Spellbinder
Player:
Val
Char
Cost
10
STR
0
17
DEX
21
16
CON
12
10
BODY
0
18
INT
8
23
EGO
26
17
PRE
7
18
COM
4
4/26
PD
2
6/28
ED
3
5
SPD
23
7/12
REC
4
32/72
END
0
29
STUN
6
6" RUN02" SWIM02" LEAP0Characteristics Cost: 116
Cost
Power
END
45
Greater Magicks: Multipower, 67-point reserve, all slots: (67 Active Points); Gestures (-1/4), Incantations (-1/4)
3u
1) Crimson bands of Cyytorak or Rings of raggador: Entangle 3d6, 3 DEF, Takes No Damage From Attacks (Limited Group; +1/4), Cannot Be Escaped With Teleportation (+1/4), Works Against EGO, Not STR (+1/4) (52 Active Points) (uses END Reserve)
5
4u
2) Domination Magick: Mind Control 9d6, Reduced Endurance (Half END; +1/4) (56 Active Points) (uses END Reserve)
2
4u
3) Illusion magick: Mental Illusions 9d6, Reduced Endurance (Half END; +1/4) (56 Active Points) (uses END Reserve)
2
4u
4) Spell blast (magick based): Ego Attack 6d6 (60 Active Points) (uses END Reserve)
6
4u
5) Spell blast: Energy Blast 9d6 (vs. ED), Reduced Endurance (Half END; +1/4), Variable Special Effects (Limited Group of SFX; +1/4) (67 Active Points) (uses END Reserve)
3
4u
6) Gate travel: Extra-Dimensional Movement (Any Dimension, Any Location; x4 Increased Weight) (55 Active Points) (uses END Reserve)
5
23
Helpful Magick's: Elemental Control, 46-point Powers
43
1) Shield of the Seraphim: Force Field (22 PD / 22 ED), Reduced Endurance (0 END; +1/2) (66 Active Points) (added to Secondary Value)
6
2) Cloak of levitation: Flight 15", Reduced Endurance (0 END; +1/2) (45 Active Points); Independent (-2), IAF (-1/2)
38
Lesser Magick: VPP, 30 base + 8 control cost (45 Active Points); Limited Class Of Powers Available (Only Magic; -1/4), Gestures (-1/4), Incantations (-1/4)
0
1) Weather control: Change Environment(Any type of weather,Only affects normal weather) 1" radius (-2 PER Roll: Sight Group), Megascale (1" = 10 km; +1/2), Varying Effect (Broad Group; +1) (20 Active Points); Extra Time (1 Turn (Post-Segment 12); -1 1/4), Custom Modifier (-1/2) (uses END Reserve) Real Cost: 7
2
0
2) Voice Of The Mind: Mind Link (Any Willing Target; Number of Minds (x8)) (30 Active Points) Real Cost: 30
0
3) Athame: (Total: 30 Active Cost, 12 Real Cost) Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD) (15 Active Points); OAF (-1), No Knockback (-1/4) (uses Personal END) (Real Cost: 7) plus Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. ED) (15 Active Points); OAF (-1), Only Versus Evil Mystic Beings (-1), No Knockback (-1/4) (uses Personal END) (Real Cost: 5) Real Cost: 12
2
0
4) Spell Of Vitality: (Total: 30 Active Cost, 30 Real Cost) +5 REC (added to Secondary Value) (Real Cost: 10) plus +40 END (added to Secondary Value) (Real Cost: 20) Real Cost: 30
0
5) Awareness: Danger Sense (13-) (Area: Immediate Vicinity, Sensitivity: Any Danger) (30 Active Points) Real Cost: 30
0
6) Spell of Sustenance: Life Support (Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) (19 Active Points) Real Cost: 19
0
7) Seeming: Shapeshift (Sight Group; Imitation, Variety of Shapes: Any Human Form) (30 Active Points) (uses END Reserve) Real Cost: 30
3
3
Magesense: Detect Magic 13- (5 Active Points); Concentration (0 DCV; -1/2)
13
Wings of needless sorrow: Telepathy 12d6 (60 Active Points); Independent (-2), Receive Only (-1/2), IAF (-1/2), Concentration (1/2 DCV; -1/4), Side Effects(if not constantly controlled,i.e. worn by a user, it will cause suicical intentions to all around it) (Side Effect always occurs whenever the character does some specific act -1/4) (uses Personal END)
6
25
Endurance Reserve (200 END, 15 REC) Reserve: (35 Active Points) REC: (15 Active Points); Limited Recovery (-2)
7
+7 Mental Defense (12 points total)
13
Astral projection(body is left behind): Desolidification , Costs END Only To Activate (+1/4) (50 Active Points); Extra Time (1 Turn (Post-Segment 12); -1 1/4), Custom Modifier (-1), Requires A Skill Roll (-1/2) (uses Personal END)
5
17
Flight 10", Reduced Endurance (0 END; +1/2) (30 Active Points); Linked to Astral projection(body is left behind) (-1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4)
Powers Cost: 256
Cost
Skill
6
+2 with Greater Magick Multipower
1
Cryptography; Translation Only (-1/2) 8-
3
Mystic Society 12-
3
KS: Arcane & Occult Lore (INT-based) 13-
2
KS: Demonology 11-
3
KS: Magick (INT-based) 13-
1
CK: Lintalis 8-
0
Language: English: Idiomatic, native accent (Native Language)
1
Language: Atlantean: Basic Conversation
1
Language: Latin: Basic Conversation
3
Sleight Of Hand 12-
3
Stealth 12-
3
Teamwork 12-
7
Astral projection skill 13-
Skills Cost: 37
Cost
Perk
6
Contact: The Trismegistus Council (11-), Organization Contact (+2) (6 Active Points)
Perks Cost: 6
Total Character Cost: 415
Val
Disadvantages
10
Dependent NPC: Mieke (his black bat/monkey familiar), Normal, 8- (Infrequently)
10
Distinctive Features: Mystic Aura, Not Concealable, Always Noticed, Detectable Only By Unusual Senses
20
Hunted: Circle Of The Scarlet Moon, More Powerful, 8- (Occasionally), Capture, Extensive Non-Combat Influence
20
Hunted: VIPER, More Powerful, 8- (Occasionally), Capture, Extensive Non-Combat Influence
10
Hunted: Talisman, As Powerful, 8- (Occasionally), Kill
20
Psychological Limitation: Code Versus Killing, Common, Total
15
Social Limitation: Public Identity, Frequently (11-), Major
20
Vulnerability: Electrical, Common, Vulnerability Multiplier (2x STUN)
10
Vulnerability: Electrical, Common, Vulnerability Multiplier (1 1/2x BODY)
15
Susceptibility: Mana dead zones, Uncommon, 1d6 damage, per Phase
Disadvantage Points: 150
Base Points: 200
Experience Required: 65
Total Experience Available: 65
Experience Unspent: 0
i tweaked him from witchfire as i didnt have too much time to work on him for a campaign