Constructive Comment
The TNG Hero is off to a great start!
I was reviewing things, realizing that things can always be changed by the GM, but I wonder about the derived values of for the phaser. When you constructed them for Trek Hero (since the values in TNG Hero appear to be the same thus far), did you draw any inspiration from the Multi Purpose Energy Weapon on page 154 of Space Hero? According to Steve, he created it based on a TNG phaser (down to the "Heat Rocks" setting).
In comparison (basically the same as yours with wide angle settings for each option as well), I note that your Disintegrate setting for damage is 18+2D6 based on RKA 8d6 explosion... whereas the MPEW listed RKA 6d6 NND (except for Energy Fields). What do you think? I like the RKA 8D6, but the NND is also quite attractive as well. I personally think that with the lethality of phasers in the Trek universe (heck, you see it in the Decipher rules, settings 9 to 16 in a phaser are all 'Kill' results, the precursor ICON rules simply kept on piling on more dice with even bigger bonuses to damage).
Also, the number of charges available for the various weapons seem a bit less in comparison... then again, the MPEW is a 608 point item.
Anyway, food for thought. Keep up the excellent work. By the way, Decipher recently released the Aliens sourcebook, nearly 60 aliens developed.