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Kalanth

HERO Member
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  1. Re: Worst Hero Names (of your campaigns)
  2. Re: Learning the Heroes System Well, my first real question is based on a comment I heard from someone else but it did get me curious. That person mentioned that in 5th edition the Phase / Turn system really bogged down combat when you had a larger number of combatants in the encounter. Does that remain true in 6th edition and are there ways to avoid such an issue? From my days with D&D I am accustomed to one round with a limited number of actions, but it seems that a "round" in Heros is much more involved.
  3. Re: Learning the Heroes System Thanks for the link and the good information, and that is a great idea I have never thought of Mattingly. I am really looking forward to running this system and I hope my players are just as pleased with it as I am.
  4. Recently my regular RPG group decided to switch gears away from D&D, the game we have been playing the last 6 years, and move into a new realm of game. With much convincing I managed to get them to agree to play in a Classic Marvel Super Heroes campaign, but in the midst of that I remembered about The Hero System and thought to myself that it might be a viable option. Now, however, I am beginning to look around and starting to wonder if I would be stepping in over my head. I have gamed for nearly 30 years now, and in that time have played many different systems each with their own challenges, but the first flip through the books for the Hero System have me stepping back. Just how easy is this system to learn and run, and in that regard, how easy is it to teach? I am not opposed to running a complex system, but considering how much my players love 4th ed D&D I am not confident in how much they would love a complicated system. Coupled with the fact that they are mostly inexperienced gamers (only one of them has played a previous system, and that was 2nd ed D&D so not much of a stretch from the current). Any advice I should have before I delve into this endevour? I really want to try the system, but I don't want to overwhelm my group just because I think the system is awesome. P.S. - If it matters, the rule set I purchased was 6th edition.
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