Re: Teleporter - Only
OK here is my side-effect for whenever I teleport as of now:
Side Effect: (Total: 81 Active Cost, 38 Real Cost) Energy Blast 4d6, Hole In The Middle ((Only protects those coming through the Teleport); +1/4), Explosion (+1/2), Affects Desolidified Any form of Desolidification (+1/2), No Normal Defense ([standard]; (Force Field/Wall); +1) (65 Active Points); Activation Roll 8- (-2) (Real Cost: 22) plus Energy Blast 1d6, STUN Only (+0), No Normal Defense ([standard]; (Dimensional Instability, Teleportation, Experienced Teleporter Skill Roll); +1) (10 Active Points) (Real Cost: 10) plus Drain SPD 1 point (standard effect: 1 point), No Normal Defense ([standard]; (Dimensional Instability, Teleportation, Experienced Teleporter Skill Roll); +1) (6 Active Points) (Real Cost: 6)
It consists of an Activated Blast, that shows that occasionally I rip the fabric of this Dimension. It has a STUN only energy attack for people who Teleport through with me, It hurts going through the wormhole thing. Also it has a SPD drain of 1 to represent the disorientation of going through the Wormhole.
I have included a skill roll as well for the two effects of traveling. This is because my allies will be able to becomes experienced teleporters over time and not be effected.
Thoughts?