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Hrimhari

HERO Member
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Everything posted by Hrimhari

  1. Re: The Hero System is bland and over complicated There's definitely a moment when players, having made a character and had a few of the concepts explained to them, light up and suddenly go 'OH! I get it!' With character generation, anyway. Making characters really does require a near-encyclopaedic knowledge of the system, which is why I tend to make characters with my players... most other systems, they can go away and come up with dudes all on their own. HERO has a much steeper learning curve. I have one player who can do that; even then, I have to craft it a bit with him for purposes of balance and house style (moreso style than rules). However, what continues to be a bit of a barrier is the constant question of 'do I want to roll high or low this time?' One of the revolutions of D&D 3 was the unified dice mechanic that meant you ALWAYS wanted to roll high. I can't for the life of me figure out why Hero didn't go that way with 6th. I'm guessing that's been discussed already, however. And I'm serious with that -- the question I get asked MOST often is 'high or low now?' I'd houserule it, but with my group, using Hero Designer is pretty much non-optional and so it just ain't possible.
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