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Fitz

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Posts posted by Fitz

  1. Re: Fantasy Art Thread

     

    And as an aside, though I like Jon Hodgson's work, it always cracked me up that the Paladin was building .... in her armour. It's like it's her skin: it never comes off. Kind of awkward in the shower, I'd think.

     

    Seriously, have you tried to get a player to divest his precious character of their armour? It's next to impossible, and if you hint that maybe they shouldn't be wearing armour for any reason their paranoia shoots through the roof. Just sayin, is all :)

  2. Re: Fantasy Art Thread

     

    3734462020_78b35ca94f_o.jpg

    I did this in dribs and drabs between proper jobs over the last few days. The proportions of the adventurer are kind of wonky, and the tentacle-critter could be more tentacular, but not to worry; it's just a doodle after all.

     

    I do seem to be a bit attached to the "sneaking up from behind" theme at the moment. I wonder what that means, psychologically? Probably best not to know.

  3. Re: Fantasy Art Thread

     

    3530610118_8da938a438.jpg?v=0

     

    Another Knockspell illustration; a female vampire-mummy thing. I'm not terribly happy with this one; it's kind of static and the proportions and perspective are kind of out of whack, but never mind. Also, the sides of its sepulchre ended up looking like one of those old-fashioned radiator heaters... but I guess even the Living Dead might want to keep their bedrooms warm :)

  4. Re: Fantasy Art Thread

     

    3470123910_7dbe56274d.jpg?v=0

     

    Just a quickie little doodle I did while I was playing my favourite old character one evening.

     

    Since this place doesn't have any roofs or hoardings in place, one might reasonably assume that it's probably an abandoned derelict. But HA! One would be wrong! In fact it's just because the artist forgot all about roofs and hoardings when he was scribbling :)

  5. Re: How would you stat up gods in Hero System?

     

    Well, to boil it down to the bottom, once you strip away the poetic language, it's basically 'I wanna be a crybaby! I want my own way all the time, no matter what!'.

     

    Which sounds utterly un-godlike.

     

    Seriously? It sounds pretty much like every god I ever heard of.

  6. Re: Fantasy Art Thread

     

    3468712195_fae3f823eb.jpg?v=0

     

    This is an illustration of the sort of fun-house magical traps that used to abound in dungeons in the good old days before everyone got such a bug up their backsides about "realism". It's done in Painter and Photoshop.

  7. Re: Sword-Gloves

     

    I had the opportunity to play with a real pata when I was working at a museum, some years ago. It was fairly unwieldy, but it had a reasonable tang (the tang joined the hand-grip, so the fingers went either side of it. I could see it being usable as a cavalry weapon, used like a Napoleonic heavy cavalry sword (i.e. for skewering, with slashing secondary) but as a melee weapon I think the lack of wrist movement would be problematic.

     

    The weapons curator said that they were used largely for crowd control rather than in battle, so it's quite possible that they were specifically designed to look cool and intimidating.

  8. Re: Odd Swords -- Real or Fantasy?

     

    Japanese swords, of course -- a lot of later katana are quite short in the blade, well under 30"; 24-28" blades are quite common. As far as European swords go, some falchions were made with longer hand-and-a-half grips on a relatively short chopping blade.

  9. Re: Restrainable Limitation

     

    Sure, it could be Restrained by, say, wearing a muzzle, or if it's a creature with a long snout like a dog or crocodile, with a grab.

     

    I also use Restrainable to convert D&D characters with abilities that are negated by a saving throw -- e.g. Restrainable by the target's successful CON roll, DEX roll etc.

  10. Re: Book Translator Spells

     

    I see the thrust of your argument, but apart from having a different name, how do Talents differ from Powers? It's a purely arbitrary distinction left over from the Olden Days (and one that should, in my opinion, be done away with).

  11. Re: Martial Arts Idea

     

    Same issue with 10-pt CSLs - they only make sense in games with mandatory NCM' date=' because otherwise you're paying 10 points for less than 9 points worth of abilities.[/quote']

     

    How do you figure? As far as I know, overall (10pt) levels can be applied to just about any roll you make, so you're getting at least 12pts of value from the CHAR rolls alone. Admittedly it's not often most characters would have to make a COM roll, but if you do, your 10pt level is sitting there waiting for it. Then there's All Combat (8pts worth), possibly stuff like Danger Sense rolls... 10pt levels are pretty cost-effective.

  12. Re: Fantasy Art Thread

     

    What you need for impromptu point-of-view rendering is house objects with multiple definitions, so that only the closest to the camera are rendered in high-rez and the models get simpler as they recede from view -- I think most of the big fancy game engines do that these days. It means that you don't have to rebuild the architecture of the scene for optimal definition just because you decide you want to have the camera looking the other way down the street.

     

    Now, whether that's even possible with your modeller/renderer (Bryce?) I have no idea :)

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