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Raven.at.night

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  1. Re: 6E Rules changes confirmed so far The basic 3d6-roll-for-success mechanic remains, and it will continue to be "roll-low." I think this is a mistake. Now , I haven't read every page of the suggestions leading to this, but did anyone recommend using the 3d20-median roll instead? This roll is: roll three d20's, and use only the middle die (i.e. throw out the high and low). Advantages: As fast as 3d6 No math required (a 6 year old can do it!) A bell-curve that is flatter than 3d6 The average roll is 10.5, so no change in values is required. Disadvantages: ummm you need to dust-off your d20s. No changes to the Speed Chart. I dislike the lack of granularity in the speed chart low-end. Speed 3 is 50% faster then speed 2, high-end speed changes have less and less additional effect, and there is not much room 'downward'. It works ok for Champions, where 'average' is spd 4-6, much less well for hero-level. I may just double it and implement a 24 phase system or something. Just my thoughts...
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