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Sunderspirit

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  1. Re: Young Scratch If you use your Desolid, and want to attack, you still have the problem of needing +2 affects the real world on your attacks (technically), it is at least something you should talk to the game master about. Buy up your STR to 18 and CON to 28, the Str and Con increase will cost you nothing (assuming you keep the figured characteristics the same) and raise your stun by 2. (nitpick)Gestures and Incantation are generally not for Superheroic games, -1/2 Restrainable is less descriptive, but according to the rules, more appropriate. Seriously consider moving your EC into your Multipower, Non-combat movement and your desolidification are really not compatable with attacking which is what your Multipower consists of, unless you intend to use your damage shield while extradimensionally moving.
  2. Re: The patriot Hey, I am the creator of this character and I did want to say a few things. First, the character special effect is that of a zero range telekinetic (bought as strength), which is why the HKA is bought as a telekinetic railgun. Second, the character is a teenager, a self described slacker, skills seemed inappropriate. On the otherhand he is smart and charismatic, which aren't things that should be discounted in non-combat situations. Third, the EC. It is not true that things that do not cost END can not be placed into an EC, just that they require the GMs permission (which I asked for). Since there is another player in the game that has such (and many more than I do) I was not forseeing an issue. The DEX and SPD are a stretch, but again, since another player did it, I assume EC conventions were lax. Fourth, this is a play by Email game by strangers, I am trying to feel out what is appropriate for the game and what is appropriate for the game master. Since all I have to go by is the other characters playing, I believe this character to be in line with. Fifth, the HKA. This is a complicated power (for some), but it is a description of grabbing a small object (OIF seems to be the best way to represent that, but it is questionable) and throwing it (telekinetically, because again, his special effect is zero range telekinesis). It is large for a bullet (+ stun multiple) and very fast (AP). To me, this seems like a eloquent rules description of a "power stunt", but then I have been called a min/max-er before. The real issue with this character, as I see it, is his CVs are too high, but you all haven't see the other characters. (For instance his COM and PRE are low in comparison to the rest of the characters currently playing (that have posted characters), I am pretty sure he would not have any trouble hiding in their presence). His defenses may be a little high for the group as well. Anyway, thanks for the input, hopefully you have helped Csyphrett, though I wish he had come to me with questions or
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