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How do I build "smartlinked" guns?


Zeropoint

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Greetings, all.

 

In trying to create a cyberpunkish character, I wanted him to have guns which had some electronics mounted on them, which, when connected to his internal computer, could display targetting information on a heads-up display (the same effect could be obtained with appropriate goggles for non-chipped users). This is pretty obviously just some combat skill levels, maybe some penalty skill levels for range.

 

I can think of three obvious ways to model this:

 

Skill levels, only usable with smartlinked guns, restrainable/OAF (as appropriate). This is unsatisfying because the gun writeup won't reflect their special nature.

 

Skill levels built into the guns, only usable with appropriate display hardware. The reverse of the first problem: what power would the smartlink goggles have in this case?

 

Split the skill levels between the guns and the display hardware, put "only with appropriate equipment" on them. This works, but is aesthetically unsatisfying, because ALL the levels should be dependent on BOTH items.

 

Hmm...

 

Now that I've got it down in writing, that third approach isn't looking too bad. It also has the effect that different display hardware/gun sensors would give different results with the same gun sensors/display hardware.

 

Well, if anyone has a better idea, I'd love to hear it. Otherwise, I think I've answered my own question.

 

Zeropoint

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As a simple work-a-round for smartguns I do the following:

 

+2 with Smartguns (3 point Combat Skill Levels) OAF cables. Total Cost 5 points. (The total cost reflects that CSLs with Limitations must cost at least 5 points each.)

 

If the character needs the goggles as well, he might get an additional -1/4 Limitation (total cost 4 points).

 

For those ever popular "induction plates" where connection is through plates in the character's palm and plates in the gun, it would simply be Restrainable (-1/2) for a total cost of 7 points. Induction Plates cannot be used with goggles, naturally.

 

As for the guns, it's just part of the SFX if it is "smart" or not. If the character's pay points for their equipment, you can assume that any gun they pay points for is a smartgun. If not, it's up to the GM.

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