description were clear. The general rules are good for go-bys, but as noted above, it leaves some unclarity...

 

Additionally, in FH, p. 256, all spells are ½ phase default, but presumably to activate & use Attack Spells still only a total of ½ phase? (I.e., not a 1/2 phase to activate, then an extra 1/2 phase to attack with them?)

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