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Kewlen

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  1. Re: I killed a PC. I have killed a few PCs in my time. I have killed a few in my current DND campaign because the scenarios I am running are aparently built for 6 maximised characters and my players aren't really that powergamey. Still, they have been resurrected and if a character is going to be leaving the game I like them to have a dramatic death. However there was one that was ridiculous. A guy, friendly seeming chap, only joined us for one session. In that session he made mention of how whenever he missed sessions with his old group they would make jokes of how his character had died while he was away. (He ended up not being able to come back due to getting married and life becoming severely more complicated) However, very very early in the next session, his NPC'd character fails a climb roll due to getting shot and fell... a long enough distance to turn him into a smear. I just let it happen without fudging because it was too funny at the time, had he come back I would have given him a cheap raising though.
  2. Re: your favorite speed tricks. I'm not yet very good with the rules, I'm getting there, But I have been thinking of a character with a power like "I can get one of those..." I think it would need some level of wealth and a small VPP with the limitations only what can be purchased easily and carried linked with megascale running so the character literally just runs off and buys stuff and comes running back.
  3. Re: My Players looted the room Ha! ran across you again! but then I guess it is reasonable to think that we would be interested in the same forums... As one of the players of this game, I would like to chime in. I personally was having a little trouble working out the level of realism for the setting and it wasn't exactly a DnDism from my point of view. But, I took the advice of consequences well into consideration and I think I have now sorted out how my character at least will interact with the game world (as commented by DrunkonDuty about the players being better behaved in the next session). The main reason why things were taken (I had initially only acquired acces to scope the place out) was that several of the artworks were linked with another character's backstory, involving her father. The player stated that her character wanted them, and a short discussion warranted the best solution being a robbery. And as the character wanted the "badder guy" to have some way of linking it back I suggested we get the brick to do some only-possible-by-brick property damage and take a lot of stuff. It doesn't matter, the game is good and I think the other players are getting the idea as well.
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