Re: 6E Rules changes confirmed so far
The basic 3d6-roll-for-success mechanic remains, and it will continue to be "roll-low."
I think this is a mistake. Now , I haven't read every page of the suggestions leading to this, but did anyone recommend using the 3d20-median roll instead?
This roll is: roll three d20's, and use only the middle die (i.e. throw out the high and low).
Advantages: As fast as 3d6
No math required (a 6 year old can do it!)
A bell-curve that is flatter than 3d6
The average roll is 10.5, so no change in values is required.
Disadvantages: ummm you need to dust-off your d20s.
No changes to the Speed Chart.
I dislike the lack of granularity in the speed chart low-end. Speed 3 is 50% faster then speed 2, high-end speed changes have less and less additional effect, and there is not much room 'downward'.
It works ok for Champions, where 'average' is spd 4-6, much less well for hero-level.
I may just double it and implement a 24 phase system or something.
Just my thoughts...