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Fitz

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Everything posted by Fitz

  1. Re: Fantasy Art Thread Seriously, have you tried to get a player to divest his precious character of their armour? It's next to impossible, and if you hint that maybe they shouldn't be wearing armour for any reason their paranoia shoots through the roof. Just sayin, is all
  2. Google has the full text of the Weekly World News online: search page here.
  3. Re: Fantasy Art Thread I'm guessing it's because MarkDoc is an Apple dude... I don't know if it's so these days, but Apple and PC monitor gamma used to be different.
  4. Re: Fantasy Art Thread I did this in dribs and drabs between proper jobs over the last few days. The proportions of the adventurer are kind of wonky, and the tentacle-critter could be more tentacular, but not to worry; it's just a doodle after all. I do seem to be a bit attached to the "sneaking up from behind" theme at the moment. I wonder what that means, psychologically? Probably best not to know.
  5. Re: Fantasy Art Thread A bit of a mega-post this time: I just scanned a few bits and pieces from 2006, studies for some fantasy novel illustration I was doing.
  6. Re: Fantasy Art Thread Another Knockspell illustration; a female vampire-mummy thing. I'm not terribly happy with this one; it's kind of static and the proportions and perspective are kind of out of whack, but never mind. Also, the sides of its sepulchre ended up looking like one of those old-fashioned radiator heaters... but I guess even the Living Dead might want to keep their bedrooms warm
  7. Re: How would you stat up gods in Hero System? Of course, some people really are interested in what ants think. People like that sometimes tend to do really nasty things to ants...
  8. Re: Fantasy Art Thread A couple more sketches done on terrible hand-made paper -- a bearded dungeoneer and a naga. The guy's beard ended up taking over so he hardly has a face left at all
  9. Re: Fantasy Art Thread Just a quickie little doodle I did while I was playing my favourite old character one evening. Since this place doesn't have any roofs or hoardings in place, one might reasonably assume that it's probably an abandoned derelict. But HA! One would be wrong! In fact it's just because the artist forgot all about roofs and hoardings when he was scribbling
  10. Re: How would you stat up gods in Hero System? Seriously? It sounds pretty much like every god I ever heard of.
  11. Re: Fantasy Art Thread This is an illustration of the sort of fun-house magical traps that used to abound in dungeons in the good old days before everyone got such a bug up their backsides about "realism". It's done in Painter and Photoshop.
  12. Re: Fantasy Art Thread You could put an eye out with that thing
  13. Re: Fantasy Art Thread I get a "Resource Forbidden" error from that url
  14. Re: Fantasy Art Thread This is a little old-skool dungeoneering thing I doodled up while I was trying out some hard lighting effects with Painter's digital chalks.
  15. Re: Sword-Gloves I had the opportunity to play with a real pata when I was working at a museum, some years ago. It was fairly unwieldy, but it had a reasonable tang (the tang joined the hand-grip, so the fingers went either side of it. I could see it being usable as a cavalry weapon, used like a Napoleonic heavy cavalry sword (i.e. for skewering, with slashing secondary) but as a melee weapon I think the lack of wrist movement would be problematic. The weapons curator said that they were used largely for crowd control rather than in battle, so it's quite possible that they were specifically designed to look cool and intimidating.
  16. Re: Odd Swords -- Real or Fantasy? Japanese swords, of course -- a lot of later katana are quite short in the blade, well under 30"; 24-28" blades are quite common. As far as European swords go, some falchions were made with longer hand-and-a-half grips on a relatively short chopping blade.
  17. Re: Restrainable Limitation Sure, it could be Restrained by, say, wearing a muzzle, or if it's a creature with a long snout like a dog or crocodile, with a grab. I also use Restrainable to convert D&D characters with abilities that are negated by a saving throw -- e.g. Restrainable by the target's successful CON roll, DEX roll etc.
  18. Re: Fantasy Art Thread Excellent
  19. Re: Book Translator Spells I see the thrust of your argument, but apart from having a different name, how do Talents differ from Powers? It's a purely arbitrary distinction left over from the Olden Days (and one that should, in my opinion, be done away with).
  20. Re: Book Translator Spells I'd go for Universal Translator linked to a Cosmetic Transform simply because I'm not comfortable with Transform being used to duplicate the effects of another power.
  21. Re: END Reserve that starts at Zero Why not look at Triggered Aid to END? That way when the slaying stops, the divine energy will gradually leach away.
  22. Re: 6-Segment SPD Chart I don't know that the penalty on actions like Haymaker is a bad thing; it certainly increases the chance of being interrupted with a 6-segment turn, but surely that's the purpose of having actions like that take extra time.
  23. Re: Fantasy Art Thread What you need for impromptu point-of-view rendering is house objects with multiple definitions, so that only the closest to the camera are rendered in high-rez and the models get simpler as they recede from view -- I think most of the big fancy game engines do that these days. It means that you don't have to rebuild the architecture of the scene for optimal definition just because you decide you want to have the camera looking the other way down the street. Now, whether that's even possible with your modeller/renderer (Bryce?) I have no idea
  24. Re: Looking for a name for my "fate points" Plot points? Script credit?
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