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Narthon

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Posts posted by Narthon

  1. In a 4/5E campaign I played in some years ago, one of the characters was a spideman clone with IIF webslingers. He bought one as a multipower, then paid 5 points for a second one, using the 5 points to double equipment rule. Now, I am running a game with a bunch of people who have never played Hero before. One is building a "Gunslinger" with two OAF six shooters. I thought he could save a lot using the 5 point to double equipment rule for his second gun, but I can't seem to find that rule anywhere except in the vehicles and bases section. I also looked for it in hero designer but could not find it.

     

    Is it a real rule that can be applied to focuses, or was that just a house rule in that game?

     

    Thank you for your time.

  2. Re: DEX: and the Marvel Universe

     

    I dunno. Ben Grimm was a college football star and I always thought he must have been quite the mean streetfighter to be such a legend on Yancy Street.

     

     

    I think a speed of 4 and dex of 18, along with a str of 18-20 justifys those. He probably had some combat skill levels to help with the "streetfighting".

  3. Re: Martial Art Question

     

    So, is the character using martial arts that she doesn't conciously remember? I guess any martial art would do actually, her body remember but her mind doesn't. Judo might be a good option for the defensive feel.

     

    As for "pushing" herself, just buy more raw end while keeping str and con low.

  4. Re: Who is your campaigns "Bad Guy they love to hate"

     

    Car-Theft man, the national hero of Belize. He is a skilled normal who can hotwire and drive any vehicle of any size, despite crew limits. He can also escape from any confinement. Car-Theft Man's goal is to make the economy of Belize equal to that of the USA just through stealing vehicles. The party speedster got into the habit of picking him up every session back when he was a throw-away villian, which earned the party a hunted by him. Now, every time we turn our back on any vehicle we care about, it is rolling off into the sunset.

  5. So, our GM said he will give our base a bonus XP per session if we pose a session write-up online. I figure, since it is a champions game, the obvious place to post would be here, but I hate to cause annoying spam.

    Is it ok to post the write ups here? We would always love comments, of course.

    If it matters, the game runs every two weeks.

     

    Thank you for your time.

  6. Re: Crew Served and Speed...

     

    I'm sorry, I wasn't clear enough, I mean with the lim Crew Served. Here is an example:

     1)   Tunneling 34" through 34 DEF material, Fill In Hole (180 Active Points); OIF Immobile (-1 1/2), Crew-Served ([17-32] people; -1 1/4), Limited Maneuverability Only 1 turn per Phase at Combat speed; only 1 turn per Turn at Noncombat speed (-1/2), Costs Endurance (-1/2)
    18
  7. Re: Worm in your head?

     

    Oh, and the worm is now dead, killed by a mind controlled party member. In game they never found out he was really a villian. Of course, when the Vatican 5 team confiscated the corpse, they knew something was up...

  8. Re: Worm in your head?

     

    I'm curious' date=' as well: how can a GM possibly handle Shapeshift so badly that she just bans it rather than correcting her mistake?[/quote']

     

     

    I think it was a character with one form that was a ball of spikes linked to leaping who did a 12d killing attack, and another form a affected by magic desol with a 3? die ego killing attack. I don't see why this should cause banning of the power, but it did. I think he basicly made each attack a form instead of using a multipower or something. I wasn't in that game.

  9. Re: A vehicle's crew

     

    Ok, if it helps, this ship may become the mobile base of our supergroup, if we decide to buy it. I'm just putting something on paper to bring to the next session for evaluation, so it will get a lot of tinkering.

     

    Thanks for the help guys.

  10. Re: Combat Luck ruins Armor Piercing and Penetrating?

     

    Actually guys, I'm a player, not a GM (In this campaign). We play in a deadly world where cheese is our best option. In this world, if a villian hits you, you are probably down for the fight. We look for ways to do the same thing they do.

     

    All but 1 of our players has over 15 years of pen and paper role playing experience, and we play many types of games. An autofire penetrating attack is not unusual, as it is a technique which usually works. I usually say don't judge my play style, judge my techniques, I guess I should have here.

  11. Re: Weak/Fast tunneling?

     

    You can always put a limitation on it.

     

    You see, the problem is, a limitation doesn't help in putting the tunneling into the sand/submarine's multipower. to get a "decent" move on the tunneling, you gat a rediculous swimming speed when using both as slots in the same multipower.

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