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Demonsong

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Posts posted by Demonsong

  1. Not to be rude but please read the full description before you post corrections.

     

    -1 OAF: Huge 2-Handed Bastard Sword covered in black runes

     

    I personally thought the “Huge†part of the description was a dead give away that it was larger than normal size. Aside form that if you spend some time reading books on ancient weapons and armor you will find that not all bastard swords were hand and half weapons, many were two handed weapons.

     

    Thanks any way.

  2. Wow that’s a lot of input. I must say it’s a lot of good ideas. I agree that vampires should be fast and strong. But I don’t thing brick level are necessary. And for a basic Vampire a SPD over 6 would be overkill in my way of thinking.The point is that there are not going to be any set rules for Vampires in my world. Something that works on one might not work on others. That said, there would probably be more than one way to be turned in to a vampire. That would led to gaming options about Vampire Gang Wars “we are the only true Vampireâ€.

     

    This is my Basic Vampire type, more of a classic type. This guy can rip apart a SWAT Team and still have room for desert. A descent amount of power and options but not over powered, and a match for most PC’s one on one.

     

    Surely one of you can come up with something better than this on 350 CP’s. I will have to rethink it if I want to go with the disease instead of the succession of bites.

     

    Basic Vampire

     

    STAT-- VALUE-- COST

    STR-- 30--20

    DEX-- 24-- 42

    CON-- 20-- 20

    BODY-- 15-- 10

    INT-- 10-- 0

    EGO-- 15-- 10

    PRE-- 20-- 10

    COM-- 10-- 0

    PD-- 15-- 9

    ED-- 15-- 11

    SPD-- 6-- 26

    REC-- 10-- 0

    END-- 40-- 0

    STUN-- 40-- 0

     

    TOTAL 148

     

     

    COST-- POWERS

    40-- Vampire Powers: Multi-Power

    4m-- Incredible Speed: Running +14†(20†Total) NCM: X8 (38pts)

    3m-- Mist Form: Desolification, -1/2 Cannot pass through solid objects (40pts)

    4m-- On the Wings of Shadows: Flight 20â€, NCM: X2 (40pts)

    2m-- Look Deep in to my eyes: Mind Control 8D6, -1 Must have eye contact (40pts)

    4m-- Blood the Drink of the Gods: 2D6 Transfer from Body to STR, +1/4 Slow Fade -5pts/min. (38pts)

    4m-- My Child: Transform in to Vampire.

     

    30-- Claws and Fangs: 2D6 (4D6 w/STR) HKA

    5-- The night is my friend: Night Vision

    28-- You can’t kill me: Regeneration 1/turn, regrow limb and organs, Resurrection, does not work if killed by sunlight, or if there is a stake in heart. (70pts)

    12-- Your weapons are worth less: Damage Reduction 50% Physical, -1/2 Not vs. Silver, -1/2 Not vs. Wood, -1/2 Not vs. magic (30pts)

    20-- Your weapons are worth less: Damage Reduction 50% Physical, -1/2 Not vs. Magic (30pts)

    15-- You are week: Damage Resistance, 15PDr 15EDr

    3-- Night is our time: Detect the exact moment the sun sets and rises.

     

    Total-- 171

     

    Cost-- Skills/Talents/Perks

    8-- OCV +4 with Claws

    20-- Various skills from former and new life.

     

    Total 28

     

    Cost-- Disadvantages

    30-- Susceptibility: Sunlight 3D6/Turn

    20-- Susceptibility: Holy Water 3D6/Turn

    10-- Susceptibility: Crosses or the Shadow of a Cross 1D6/Turn

    10-- Susceptibility: Holy Ground 1D6/Turn

    10-- Susceptibility: Silver 1D6/Instiant

    20-- Distinctive Features: Vampire, Fangs, Pale Skin, Clawed Hands, Burns in sunlight (you know the subtle things)

    15-- Dependence: Blood, Once per day, or…

    1- All power require an activation roll 14-

    2- Weakness –3 to all characteristics per day

    3- Damage 3D6 per day

    15-- Reputation: A freaking Bloodsucker, Extreme 14-

    20-- Hunted: Various religious groups, and vampire hunters. 8-

     

    Total-- 150

     

    Stats-- 148

    Powers-- 174

    S/T/P-- 28

    Total-- 350

    Disadvantages-- 150

  3. Building a better Vampire, and YOU!!

     

    Ok so the whole vampire thing has accidentally made its way in to my campaign. I have been toying with different ways to build them for a few weeks now. So what I would like is your ideas. In other words build me a Vampire :)

     

    So this is the deal, there are 3 types of Vampire scum in my campaign. Masters Vampires (built on as many CP as you want), Normal Vampires (built on 350 CP), and Ghouls there worth less still mainly human followers (built on…..well cheap). I am looking mainly for like Normal Vampires. And I want what you think a Vampire should be, not necessarily what a Classic Vampire is. Not all Vampires can turn in to a wolf, ECT. Go wild. What happens when a mutant is bit?

     

    So what do you think? What should a “Real†Vampire be?

     

    *****Disclamer******

    ******Is this just a cheep way to get other people to do my work as a GM. You bet you a$$ it is. But I also think it will be lots of fun to see what every one can come up with.******

  4. Ok Now I am home and I had figured Variable Advantage wrong. So I correct that, changed the End values and add the Aura of Fear. So here is the sword as it stands now.

     

    Demon Sword (25pts Total)

     

    20 Multi-Power (60 pts)

    -1 OAF: Huge 2-Handed Bastard Sword covered in black runes

    -1/2 2-Handed Weapon

    -1/2 Side Effects: All side effects are constant once the sword is drawn. If the sword is (safely) in is scabbard none of the side effects apply. Side Effect 1 and 2 affect the wielder, and Side Effect number 3 effects only the sword.

    1-Bloodlust: The desires to kill ones enemies. Not knock them out, not arrest them for trial, to simply kill them. Must make an Ego check to avoid killing a down combatant, or use restraint in combat with the sword in hand.

    2-Enraged: If takes body damage from an attack meant to kill (Killing Attack) 8-, Recovery 8- (It takes a lot for the character to lose it but, when he does it will take a lot to bring him back)

    3-Aura of Total Evil, Extreme reaction, the sword itself is surrounded by on unmistakable aura of death and evil. Most normal people will be terrified of this weapon and here is no way for it to pass as a harmless old blade.

     

    1m- Big Sword (30pts)

    2D6 (4D6 w/ STR) HKA Physical (End: 6)

     

    1m- DCV +5 vs. Ranged attacks, or Missile Deflection (Still not sure) (30pts)

     

    1m- Aura of Power (30pts)

    PRE: +30

     

    2m-Infinit Hatred Attacks (60pts)

    2D6 (4D6 w/ STR) HKA: All these attacks are all considered Sonic Physical, as the Demon Lord screams for revenge.

    +1/4 Reduced End: End = 1/2

    +3/4 Variable Advantage +1/2 (4 slots)

    1- +1/4 Auto Fire X3, +1/4 Reduced End: End = 1/2 (End: 9/12/15)

    2- +1/2 Cone Shaped Explosion: -1DC/2†(End: 9)

    3- +1/2 Line of Hexes Shaped Explosion: -1DC/3†(End: 9)

    4- +1/2 Effect Desolidified (End: 9)

     

     

    Thoughts?

  5. Xanderr: about the side effects

     

    This seems fine to me. You've got 3 fairly hard-core limitations. The first 2 will ensure that the PC eventually ends up with other limitations, such as Reputation: Ruthless Killer and various Hunteds. The 3rd one all by itself is going to ensure that the PC is going to be Target Number One in virtually every combat. Since the side effects only take place when the sword is drawn, make sure the 3rd limitations is not listed as "Always".

     

    Maybe I didn’t make this completely clear. All 3 side effects are always in effect if the sword is drawn. If the sword is in the scabbard all 3 side effect are off.

     

    These look fine. You have to decide whether the 2nd effect is Passive (+5 DCV), or Active (Missle Deflection). Does the character have to use an action to avoid attacks? If so, choose the Deflection. If the sword does it automatically without any effort from the character, use the DCV levels.

     

    Yea the answer to that question is going to be found in the story about the sword, how it was made, ECT. Then we will make the decision.

     

    Here's where I see some problems. I don't have my book, but I think you figured the Variable advantage wrong on this slot. If I remember correctly, Variable Advantage is worth Double the cost of the advantages being used, plus further advantages based on how many you have. So for a Variable +¾ Advantage, you pay +1½, plus another +¼ for having 4 slots, making a total of +1¾. In a 60 point multipower, this gives an HKA of only 1d6+1

     

    You are right that a universal Variable Advantage is worth x2 the cost of the advantages. +1/2 cost +1. However if you are limited to a set group (4max) then the cost is less.

     

    1. What is a "fan shaped explosion" and why is it worth less than a normal explosion? If you are substituting one shape for another (replacing "Radius" with "Cone") then you should be paying +1 for this. Generally speaking, swapping shapes does not change the value of the +½ advantage, and having the loss of DC's at 1/3" is worth another +½, for a total of +1. However, I can see how having a cone shape and losing 1/1 would be worth less than the same effect in a radius, so perhaps you've reduced the value by ¼ for that reason? If so, then this slot is fine.

     

    The rules for this are in the description for the explosion advantage. I don't have my book so i cant tell you the page.

     

    3. Is this slot "½ END" or "Zero END"? If it's half, then this slot is fine, because Reduced Endurance costs double value on Autofire powers. However the END costs listed should be 3/6/9. A 60 point power would use 6 END per use. Half of that is 3, hence the 3/6/9. Don't forget to add END for the PC's STR to this as well. Perhaps that's where the extra END comes from?

     

    You are correct on this one. I messed up it should be +1/2 End=1/2. So the power should cost 3/6/9 + Str End of + 6. for a total of 9/12/15. Right, because you only pay Str end once.

     

    4. Is this slot "½ END"? If so, it's fine too but the END cost should be 3 + END from STR.

     

    3 end for the pwoer + 6 from str = 9 total. That sucks two screw ups in a row....don't tell my players!!;)

    People won't want to associate with this character and he's going to have a hard time keeping friends. He also won't really be welcome in any town that knows about his weapon. Local law-enforcement will keep a close eye on him, and any "unexplained" or "strange" deaths will likely be attributed to him, even when he isn't the guilty party. It should make for excellent roleplaying opportunities for the character, but I would definitely want to ensure that the player is mature enough to handle the consequences that this blade will undoubtedly bring to the PC.
    The character is all so some what of a low level brick with some movement powers. So the Sword is last resort weapon. A kind of “Please don’t make me do this kind of thing.â€

     

    But your right there is definitely a lot of roll playing opportunities here.

     

    Thanks a lot for the help.

  6. Oh! Rifts Hero!

     

    It's much more colorfull if you ask me.

     

    As for the Hellsword... yours looks good. I like the +5 DCV to represent the sword automatically blocking incoming attacks. I'd make that slot a "Multi" slot, and then bump up the size of the reserve for the Multipower so that you can have at least +2 DCV devoted to your "Demonsword reflexive protection" without cutting into the main attack powers.

     

    The general idea was that if you were using one of the special setting most of the swords power was being used for that.

     

    I'd also consider making the DCV levels straight levels, as the sword automatically gives this flicker reflex to deflect enemy hand-to-hand/melee blows.

     

    Well the concept is to give the demon trapped in the sword a personality. Not that a trapped demon lord would willingly help the swords wielder. However this particular Demon thinks ranged combat some what distasteful and although he would love to see the wielder ripped to shreds, he wants to see it done in hand to hand combat.

     

    Is that twisted?

     

    Thanks

  7. 350pt – Ultra tech, cyberpunk, magic, alien, champions world with a much darker spin to it than your normal Champions settings.

     

    And no it is not a dumb question. :)

     

    The side effect and OAF are pretty limiting...

     

    Well that was the point its a Demon sowrd!!!!:D

     

    Thanks

  8. A sword from hell?

     

    Ok I am working with a friend of mine on a sword. A huge 2 handed rune blade with the soul of a powerful demon lord forever trapped inside. But I think he is trying to go over board with the disadvantages on the blade. So I thought I would list it here for your input. First off the blade is -1 OAF (unbreakable).

     

    1) Is the disadvantage -1/2 Two Handed Weapon meant for this kind of thing or only for (as I see it) duplicating real life (or close too) weapons; rifles, normal polearms, ect?

     

    2) Side Effects: defined -1/2 half active points, ¼ less because you know what the effect will always be, X2 because if takes effect any time the weapon is removed from its scabbard. For a total of -1/2. The Side Effects take the form as disadvantages the first 2 effect the character, the 3rd is just the sword.

    1-Bloodlust: The desires to kill ones enemies. Not knock them out, not arrest them for trial, to simply kill them. Must make an Ego check to avoid killing a down combatant, or use restraint in combat with the sword.

    2-Enraged: When take body damage from an attack meant to kill (Killing attack)

    3-Aura of Total Evil, Extreme reaction, the sword itself is surrounded by on unmistakable aura of death and evil. Most normal people will be terrified of this weapon and here is no way for it to pass as a harmless old blade.

     

    If it is important to your response, the blades power will be a Multi-Power (60pt), with 3 slots:

    1- 2D6 HKA (30pt)

    2- DCV +5 vrs ranged attacks only, or missiles deflection (30pts) We are still undecided about his one.

    3-2D6 HKA +1 Variable Advantage +3/4 with 4 settings, (60pt)

    1) +¾ Fan shaped explosion -1DC/3†[end cost 12]

    2) +1/2 Line of hexes explosion -1DC/3â€; +1/4 Auto Fire X3 [end cost 12/24/36]

    3) +1/4 Auto Fire X3, +1/2 End = 0 [end cost 6/12/18]

    4) +1/2 Effect Disolid, +1/4 End = ½ [end cost 6]

     

    And as a side note the characters end is only 50 so he will not be laying the smack down with the special settings very often. So is it over the top abusive? The character story in a nut shell is it’s his responsibility to baby sit this evil blade until he can find a way to either hide it forever or destroy it.

     

     

    Thanks

     

    Demonsong

  9. Demonsong:

    4) A Character has a power called “Spontaneous Excited Bone Growth†C. it’s basically a HKA defined as bones spike’s rip through his skin and he stabs people with them. Now this Character can make the spikes come out any where on his body he wants; is it just a special effect of the power, or is that a variable special effect +1/4?

    Fireg0lem:

    1,2,3, I have nothing to add that someone didn't already say. 4, however, is the advantage Indirect at the +1/4 level. Normally, you must define a single location for an attack to originate (hands, forehead, eyes, etc). To be able to move this location around, however, the advantage is needed.

     

    This is another good way to look at it. Does any one else has any thing to add because I think Fireg0lem has changed my mind on this one.

     

    Now back to number 1:

    1) A character has Armor defined as a permanent personal protection Force Field. Under normal conditions you can’t see it and have not way of knowing its there. Once it is hit by an incoming attack this hums loudly, glows a pail green and green sparks play along its surface for 3 or 4 seconds making crackling sounds. Is that description just the special effect of is that worth the -1/4 Visible limitation?

     

    The FAQ states:

    Visible

    Q: If a character takes the Visible Limitation for a power that’s already perceivable by three Sense Groups, how should the GM quantify the effect of the “amplification�

     

    A: The GM should determine the exact effects on a case-by-case basis, based on the special effects involved and similar considerations. As a general rule of thumb, other characters should have at least a +4 bonus to PER Rolls to perceive the use of the power, and/or be able to perceive it over much greater distances than normal, or the like.

     

    I am thinking that maybe the above Armor as FF example should more that meet the requirement. Loud sparking sounds and a sickly green glow would make a great night target. Hummmm? Thoughts?

     

    Demonsong

  10. Is it like a "Blink" maneuver or does the character actually teleport to another hex. And if so, how many hexes away can they port?

     

    Yes, defensive teleport, Blink, or "Port out of harms way". His normal Teleport is 20". So I was thinking 10 ".

     

    I still don't think I an grasping what your trying to do TheTemplar.

     

    Demonsong

  11. 4 Earth shattering questions!!!!

     

    OK I guess my 4 questions are not earth shattering, but it sounds good right? :)

     

    1) A character has Armor defined as a permanent personal protection Force Field. Under normal conditions you can’t see it and have not way of knowing its there. Once it is hit by an incoming attack this hums loudly, glows a pail green and green sparks play along its surface for 3 or 4 seconds making crackling sounds. Is that description just the special effect of is that worth the -1/4 Visible limitation?

     

    2) Same character, same “Force Fieldâ€, also has KB Defense -5, and Flash Defense Sight 10 points. Now it’s all described as part of the same Force Field, but would you -1/2 link them or just describe them as such? I was thinking that the powers are always on so there would be no call for linking.

     

    3) How would you put together a teleport power that could be used as a replacement for dive for cover?

     

    4) A Character has a power called “Spontaneous Excited Bone Growth†C. it’s basically a HKA defined as bones spike’s rip through his skin and he stabs people with them. Now this Character can make the spikes come out any where on his body he wants; is it just a special effect of the power, or is that a variable special effect +1/4?

     

    That’s it for shattering the earth now. I thank you all for your input, and thoughts.

     

    Thanks

     

    Demonsong

  12. and Nebula is one of my least favorite characters of all time

     

    I must tell you winterhawk that I agree with you fully on this. I have even toyed with the idea if introducing her in to the campaign I GM just so I can have the players kill her.The odd thing is I really can’t put a finger on where this hatred comes form.

     

    On subject, no I have not just any of the side bar villans, but I am going to go take a nother look.

     

    Demonsong

  13. Greetings all,

     

    Just joined the board and of course I must start with a stupid question and a personal opinion.

     

    1- Can you put an endurance reserve in an EC. I know I read somewhere that you can not. But, now I can’t find it. If you could please accompany your answer with a page number and location I would be thankful.

     

    2-Would you, as a GM consider “abilities in power armor†such as Flight, Armor, EB, and End Reserve (if aloud) to be closely related enough to be put in an EC? I have a Player that wants to do this and I am not sure I like it. Maybe I am just being hard headed? What are your thoughts?

     

    Thanks

     

    Demonsong

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