Jump to content

Eternal

HERO Member
  • Posts

    16
  • Joined

  • Last visited

Eternal's Achievements

  1. Re: Teleporter - Only OK here is my side-effect for whenever I teleport as of now: Side Effect: (Total: 81 Active Cost, 38 Real Cost) Energy Blast 4d6, Hole In The Middle ((Only protects those coming through the Teleport); +1/4), Explosion (+1/2), Affects Desolidified Any form of Desolidification (+1/2), No Normal Defense ([standard]; (Force Field/Wall); +1) (65 Active Points); Activation Roll 8- (-2) (Real Cost: 22) plus Energy Blast 1d6, STUN Only (+0), No Normal Defense ([standard]; (Dimensional Instability, Teleportation, Experienced Teleporter Skill Roll); +1) (10 Active Points) (Real Cost: 10) plus Drain SPD 1 point (standard effect: 1 point), No Normal Defense ([standard]; (Dimensional Instability, Teleportation, Experienced Teleporter Skill Roll); +1) (6 Active Points) (Real Cost: 6) It consists of an Activated Blast, that shows that occasionally I rip the fabric of this Dimension. It has a STUN only energy attack for people who Teleport through with me, It hurts going through the wormhole thing. Also it has a SPD drain of 1 to represent the disorientation of going through the Wormhole. I have included a skill roll as well for the two effects of traveling. This is because my allies will be able to becomes experienced teleporters over time and not be effected. Thoughts?
  2. Re: Teleporter - Only Thanks! I did not know about the random effect ability.
  3. Re: Teleporter - Only Its meant to represent my ability to dodge by teleporting slightly out of the way.
  4. Re: Teleporter - Only I build that side effect into all my teleports. Its a mechinic I use to represent, diminsional tears. I have an absorption for it, and then the absorption powers an AoE explosion that goes off on an activation role whenever I teleport. It all comes together to represnt that occasionaly my Teleports cause dimensional rifts and the more I teleport before the rift that stronger it is when it occurs.
  5. Re: Teleporter - Only I realized being able to only pay endurance when attacked should be an advantage. Here is what I have now: Blink Teleportation: +4 with DCV, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset, Character does not control activation of personal Trigger; When Attacked; +1/2) (30 Active Points); Costs Endurance (-1/2), Instant (-1/2), Side Effects (Teleportation causes 1d6 Energy NND (Teleportation, Dimensional/Molecular Instability, Teleportation Experience) Does Body (15AP/RP); -1/4) The side effect is on all my Teleports is because my SFX causes damage when Teleporting.
  6. Re: Teleporter - Only So I made a +DCV Blink Defense power that costs END. Do I have to turn it on during my phase and then pay the end every phase? Or do I only pay the END when I am attacked?
  7. Re: Teleporter - Only Thanks for all the ideas so far! What I am currently thinking is to have him based on dimensional instability. To represent this I have an interesting idea for Teleportation so tell me what you guys think of it. I will have a Teleportation ability with a damaging side affect. This damage will be of a specific type that gets absorbed with an absorption ability that then powers an AoE energy blast with an actavation role. Eveytime I use a teleport it will trigger this blast and if the activation role is a success it will set of a "rift" or a "dimensional instability field" that will blast anyone around my exit hole. The damage of the rift will be based on how many jumps have gone into the absorption power (though I might just make it static and ditch the absorption.) Thoughts?
  8. Re: Teleporter - Only Excellent question, and I am not 100% yet, but I like the idea of molecular/dimensional instability. I don't want him to be consciously doing anything, he just thinks of where he wants to go and goes. He doesn't have to open a wormhole or anything.
  9. Re: Teleporter - Only Zwee-Fighting? And I really like that close call
  10. Re: Improved Critical Hit New to this but: what about a triggered ability with reduced OCV that happens every time your first hit lands. Therefore: If the person is a sitting duck you will crit a lot, but if they are difficult to hit your attack will "glance" and not land the additional critical damage.
  11. Re: THE ULTIMATE BASE -- What Do *You* Want To See? Probably a little late for this, but vehicles as bases? A massive starship for instance or a submarine base?
  12. Re: Teleporter - Only I like these, whats a mook though?
  13. Re: Teleporter - Only Yea I was thinking about those, I don't really want him to be an "aporter" (teleporting objects around you), I want his teleport to stem from him and then he has to move with it. Please don't stop giving ideas because I am difficult though I really appreciate the help.
  14. Re: Teleporter - Only Enchanced Strength yes. I could give him some martial arts, but I was hoping to find a way around that.
×
×
  • Create New...