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Tuscarora

HERO Member
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  1. Re: Fastball and Flaw I neverwanted Flaw to be unnoticable or untouchable. Just overlooked (perception roll). Could be part of her mental powers really. It's supposed to be invisibility to sight group based on a perception roll.
  2. Re: Fastball and Flaw Another thought, should I use martial arts for some of the abilities pitches/bat attacks? or stick to blasts/hth attacks?
  3. Re: Fastball and Flaw Utech, How do you mean? the fox, it's not so much she is invisible as she is effectively invisible since no one notices her - a roll exists to realize she is there so that perceptive villians might become aware and thus create a storyline where she might be nabbed. As for watching her brother's battles. Don't you think a little girl would be worried about her brother if he were to be in battle. I have no objection to the hiding concept though and will explore that next. If I give her a size reduction and I could give her an effective bonus to hiding. That might be better in the long run. Hmm... more to consider. Now the different pitches, yeah I think I need to explore that further as well. Makes sense and I am not taking as much advantage of that as I should. Sean, "Build a catcher's mitt damage negation, or drain (requires a DEX roll) OIF - basically you can 'catch' incoming attacks, negating them, even ones that are not normally blockable or deflectable. This thing can catch anything..." that's a good idea.
  4. I am working on developing two old characters (I was suggested to use follower for the sister or duplication with can not be recombined, opinions?) I used in an old campaign (with some new ideas) into the new rule system (6th Ed). It's a young brother and sister, telepathically linked. The brother, fastball, I am planning on developing a bunch of abilities around baseball analogies. The sister, flaw, was originally designed with Find Weakness (usuable by others, telepathic link to the brother, roll for others to use via verbal cues). However, find weakness is no longer offered in the ruleset. Any suggestions on how to simulate this. The concept is as follows: Flaw is a young girl virtually unnoticed (invisibility, detect on a roll) carrying a doll. She watches as her much more aggressive brother gets into trouble doing stuff he should not be doing, mommy would not approve. During the battle, he gets insights from her that make him more and more effective as time passes. It's all unintentional, neither of them realize it happens. There telepathic link is only emotional, no thought projection. He knows when she is in trouble, vice versa. The other ability I plan on giving her will be simplified healing (with ressurection, roll for it to be effective bonus to roll for those she cares about, less so for someone mean) - she cries and her tears can heal others. And lastly, a psionic area effect attack if someone is really mean (ie, hurts her brother (with a BIG bonus to damage if god forbid you try to take her dolly away). My original concept for Fastball was friction control. He could reduce/amplify the effects of friction on any object or person. The primary purpose was to create effects like a blast (baseball) thrown which rather than doing less damage at distance did the reverse as the ball would speed up. He would carry a few baseballs - but a rock would suffict for his ranged attack (blast): fastball, slider, curve (the only differences being OCV bonuses) and the ranged increase to damage. A bat with a few different swings: bunt - low knockback attack, home run - EXTREME high knockback attack, base hit (standard attack) and foul ball (indirect attack). Originally, using friction he could amplify the running speed of someone, slow someone, reduce effective damage, etc... Not certain I want to stick to that original concept anymore. I was thinking of giving him a few different abilities now that I am going to play him in a campaign (originally he was a filler character). "Play Ball" - verbal and somatic requirements to summon (duplicates) a team. I have not decided if I should just make 8 duplicates or give them specific abilities (catcher, short stop, first base, etc... open to ideas). Possibly a sptiting chew, blindness attack. Might not fit, but I like sensory deprivation attacks. Entangle based on tossing a leftover piece of chewed gum and getting the enemy stuck. Fastball will have a high DCV. Kids are always difficult to hit and catch. I need to flesh these kids out, but I am looking for ideas from anyone who has anything to add/suggest. Or if you have any ideas of things I have not considered, throw them in the mix. I was going to give fastball a glove as well, but really could not figure out what I would do with it. I also considered reflection/deflection with the bat, but I am having a hard time picturing it.
  5. Re: Disappointment "Champions Online is one of Amazon's "Deals of the Day" today! For one day only, Champions is being sold on Amazon for $20 off the MSRP price of $49.99. If you've been on the fence about picking up your copy, now's definitely a good time to grab it, so why are you still reading this? Go!" some will read good deal, I read... this game is in its death throes, dump the stock before we get stuck with it.
  6. Re: Disappointment Wow... "Champions Online is one of Amazon's "Deals of the Day" today! For one day only, Champions is being sold on Amazon for $20 off the MSRP price of $49.99. If you've been on the fence about picking up your copy, now's definitely a good time to grab it, so why are you still reading this? Go!" some will read, good deal. I read, this game is in its death throes... better dump the stocked boxes before we get stuck with them.
  7. Re: Disappointment that's good. Sadly I expected something different. That's okay DCUO is going to be free to play anyways. So I will just wait for it.
  8. Re: Cryptic to develop Neverwinter Nights MMO? " And that's not to say I 'hate' DDO. It's a fantastic game, it's the most accurate D&D pnp ruleset to MMO to date. The problem is the people behind it, not the game itself." You are right, DDO did a good job on turning the pnp ruleset into a game. Sadly, they went with Eberron which ran me off. I would have settled for any of the earlier properties... but oh well. Cryptic failed to turn the HERO game system into a workable Champions MMO at least using the pnp ruleset. I now am seriously concerned about them flubbing STO
  9. I have been playing Champions since the 80s, I still run a campaign once a month. I wanted to voice my disappointment in Cryptic's supposed rendition of the Champions RPG. I think they failed miserably, the graphics look like poor Silver Age comics and the game system is not truly customizable (which is where Champions the RPG succeeded. HERO had a great product for a great opportunity in the MMO world. And Cryptic destroyed its potential. I am starting to believe Cryptic needed to slap a title on top of their game when Marvel quit them and came to HERO to save the day. I don't know if the developers did not understand the game system or just did not care, but I am truly disappointed. I am sorry, I was so upset with it I wanted to voice my opinion here. Oh well, I still have the RPG and my friends.
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