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PESchulze

HERO Member
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    Art Monkey

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  1. Thanks, CorpCommander, that's very informative! I'll likely go with a system very similar to yours for spells, and have a selection of supernatural powers that will be the full Real Cost, but with no activation roll necessary. Cool!
  2. PESchulze

    Firefly

    No sense at all, but that's what was said. But the SciFi channel's always jumping between pretty good programming and abysmal material, so maybe they're just in the latter phase at the moment...
  3. PESchulze

    Firefly

    The SciFi channel already turned it down, with one source reporting that they thought it was "too Sci-Fi..." No, seriously...
  4. Cool, Rick, thanks, that's good to know. My concern has been exactly that...magic-users outshining fighters...so it's good to know that a lower point cost works.
  5. Sorry, I wasn't clear...I meant "end cost" as in the total cost of the end-result spell or power, not End cost as in Endurance.
  6. I'm starting up a FH campaign, and at the moment am designing the magic systems that will be in use. My big question here is on the Real Point Cost/3 idea put forth forth in the book. Is anyone using this? And if so, does this keep the wizards somewhat balanced with the rest of the characters? Using the actual (Real Point) cost for spells seems a bit high, but I'm concerned that dividing this by a third will yield an end cost that's too low... Decisions, decisions... Thanks for any help out there!
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