Re: Pulse, teleporting martial artist. C&C welcome.
alright, lets try this again. hopefully I don't lose the post again.
here is my character's background. maybe this explains some of his choices:
----------------------------------------------------------------------
ok, that behind us, here are a few of the parameters from the GM:
*Stats tend to fall in the average to competent range, with exception for things your character is really good at.
*Max damage by type. HTH 16d6 (as you have to be right up there in most cases). Ranged 12d6. AOE abilities 10d6. NND attacks 6d6. Killing attack 2d6 (most, if not all, of us don't use KAs anyway, so no biggie).
*No VPPs (GM finds they are open to too much abuse).
*No speed above 5 with 4 being the average for the group.
-------------------------------------------------------------
@Bloodstone:
the majority of the group has their PD/EDs around 15-20 with the tanks up 25-35. as for OCV/DCVs, they are in line with the above parameters for stats, my character is a bit better at MA so I upped his ocv/dcv to legendary (with the power boosting to superhuman for DCV).
dropped these.
Body is in line with the competent range of stats. I didn't think it was that bad honestly. what is the average body you use ?
dropped it to 13.
dmjalund has this one right. all his powers are based on his ability to teleport himself or others, so I made them all unified.
its basically Judo, with a few other maneuvers added in and taken out. I added the KS:judo.
I replaced the sacrifice throw with martial throw. it looks better to me as well. also, escape maneuvers is to help him when someone grapples him and covers his eyes so he can't use his powers.
I was on the fence on this one, so I took it out. I also made him only proficient with electronics and security systems as he probably only has a limited knowledge of them.
this one fits with Pulse's background. being locked in a dark room for so long, he kinda has issues with being in total darkness.
fixed and fixed.
-----------------------------------
@dmjalund
red is the adjusted stat from powers.
fixed the names and descriptors also.
-------------------------------------------
@christopher
you are right on the blinding limitation. I fixed the description.
in our game, we are going to be from the modern day, somewhere in the US. something is going to happen that sends us to an alternate earth where the histories match until JFK is assassinated. in the alternate earth, JFK survives and everything is different. its the setting for the Brave New World RPG.
-------------------------------------------------------------
@Hyper
GM wont allow VPPs, probably would make life easier.
-----------------------------------------------------
thanks guys for the comments. please keep them coming.
here is the update:
[ATTACH=CONFIG]38374[/ATTACH]