Re: Why are there no Fantasy Hero adventures / Modules
I like complete adventures, written up in the system they're written for. This is because I am a busy person, who doesn't have *time* to write a lot of stuff in addition to other module prepping, to get ready for a game.
And I call out people who say adventures are only dungeon crawls, and only sell well for d20, by pointing to the rich and varied history of adventures for Call of Cthulhu that are out there. There's some that are very bad, yes, but a lot that are very good. Now, if CoC can do it, why can't HERO?
I'll have to keep an eye out for Fantasy Battlegrounds, now that I know what it is, and try to set up a FH game in Denver sometime. (In my Copious Free Time.)